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This is the only game that brings my 4000 euro PC to a crawl after a certain population. They are never going to get this on 450 euro hardware without doing a major rework of the simulation because the problem is CPU. If I put the game in lowest detail and resolution the slow performance remains.

Only thing they probably can do is cut the simulated citizens by 70 percent and just add 70 percent to all the numbers in stat screens of the remaining 30 percent that is still simulated.

And maybe add in some fake animations and cars to make stuff feel more alive in the city. That way the simulation is kept, cities look alive and performance would be way better. I never understood why they made it so that you could follow 1 citizen for his whole live. Does anybody do this? City building is macro management of needs and traffic, not The Sims or managing your animals like in Planet Zoo.
 
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View attachment 1160427
Dear Console Players,
We wanted to update you on the console release schedule. Unfortunately, we have not yet met the stability and performance targets we set for the console release. Without a Release Candidate (RC), we are now unable to meet an October release window.

While we are making slow but steady progress, there are still unresolved issues impacting the game in ways that harm the player experience we want to deliver. We expect to receive a new RC, which will undergo a thorough review in August. This evaluation will determine whether we can begin the submission process and provide a solid release date, or if further issues need to be addressed.

We understand this is disappointing, and it’s not what we had hoped for either. However, we are committed to keeping you informed throughout this development process, even if the updates aren’t always what we’d like.

Thank you for your understanding and support.
Although disappointing completely understandable.
I have just one question.
Will the console version of the game when it does come out be coming to xbox game pass?
I'm assuming yes considering the pc version is on game pass.
 
I’ve seen someone state about the mods. As a console player (PS5) myself, will we be able to create our own assets also not to just only be used in our own game but to showcase on PDX mods or will asset creations to upload to PDX mods be limited to only PC players????
Asset creation requires external 3D creation software, and as cool as it would be to have that as part of the game it's simply not feasible.
Although disappointing completely understandable.
I have just one question.
Will the console version of the game when it does come out be coming to xbox game pass?
I'm assuming yes considering the pc version is on game pass.
That is the plan!
 
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Asset creation requires external 3D creation software, and as cool as it would be to have that as part of the game it's simply not feasible.
But what about prefab duplication and modification via the Editor as is currently available for the PC version? Will such "kit bashing" be available to console users and will such prefabs ultimately be uploadable to Pdx Mods for both platforms? At the moment PC users generally use the Asset Pack Manager mod to handle such prefabs created in their StreamingData~ folder from the Editor. Given that there is already a direct pipeline for uploading from the Editor to Pdx Mods (Maps at present), will this be looked into as being added as an integrated component/pipeline for custom prefabs? I am not referring to meshes of course.
 

View attachment 1160427
Dear Console Players,
We wanted to update you on the console release schedule. Unfortunately, we have not yet met the stability and performance targets we set for the console release. Without a Release Candidate (RC), we are now unable to meet an October release window.

While we are making slow but steady progress, there are still unresolved issues impacting the game in ways that harm the player experience we want to deliver. We expect to receive a new RC, which will undergo a thorough review in August. This evaluation will determine whether we can begin the submission process and provide a solid release date, or if further issues need to be addressed.

We understand this is disappointing, and it’s not what we had hoped for either. However, we are committed to keeping you informed throughout this development process, even if the updates aren’t always what we’d like.

Thank you for your understanding and support.
This is some really disappointing news. I’ve been waiting ever since the game was announce for it to be available on console as I’m sure a lot of other people have as well. I’ve been patient with every single announcement of yet another delay and at this point I don’t have anymore interest in ever playing the game. Any hype or excitement I had has just slowly disappeared with each new delay. I don’t understand why it was announced to be playable on console at launch when it’s clearly no where near ready for console let alone pc and definitely wasn’t ready even when it was announced that it would be before launch. All around this is a really disappointing announcement and after everything I just really don’t get why we were told in the first place it would be available on console when even a year later it’s still delayed and now is delayed indefinitely. Get it together before making a promise you can’t keep. Thank you for the transparency so I know not to be too excited about playing the game anytime in the near future. I’m sorry for coming off as rude but I’m just really fed up after a year of delays and now an indefinite delay. I’ve never said a word about it until now and at this point I’m just really disappointed and frustrated.
 
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View attachment 1160427
Dear Console Players,
We wanted to update you on the console release schedule. Unfortunately, we have not yet met the stability and performance targets we set for the console release. Without a Release Candidate (RC), we are now unable to meet an October release window.

While we are making slow but steady progress, there are still unresolved issues impacting the game in ways that harm the player experience we want to deliver. We expect to receive a new RC, which will undergo a thorough review in August. This evaluation will determine whether we can begin the submission process and provide a solid release date, or if further issues need to be addressed.

We understand this is disappointing, and it’s not what we had hoped for either. However, we are committed to keeping you informed throughout this development process, even if the updates aren’t always what we’d like.

Thank you for your understanding and support.
Zeer jammer! Maar we wachten!
 
