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Bom

First Lieutenant
54 Badges
Oct 31, 2006
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I have never played CORE before version 0.30, and when I started up my first game as Germany I built myself a few subs, since I got some from the naval plan anyway and was curious to check out naval- and sub warefare. I thought that my subs sunk tons of transports even though I did not really used them as efficient as I should, so I decided to start up a test game to check if subs are as good as I suspected, or not (ripoff on Blue Emu-experiment in Vanilla).

First, let´s summarize what I have done to be able to execute my plan:

* Naval plan had to continoue. No big effort, since that is the obvious choise anyway (unless you never, ever plan to leave shore).

* All sub doctrines + the 38 sub building tech are researched when available. That leaves me a few techs behind in other areas compared to if I neglected the subs. I do not feel that I am seriously falling behind overall, however.

* Chief of Navy was changed to Dönitz just before the end of Czechoslovakia, so the dissent hit was neutralized. It can however give me 1% dissent sometime in the future, if I want to focus on surface fleets and want a better minister by then.

* 80 IIC submarines were built before the outbreak of war, so the cost was taken from the precious pre-war IC. The cost is a little hard to calculate due to hawk moves during the build, but total cost should be around 16-17 ICdays. The manpower cost is almost neglectable 80*0,1 = 8 Manpower. This is by far the requirement that feels the most, but put in comparision it is somewhat cheaper then building 2 Bismarcks. This left the airforce/army somewhat worse off at Danzig or war, but not bad enough to make any big difference for the early land warfare.

* Denmark had to be taken as soon as Poland is finished. Reason for this is that I did not build any long distance subs (they are slightly more expensive, and the goal with the experiment is to neutralize England as cheap as possible), so I will need Reykaviks navalbase to fully execute my plans. This is no big deal for me since I usually take Denmark just after Poland anyway when playing Germany, but still a requirement.

Then, the goal of the operation. When starting a campaign UK has 7349 transports, and the preliminary goal is to sink them before end of 1940. This will require an average of 460 transports per month sunk.

Finally, the setup for the operation. I organized my subs in wolfpacks of 5 subs each, sending 2 wolfpacks to each area of operation. Operating areas are the 4 areas surrounding Britain, and the 6 areas outside them, to have two rings for the convoys to pass. All wolfpacks are led by admirals with minimum skill 3, and either Sea Wolf, Superior Tactician or Spotter trait.

Early results:

Convoy raiding started as soon as UK declared war. September resulted in 410 convoys sunk, 50 below the goal for the months. This was not alarming in any way, due to a number of factors:

* All subs were not in position before the end of the months, after being rebased to Reykavik.

* 19 escorts has been sunk, and the UK starts with only 30. The absence of escorts should mean more sinkings of transports.

* No subs has been destroyed, and as a bonus one UK DD and one TP has been sunk by the subs. Also 7 danish convoys has been sunk, but that was not exactly a primary goal...

October results:

688 convoys sunk during October, almost 50% above the goal of 460! Another 5 escorts sunk, meaning that UK have lost 80% of their starting escorts (I do not know if they are building more or not) after just 2 months of war. 2 more allied destroyers are sunk, but the first 2 subs are lost! An average of one lost sub per month is very much acceptable, so if things do not get worse that is no big reason for concern.

November results:
Another increase in the sinkings, up to 720 convoys! The month started slower than October, but after Unlimited submarine warfare was researched 19th October sinkings went up bigtime! Doctrinewise Wolfpack tactics was started as soon as Unlimited submarine warfare was finished, and Schnorkel use is 85% finished at the end of month, but neither of them is likely to be finished during 1939. No escorts sunk during the months, and no subs either. However 1 allied CL and 4 DD are now at the bottom of the ocean.

This is how far I have played, and thought I would hear some thoughts on the early results. As expected, better or worse? Too good, too bad or reasonable?

Summary for the first 3 months:

1818 (the Danish not included) convoys sunk, 31,7% over my target of 460/month. That means that 24,7% of the UK starting convoys are gone in 3 months, even though September results were really low compared to the following months.
24 out of 30 escorts sunk, 80% of starting escorts gone.
1 CL, 7DD and 1 TP lost for the alliers, and 2 subs lost for Germany.
 
