Hi @Nisshagen, I have a few things to note for the future version sof KoPaP2 in case you go ahead and slowly raise the skill caps through NGs.
1. Skill issues
While most skills can be easily raised (simple more damage or higher %s of something), a certain few are somewhat problematic. For example:
* Druid's second attack - what would 103% of second attatck mean? Ideally, by the time this is unlocked (NG5-10, depending on the rush), the extra 3% would translate into third attack.
* Knight's armor soak percentage. If that reached 100%, armor would finally soak up everything coming its way - which doesn't mean much seeing how NG50 mobs deal 20k+ damage and the armor value reaches 2k at most. Hopefully 120% would make it soak 120% of the nominal armor value softening the incoming blows a bit.
2. Spellcaster ineffectiveness
The spellcasters in general can only raise their spell damage by a fixed amount. Once reaching 24 or 27 points in a spell, the extra 100-150 damage is quite meaningless seeing how the mobs have increased thteir HP by double within that time.
I understand the game is supposed to be tough, but the difficulty should come from overcoming gear optimization challenges, preparing for the fights ahead and careful planning required, not from ever-reduced effectiveness of one's skills/spells.
Maybe a solution to this would be to introduce +% spell damage items in the same vein those are available for melee classes.
3. Also, a few more unrelated NG issues:
a. With the ever increasing inventory size the collection of blue items rises, and the chest management is very slow. Blue items should be sellable - I really do not need 2 or 5 troll snots.
b. Chest size adversely affects chest opening speed. If opened after you click the 25k chests a few times it will take several seconds to initialize and display - and this is on a Google Pixel phone - as fast as it gets. The problem becomes worse once the blue items stack up.
c. Some blue items shouldn't even appear multiple times. What's the point of 3x bowl of plenty when with 2 of them I already have a 100% rebate and can eat the same XP Shroom 500 times without losing it?
1. Skill issues
While most skills can be easily raised (simple more damage or higher %s of something), a certain few are somewhat problematic. For example:
* Druid's second attack - what would 103% of second attatck mean? Ideally, by the time this is unlocked (NG5-10, depending on the rush), the extra 3% would translate into third attack.
* Knight's armor soak percentage. If that reached 100%, armor would finally soak up everything coming its way - which doesn't mean much seeing how NG50 mobs deal 20k+ damage and the armor value reaches 2k at most. Hopefully 120% would make it soak 120% of the nominal armor value softening the incoming blows a bit.
2. Spellcaster ineffectiveness
The spellcasters in general can only raise their spell damage by a fixed amount. Once reaching 24 or 27 points in a spell, the extra 100-150 damage is quite meaningless seeing how the mobs have increased thteir HP by double within that time.
I understand the game is supposed to be tough, but the difficulty should come from overcoming gear optimization challenges, preparing for the fights ahead and careful planning required, not from ever-reduced effectiveness of one's skills/spells.
Maybe a solution to this would be to introduce +% spell damage items in the same vein those are available for melee classes.
3. Also, a few more unrelated NG issues:
a. With the ever increasing inventory size the collection of blue items rises, and the chest management is very slow. Blue items should be sellable - I really do not need 2 or 5 troll snots.
b. Chest size adversely affects chest opening speed. If opened after you click the 25k chests a few times it will take several seconds to initialize and display - and this is on a Google Pixel phone - as fast as it gets. The problem becomes worse once the blue items stack up.
c. Some blue items shouldn't even appear multiple times. What's the point of 3x bowl of plenty when with 2 of them I already have a 100% rebate and can eat the same XP Shroom 500 times without losing it?