But what about prefab duplication and modification via the Editor as is currently available for the PC version? Will such "kit bashing" be available to console users and will such prefabs ultimately be uploadable to Pdx Mods for both platforms? At the moment PC users generally use the Asset Pack Manager mod to handle such prefabs created in their StreamingData~ folder from the Editor. Given that there is already a direct pipeline for uploading from the Editor to Pdx Mods (Maps at present), will this be looked into as being added as an integrated component/pipeline for custom prefabs? I am not referring to meshes of course.
I don't have an answer for this at the moment, but once they are able to I'm sure someone from Colossal Order will be able to clarify.
 
I'm told the Windows version runs almost perfectly using CrossOver.

A native Mac version will be a few years. And although I don't know the exact reason and how it all works, they let it slip one time that it has to do with the contracts they have made with Steam, Microsoft, Sony, and others which is not yet allowing them to release linux and mac versions for some time. Again, not sure how all of that works.... but if you want to play on your Mac, you can do so today.

CrossOver also works for many other Windows games.
I use GeForce Now right now, it’s the best experience. CrossOver does not work perfectly, nor does game porting toolkit. A lot of hassle and restrictions on switching windows and other things that make it an experience full of friction even if you can get it to work, which I have not. A native version would ideally be frictionless and get the performance you’d expect from the machine.

Can you point me to where they talked about the contracts? That kind of restriction came to mind when I saw next-gen consoles and PC as the targeted platforms. From a performance perspective if it can run on console it should be able to run on Apple Silicon, but if there’s a contractual reason why not, I’d be curious to hear about it.
 
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I think this is a weak argument. The proper reason that it should happen is because of the botched release, the response until recently to it (blaming community i.e.) and the Beach DLC catastrophy! There were just too many big and small mistakes that can't be overlooked and are just a result of bad leadership.

Before 1.1.6/1.1.7 I would agree that CEO should leave, but since then I am gonna wait until end of year to fully judge. Maybe, just maybe, leadership actually learned something and as a result does a good job now ... we will see. Important now is to keep coming with hotfixes (best would be every week, acceptable every 2 weeks) and a 1-3 month cadence for big patches (content, new mechanics).

What I criticize about this thread is, that it was obvious for months now and tbh I don't think they even can reach performance targets in 2025, that is how badly the game is CPU bottlenecked. The only thing that might help is just downsizing the game for console, i.e. by limiting population/map size, simplifying calculations. But that will come with a s**tstorm (and if they did promise stuff and you could preorder, it might come with a lawsuit).
The leadership criticisms are only what we see from the outside, which is primarily PR. You don’t have any idea how the team works with current leadership and how they approach building this game. It’s hard stuff and certainly we are not the ones to say whether or not leadership is doing a good job overall. It is, however, easy to see that the PR wasn’t up to snuff at release and through Beaches DLC.

I also disagree that the game is hard CPU bottlenecked. The simulation clearly has the capability for 150k with reasonable performance and degrades thereafter. Small improvements to individual agent sims may result in large gains. I’m sure they can figure out more optimizations, but I hope it’s not at the expense of accuracy.
 
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You need a super computer cpu to properly run the game, console don't have one, that's probably also a big reason, they should really work on fixing the query mess
 
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I'm surprised they waited so long to confirm a console delay.

I wonder if it will ever release on current gen consoles, the performance is still horrendous on top end PC's.
 
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Cities Skylines 2 is wonderful and part of what makes it so is that it is very, very complete and that comes at a cost, a cost of computing capacity and today, consoles are not prepared for something so heavy, simple as that.

PCs today are infinitely better hardware-wise than today's best consoles. Accept it, this is the fact. If the game is released for console, we have two possible realities: Either it will have a "skinned" version of the game for consoles or it will only be released on the next generation of consoles, IF (and a big IF) future consoles are more powerful, which I don't believe because in my opinion, consoles will not follow this line, with smart TVs, game streaming like Nvidia Geforce Now, etc.
 
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I'm told the Windows version runs almost perfectly using CrossOver.

A native Mac version will be a few years. And although I don't know the exact reason and how it all works, they let it slip one time that it has to do with the contracts they have made with Steam, Microsoft, Sony, and others which is not yet allowing them to release linux and mac versions for some time. Again, not sure how all of that works.... but if you want to play on your Mac, you can do so today.

CrossOver also works for many other Windows games.


As a Fellow City Builder, who has a Spec'd out MBP M3, (used creatively for work), and a long time Console Gamer, growing along with Chief on the Og Xbox, Racing in Gran Turismo before that, it saddens me to hear of the Console Re Delay. Sigh. I can understand with the frustration of the PC launch for those involved not wanting to rush the "Porting process", given the multitude of Legal/Contractual Obligations, Console/Platform limitations, Resource utilization and asset applications all complicating the process. Many gamers should pause to reflect and remember the initial condition at launch of some other major titles, in contrast to the subsequent patches, updates, and improvements. Games like MCC, Infinite, even CS2, which many claim tripped out of the gate, but with patience, improvements came with time. Its much easier to hate from outside, make rediculous claims like time to bring in a new studio and start from scratch. But truth is, if you feel you''d be better than those currently developing, GO APPLY.