Hi,

Some of what you are doing is unrealistic (using Reyjavik...should go to ENG via event rather than becoming GER) and the SS numbers are well above the historical (but not above the possible IMO). But the point of it isn't the strategy. This definitely points toward SS being overpowered for raiding. WE've already tweaked this down some and I agree we need to continue adjusting here. Probablly you'll see an adjustment in 0.31 once we release that. Probablly in a couple of weeks.

mm
 
dec152000 said:
Hi,

Some of what you are doing is unrealistic (using Reyjavik...should go to ENG via event rather than becoming GER) and the SS numbers are well above the historical (but not above the possible IMO). But the point of it isn't the strategy. This definitely points toward SS being overpowered for raiding. WE've already tweaked this down some and I agree we need to continue adjusting here. Probablly you'll see an adjustment in 0.31 once we release that. Probablly in a couple of weeks.

mm

Yeah, I totally agree. Using Reykavik is like you said somewhat unrealistic, but you can just exchange a few of the subs for long range subs, so Iceland can easily be excluded from the strategy for a quite low extra cost.

I am more and more sure that an adjustment is needed, I will put together and post my results from the following months when I have some time and you will probably understand why...
 
I think the/one problem is, that DD doesn't simulate, that subs have to go back to their base after awhile ( 3 weeks or so). When the war broke out, Germany had around 56 subs (I'm not sure about the exact number), but only one third of them was supposed to be in their hunting grounds, another third was supposed to be on the way to that area or back to their navalbase and the other third was supposed to be in their base for repair, replenishment, crew vacation, etc.

edit:
I just looked it up:
Germany hat 57 subs and only 37 were able to operate in the Atlantic Ocean.

btw: Has anybody ever defeated the Royal Navy by sinking all their convoys? What does happen then? They can't get resources from overseas anymore and they can't supply their troops in the colonies, but the trading goes on, doesn't it?

Maybe you could write some events, that decrease the trading efficiency when a certain percantage of convoys was sunk. Or you could give Britain an province in America (e.g. in Canada) and spawn resources there (lend-lease), so the Brits would have to fetch them theirself.
 
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dec152000 said:
Hi,

Some of what you are doing is unrealistic (using Reyjavik...should go to ENG via event rather than becoming GER) and the SS numbers are well above the historical (but not above the possible IMO). But the point of it isn't the strategy. This definitely points toward SS being overpowered for raiding. WE've already tweaked this down some and I agree we need to continue adjusting here. Probablly you'll see an adjustment in 0.31 once we release that. Probablly in a couple of weeks.

mm

I think the issue isn't so much that the subs are so effective, it's that they operate non-stop. If someone wanted to focus that much on their navy, they would certainly be doing it at the expense of their land forces. What I think you should do is implement a code associated with the convoy raiding missions. You know the code that locks certain units in place (like that British one at Malta)? You could code it so that after a raiding mission, the subs are locked from moving for a couple of weeks to simulate resupply and shore leave. I'm thinking the lock would occur just after it starts traveling to the home port (assuming it would still continue moving to the home port) and would last two or three weeks. The only trouble would be if someone gave it orders to switch it from convoy raiding while it's already at sea. I suppose you could set it up like planes. When I issue orders to planes while they're already in the air, they automatically return to base. If you have it set up like that for ships and then have the resupply lockdown every time they return to the home port, I think that would prevent people from exploiting the code to continuously raid AND it would feel a bit more natural for the naval warfare. I mean, if you really wanted to get into it, you might simulate losses from crew members getting sick or injured by having a slight reduction in manpower for the ships every time they return.

Edit: I forgot to mention the last part. If the province is captured by enemy troops, the ships automatically leave port anyway. You'd have to set it so it unlocks if the port is captured..that way you can move the flotilla to another port.
 
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I've got most of my U-boats and surface warships (of destroyer size or larger) camped out west of Brest in the Celtic sea and Celtic shelf zones. Combined, I'm killing an average of 20 transports and 1 escort per day. Even if I suppose that this isn't having a major impact on UK strategic operations (which it will if this forces the AI to divert ICs into replacements, which I'd like to know if it will or not), at the very least it's giving my task force leaders loads of easy and painless combat experience. It's the naval equivalent of your tactical air units bombing retreating enemies. Fast, cheap combat experience. (Pity that there's no equivalent technique to battle-harden your ground leaders.)
 
erichritter said:
I think the issue isn't so much that the subs are so effective, it's that they operate non-stop. If someone wanted to focus that much on their navy, they would certainly be doing it at the expense of their land forces. What I think you should do is implement a code associated with the convoy raiding missions. You know the code that locks certain units in place (like that British one at Malta)? You could code it so that after a raiding mission, the subs are locked from moving for a couple of weeks to simulate resupply and shore leave. I'm thinking the lock would occur just after it starts traveling to the home port (assuming it would still continue moving to the home port) and would last two or three weeks. The only trouble would be if someone gave it orders to switch it from convoy raiding while it's already at sea. I suppose you could set it up like planes. When I issue orders to planes while they're already in the air, they automatically return to base. If you have it set up like that for ships and then have the resupply lockdown every time they return to the home port, I think that would prevent people from exploiting the code to continuously raid AND it would feel a bit more natural for the naval warfare. I mean, if you really wanted to get into it, you might simulate losses from crew members getting sick or injured by having a slight reduction in manpower for the ships every time they return.

