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C'est moi,
I don't think Nuke happy USA will be fixed until 0.22. Perhaps resetting AI parameters will do the trick. If you want to experiment yourself, try editing the USA AI file to set
nukestrikedesirability = 0
instead of 5 and let me know the results.

I can't give Israel more troops without being wildly ahistorical. What I have to do is give the Arabs less. Actual forces were about 40,000 Israelis (somewhat better organized and higher morale) against about 60,000 Arabs with some good weaponry but poor leadership. The best way to give the Arabs less is a proxy war.

cplhicks
poor Greece. poor Tibet.

You've provided more evidence of a need to remedy nuke-happiness

Communist China joining the Comintern after NK defeat is working as designed. Comm. China leaves the alliance with the USSR so as not to drag the USSR into the Korean War directly so it rejoins after the Korean War is finished. All this is before the Sino-Soviet split.
 
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It will take several more days to complete all the improvements on my to do list for 0.22. Here is a link to my Hotfix for the Arab-Israeli War
EDIT: File deleted--it is part of the mod as of 0.22
 
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It will take several more days to complete all the improvements on my to do list for 0.22. Here is a link to my Hotfix for the Arab-Israeli War
Arab-Israeli War Hotfix
Well actually Im playing with .21 Mod, (wicked btw :D) and gave the 48 War campaign a try... by august 48 I managed to march onto beirut, damascus and cairo NP... so I have no clue what ppl are talking about it being unbalanced... no loads no second chances and won np :)

As for the mod itself, Im locked in a global struggle for world control, but I noticed that the third world land combat tree gets stuck... all the latin nations get to the regimental combat team but cant progress afterwards.. whats missing in their research tree? they Ignore cav and arm, only producing and researching inf.. navy wise they stick to DD and CL, ignoring SS (kinda dumb/ahistorical but ok...)
any ideas?
 
Ice Hawk
From the FAQ:
Q. I have Regimental Combat Teams and I can no longer research Combined Arms Defense or Mechanized Offensive. Why?
A. Combined Arms Defense now requires Basic Motorized Infantry as well as Regimental Combat Teams. Mechanized Offensive now requires Basic Mechanized Infantry as well as Regimental Combat Teams. The American doctrine tree was revamped because it is used not only by the USA but also by Latin American countries and often by others if Paradox doesn't have any clear idea what tree to use. Most of these countries are Third World Countries whose terrain and infrastructure are not compatible with armored warfare. The change should not affect the USA, which normally develops the prerequisite technologies, and usually researches Combined Arms Defense. But it will force most other countries on the American doctrine to wait until 1947 to get 'Air Mobility Doctrine', a new technology that leads to the modern infantry tree. This leads to units that are initially weaker than US units but with time become effective in counterinsurgency, and have extremely high morale and night-fighting ability, and better regular infantry units than US forces, who must rely on the special forces to outfight them in a war. They also get regular artillery (non-self-propelled) bonuses.

Re: Arab-Israeli War
I believe we are talking about 2 different things. You're talking I believe about the battlescenario and I'm talking about the main campaign, in which the Arab countries, even with a peacetime IC mod, face the Israelis with an ahistorical advantage. That's why I elected to script the main campaign for Arab-Israeli War. The Arab states in reality, with the possible exception of Egypt, did not do that much to aid their side. In particular when Israel is crushed by Lebanon that's ahistorical. Their contribution was probably the equivalent of one militia division.
 
Try a no-time limit patch to go beyond 63. Eventwise the tech tree and associated scenarios are ultimately designed to go to 70
 
This mod looks really good, nice work. Downloading now, thank you for uploading it to mediafire =)
Just a question: if I install this mod, the original WW2 scenarios would be playable normally, or I better install this to another folder? Just asking because I want to keep my actual Germany game.
 
This mod looks really good, nice work. Downloading now, thank you for uploading it to mediafire =)
Just a question: if I install this mod, the original WW2 scenarios would be playable normally, or I better install this to another folder? Just asking because I want to keep my actual Germany game.

new folder
 
I downloaded the mod how do you install it

I just installed HOI2 and Armaggedon onto pc and now downloaded the Cold war tech tree extension project mod. How do you install and incorporate this mod into the game.