I was bummed at launch to hear of console delays. Again, in March, when we were told to wait for the MAYBE in October. Yesterday's news hit at a particularly low season of '24 personally, but trying to understand and accept the reasons why, and appreciate the communication, even when negative to update the community. As others above have stated, I'd rather they release a deliverable product than be stuck crashing, the experience soured and push me away from the game.

TRYING to be patient.

All that said, the ability to play even virtually from my laptop would be insane. Did not know such an option existed. PLEASE, enlighten me...


I've used Cloud gaming from the GamePass App/site, but there are many Desktop adventures I'd love to take, but thought impossible whether not ported or listed under cloud play. And it's difficult to justify ANOTHER couple grand on a tower just for gaming. I've the Xbox Series X, and acknowledge it cant quite compete with top-line PC builds, and the Console version (ESPECIALLY being multiplatform) will be an optimized version or the pc base.


Would love to know more, ..
 
The leadership criticisms are only what we see from the outside, which is primarily PR. You don’t have any idea how the team works with current leadership and how they approach building this game. It’s hard stuff and certainly we are not the ones to say whether or not leadership is doing a good job overall. It is, however, easy to see that the PR wasn’t up to snuff at release and through Beaches DLC.

I also disagree that the game is hard CPU bottlenecked. The simulation clearly has the capability for 150k with reasonable performance and degrades thereafter. Small improvements to individual agent sims may result in large gains. I’m sure they can figure out more optimizations, but I hope it’s not at the expense of accuracy.
We see the results (messy launch, messy comms, horrible first DLC, etc.), which is a result of leadership.
You can twist it however you want. Leadership is in the end responsible, not only for the product, but how they communicate (the fact that the PR was so bad for so long doesn't bode well either) and who they hire. And there definitely was not a lack of money as CS1 did very well ...

Yes, people only do 150k cities (/s) ... your argument implodes thereafter. I would be surprised if the consoles could even run 150k pop at 4x speed.

P.s. I have had economics at university, I know how company structures mostly work, even for tech companies.

You need a super computer cpu to properly run the game, console don't have one, that's probably also a big reason, they should really work on fixing the query mess
Agree, particularly at 500k+, 1m+ population.
 
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View attachment 1160427
Dear Console Players,
We wanted to update you on the console release schedule. Unfortunately, we have not yet met the stability and performance targets we set for the console release. Without a Release Candidate (RC), we are now unable to meet an October release window.

While we are making slow but steady progress, there are still unresolved issues impacting the game in ways that harm the player experience we want to deliver. We expect to receive a new RC, which will undergo a thorough review in August. This evaluation will determine whether we can begin the submission process and provide a solid release date, or if further issues need to be addressed.

We understand this is disappointing, and it’s not what we had hoped for either. However, we are committed to keeping you informed throughout this development process, even if the updates aren’t always what we’d like.

Thank you for your understanding and support.
Really not all that impressed. Waiting a few months I can understand, but a year and now even longer, no. Would really like to play console and have been wanting it since I first heard about it. Hopefully we can get it!
 
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View attachment 1160427
Dear Console Players,
We wanted to update you on the console release schedule. Unfortunately, we have not yet met the stability and performance targets we set for the console release. Without a Release Candidate (RC), we are now unable to meet an October release window.

While we are making slow but steady progress, there are still unresolved issues impacting the game in ways that harm the player experience we want to deliver. We expect to receive a new RC, which will undergo a thorough review in August. This evaluation will determine whether we can begin the submission process and provide a solid release date, or if further issues need to be addressed.

We understand this is disappointing, and it’s not what we had hoped for either. However, we are committed to keeping you informed throughout this development process, even if the updates aren’t always what we’d like.

Thank you for your understanding and support.
I'm very disappointed in this. Of course I want a game that works. However, the console version should have never been advertised to begin with. We will have waited over a year for it.

Honestly, I've given up hope of ever getting to play cs2 unless I buy a Pc. Given the restraints that will be imposed on them, it's the best way anyway. This whole situation sucks.

I'm sorry but for me this is the nail in the coffin for any hope of playing the game on my ps5.
 
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I was going to do a long speech but I keep this short and demanding sweet I FULLY BLAME PARADOX for this
and CS1 should come out of retirement! number 1 PARADOX FAILED US by giving us false hope and creating a sequel to
a game that no one come close to cities skylines is basically the GTA of city building but we was promised a game then told
wait a year now its on hold indefinitely. NOT ACCEPTABLE NOT FORGIVABLE .....you can start by giving us new content that mirrors
cs2 into CS1 1. give us beach scenery like in cs2 we have beaches in the first one but no beach props 2. abandoned and debris props
you put them in cs2 I WANT THOSE IN the REMASTERED VERSION! 3. fix the hospital bug in remastered people go to the hospital but keep
stating 0 patients 4. give us black color palette we have every color except black please fix and add and don't give me no excuse the
this can't happen! ya screw us over with your failed unity graphic that could not handle it you should have let unreal engine 5 make your game
so i hope the execs read this and make good on giving us new content for the remastered version of cs1 if not BOYCOTT
 
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