Edit: I forgot to mention the last part. If the province is captured by enemy troops, the ships automatically leave port anyway. You'd have to set it so it unlocks if the port is captured..that way you can move the flotilla to another port.

AFAIK, you can't lock naval units. And you can't lock units except by ID, and since almost all subs will be built in the game, you can't know their ID in any case.

Tim
 
No - basically, unit commands are extremely limited, and there are no triggers to detect individual units or what they are doing, etc.

Any such attempt to model this effect via events would be doomed, therefore.

Tim
 
TripleDaddy said:
Is it possible to give/increase org loss from a successful convoy attack and decrease org regain while in base?
Should be possible by upping the convoy defense values of the country that is being attacked, and making sure it has sufficient escorts to defend its convoys. At least in vanilla, I found that my subs would lose str over time from convoy raiding (even when not getting attacked by other ships) and needed to go back to port for repairs, which seemed totally fair.
 
Hi,

The issue with adding Escorts is these ships actually need to exist. There just were not a lot of vessels for this duty at the start of WW2 as no one took the commerce raiding threat seriously except for Germany and they were preparing to be the raider. In the long run we may convert some of the current surface ships to Escorts, but that will be 0.35 at the earliest.

mm
 
Subs already have virtually no org. You want them to have low morale too?!!
 
Ackillez said:
Why not? They'll be fine if they go back to port. I do believe something needs to be done to force them back to port more often.
Lowered morale makes them also less combat effective while they are at sea. This serious negative side-effect is not desired in trying to fix the problem of them realistically needing to put into port more often. The proper fix, which can probably only be done by Paradox, is to cause all naval units to attrition morale by a small amount (say 0.1% to 0.2%, depending on the size -- aka roominess -- of the ship class) each day they are at sea.
 
Hi,

The loss of Morale while at sea already ocurrs for SS units at least. this happens based on Morale levels and has been considered in the current design. Due to the way PAradox did this it is pretty hard to make it work well for controlling patrol length as it tends to force SS units back into port very quickly or not at all. The availability issue does work both ways as well, since all other naval units (including Transport/Escort) are capable of being at sea far more than ITRW. Based on my experience I think the better solution is just to limit the effectiveness of the SS units to compensate for the better availability than historical.

mm
 
Lets not jump off to extremes just because a player decides to do a full sub build. If germany had done a full sub build out historically starting in 37 or 38 they would have won the battle of the atlantic. The player has the advantage of not wasting money and units on a surface fleet that is realtively useless. Full sub builds are always going to be effectives so lets not get people riled up about nerfing subs even more.
 
In my experience with CORE v0.3 thus far, the German surface fleet is only "relatively useless" when facing UK carriers. Even then, with support from Luftwaffe naval bombers it isn't too bad. Though the best use I've found for the German navy is in convoy raiding.
 
OttomanSipahi said:
Lets not jump off to extremes just because a player decides to do a full sub build. If germany had done a full sub build out historically starting in 37 or 38 they would have won the battle of the atlantic. The player has the advantage of not wasting money and units on a surface fleet that is realtively useless. Full sub builds are always going to be effectives so lets not get people riled up about nerfing subs even more.

Hi,

The problem is that merely doing the historical build up appears to generate ahistorical results. What Bom did was slightly OTT for 1939 but the rate of his sinkings was just too high. Even if his SS force was cut in half (close to historical) the loss rate would wipe out ENG by 1941. all things considered I do agree we need some adjustments here.

mm
 
I'm running 8 wolfpacks of 6 subs each - which is not quite half of Bom's fleet and I'm getting results about half of his:

Sept '39: 163 transports / 4 escorts
Oct '39: 232 transports / 11 escorts
Nov '39: 270 transports / 5 escorts
Dec '39: 162 transports / 1 escort

That's 848 ships sunk by 48 u-boats, averaging out to 17 kills per boat total and nearly 1 million tons of shipping lost per month.

Based on figures from uboat.net - specifically the captains who sank more than 50,000 tons during their career - 1579 transports were sunk in 589 war patrols. With a 50 day war patrol, that's 29450 days at sea or 1 kill every 18 days. I'm sinking 1 every 3 1/2 hours.

So yeah, the subs need a little work. ;)