Please can you advise/help!
 
The tech tree is compatible with existing scenarios but not with a pre-existing savegame. You install it by extracting the files and overwriting the installation as necessary.

nukeactiv.png


A new version is due soon with a MAJOR REVISION--Nuclear War Authorization. Instead of nukes being automatically available from the tech tree as they are now, they will require authorization. You must (in the new version)
1) be at war
2) have the technology
3) have produced at least one nuke
to get the event.
There are other conditions. If nobody else outside your alliance has nukes you get the event. If someone else does, an event fires that makes the authorization more restrictive. Under the more restrictive rules, you're authorized to use nukes if
1) You are at war with someone who has enabled nuclear warfare
2) You've lost 10% of your national provinces
3) You've lost ANY VP province.
4) special rules for US/USSR war--it will generally turn out to be nuclear.

This is in line with what I've read which is a hesitancy on the part of all nuclear powers to use nukes except under duress. However, I've also read that contingency plans for NATO and the Warsaw pact called for nuclear weapons use if a conventional war went badly.

Why is this necessary? Well, when I saw the report of how Spain nuked Greece I knew something had to be done. That issue is BOTH a Spanish AI and a nuclear issue. Also it will be impossible to simulate the Fatherland story without the fear of Nuclear war preventing Germany from making an all-out effort to eliminate the Soviet threat. Also it will later help explain the hesitancy of the US side to invade North Vietnam.

I'll have an option to override the default options and either go for
1) a nuclear-mad world (which is the way Paradox designed it)
2) a relatively nuclear-free world where people only have to fear nuclear war if they excessively violate other countries' territorial integrity.

I'll include about 65 nations (some of them hypothetical) in the potential nuclear club. The user who wants to add an additional country can edit the file to replace the "AXI" tag with the tag of his/her choice
 
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The nuclear club will include
Nationalist China
Communist China
Chinese Empire (U13)
Puppet China (Nanking)
Manchukuo
 
Could it be possible to make a options allowing limited nuclear warfare, for tactical purposes in extreme situations, such as when for example a nuclear power would be fighting a war with non-nuclear such, but would find a considerable amount of troops at risk of encirclement, or failing to achieve specific goals?
 
I think this is an excellent and elegant solution to the problem.

It doesnt seem to change things very much. Will AI normally choose option a, activating the nukes, as opposed to b?
 
The change would for example allow the US to fight China directly in the Korean War without nuking them, unless the Soviets intervene.

Will have 3 options--usually determined at setup time but sometimes limited by the scenario--a human player determines the nuclear rules that all must abide by, whether human or AI.
Rule A) allows activation of nukes any time you're at war
Rule B) allows activation of nukes anytime you're at war UNTIL the nuclear monopoly is broken at which time you're only allowed to use them defensively if
--you're at war with a nuclear-activated power (this means a power that has DECIDED IT WILL USE NUKES, not just a power that is capable)
--you've lost 10% of your territory or any VP provinces
Rule C) applies the more restrictive standard even if the nuclear monopoly is not broken
Many gamers will prefer rule A, but Rule B reflects the actual thinking of nations in WW2 and the real Cold war. Rule C is probably not popular with the type of people who play HOI2 but is included for alternate history purposes.

If you want to use nukes in specific situations then others will claim the same right so it will be a blanket option for now. However, this does not exclude the writing of events to cover specific situations and it is still possible to, in the future, define tactical nuclear weapons (maybe advanced rocket artillery) that fall outside "official" nuclear weapons, or have event-driven simulated nuclear attacks such as the rejected proposal to use nuclear weapons to rescue the French forces at Dienbienphu.

If push comes to shove you can just fire the nuclear authorization event for your country manually from the F12 console.

One important point though is that once you've decided to use nukes you're marked, and if you then get in a war with a nuclear capable power later on that that country will not hesitate for a second to use nukes against you.

This will be released shortly as soon as I complete all the details.
 
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Ice Hawk
From the FAQ:
Q. I have Regimental Combat Teams and I can no longer research Combined Arms Defense or Mechanized Offensive. Why?
A. Combined Arms Defense now requires Basic Motorized Infantry as well as Regimental Combat Teams. Mechanized Offensive now requires Basic Mechanized Infantry as well as Regimental Combat Teams. The American doctrine tree was revamped because it is used not only by the USA but also by Latin American countries and often by others if Paradox doesn't have any clear idea what tree to use. Most of these countries are Third World Countries whose terrain and infrastructure are not compatible with armored warfare. The change should not affect the USA, which normally develops the prerequisite technologies, and usually researches Combined Arms Defense. But it will force most other countries on the American doctrine to wait until 1947 to get 'Air Mobility Doctrine', a new technology that leads to the modern infantry tree. This leads to units that are initially weaker than US units but with time become effective in counterinsurgency, and have extremely high morale and night-fighting ability, and better regular infantry units than US forces, who must rely on the special forces to outfight them in a war. They also get regular artillery (non-self-propelled) bonuses.

Re: Arab-Israeli War
I believe we are talking about 2 different things. You're talking I believe about the battlescenario and I'm talking about the main campaign, in which the Arab countries, even with a peacetime IC mod, face the Israelis with an ahistorical advantage. That's why I elected to script the main campaign for Arab-Israeli War. The Arab states in reality, with the possible exception of Egypt, did not do that much to aid their side. In particular when Israel is crushed by Lebanon that's ahistorical. Their contribution was probably the equivalent of one militia division.

Thanks for the detailed reply! I understand the land doctrine tree, and the reasons behind it (it is very well designed btw) but in my campaign its 1958 and the majority of south american nations are stuck with Regimental combat teams... for realism reasons Id like to mod them/change their research tree but not sure as to whats required for 'air mobility doctrine' for these nations (air cav 47??) due to the fact that with DAIM, all they research in the inf tech tree is baseline inf, ingoring cav effectively making mot, mech and aircav unbuildable... if this is the fault of DAIM then np, but all Id like to know would be how to make the modern infantry tree available to these nations?

As for the Arab scenario, yep, in the main scenario, israel does get run over... In fact for me it triggered WWIII :) Egypt fell to an internal communist coup and joined the International Comintern. The war of 48 brought Israel to its knees and it was run over by communist Egypt forces and created the comintern state of palestine. Godless takeover of jerusalem was unacceptable to the other arab states and independent Saudi Arabia, Syria and Lebanon declared war! This forced the Soviet union to declare war, UK backed the Saudis and next thing you know Moscow, Lenningrad, Tokyo, Minsk, Vladivostok, New York, Washington, LA, Seattle, Mexico City and Kiev discover the wonders of urban renewal with nuclear weapons ;) All in all quite realistic!
 
I found out the answer and have fixed the issue in 0.22. Air Mobility requires 4170 Basic Combat Air Support and first level Air transport 4250. Unfortunately 4250 is on the ignore list. But 4170 is not. Rather than mod the AI files I'll drop the requirement of Air Transport. So as of 0.22 only CAS is required.
So Air Mobility Doctrine will require 4170 and 6080. To get an immediate fix, edit the requirements for the land doctrine 'Air Mobility Doctrine' taking out 4250.

The story of how Israel got destroyed by Communist Egypt is quite realistic because the full weight of an Arab state and a major alliance was brought to bear and there's no way Israel would have survived that in 48--today maybe, back then, no. I believe the conservative Arab states reacted because of Saudi Arabia being anti-Soviet. What I'm not sure of is whether the war would have been nuclear with my nuclear AI changes. If the US and Soviet Union are dragged into a war by their allies it might not get nuclear.

0.22 is out! Download link is in my sig. Also I'd like to know if anyone has problems with downloading from ADrive. Although Mediafire has served me well, they have a 100 MB file size limit for free accounts, which I'm fast approaching. I know Mediafire is a bit more lightning fast than ADrive but it appears to me that ADrive is otherwise a pretty solid site. For 0.21, about 80% of the downloads were from ADrive and about 20% were from Mediafire. Did the people who downloaded from Mediafire do so because of a problem with ADrive?
 
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