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Balance issues:

Japan still seems a little underpowered when AI controlled. In only 1 game have I seen them not get bogged down very early. I realise this is a very difficult juggling act and I really enjoy the challenge when playing as Japan. As noted earlier, Japan has the suicidal habit of DoWing UK or USA in June/July 1941 which effectively ends the game. Their early gains are minimal and bringing the US in early also spells doom for any GER chance of victory as well. If they could resist the urge to DoW with Allies until Decmber 1941 they might have a better starting position and chance to do more damage.

SOV is IMHO a little more of a challenge for the GER, which again is fine if human GER but maybe not so good for AI GER. OTOH I really like playing as the SOV. I find it relatively easy to stop the GER advance but quite hard to start herding them back. This seems/seems to lead to quick defeat of GER by US via ITA but TBH, with the US in 6 months early thanks to Japan, I've never had to wait until 12/41 in a game when playing as SOV.

The balance issues do tend to feed off each other so its pretty miraculous that it is as close as it is.

ITA is a basket case and if anything, actually performs worse than with 1.07 (but great fun to play as human!).

I have also noted that the HUN, RUM and other minor axis nations forces are almost never used - sitting in large stacks in their respective countries until the end (usualy when 3GTA arrives on their doorstep!) Maybe/maybe for AI GER, have the GER AI treat them as GER units for usage but have reinforcements etc dealt with by their home country. I suspect this would be ridiculously hard to code/edit so instead have the GER control them (keeping their original colous of course!), possibly some crude theatre of ops limits and have the owning country simply pay GER some arbitrary average of manpower and supplies. That way if the GER AI wanted to upgrade the units the GER AI would have to foot the bill (which is reasonably hist. accurate). Just a thought - and yes I know that probably overstates the degree of control and cooperation but the alternative seems worse.

Regards

Vermin
 
One relatively major balance issue.

As UK, even limited help to republicans sets a flag that allows, as soon as the war is over, for the UK to get Partial mobilization. Think it´s pretty obvious the implications of having a 240 IC UK in 1937 already. To make matters even worse, having such Partial mobilization soon fires off an event that greatly increases Hawk slider, thus making UK even more potent. The 10 dissent you get for choosing the option is hardly a bad trade-off. Definitedly something to fix. Specially because mobilization has a lot do with cash and it´s pretty obvious helping Spain in the war wouldn´t make the already very overextended UK richer.

So limited help should give a "limited help" flag that would allow UK to get at most Rearmament initiative, with only massive help giving the more potent flag/Partial mobilization. Also, when I chose the massive help option Germany DOWed the republicans some weeks later :p

And yes, China should start with +5 dissent for some better balance.
 
Re JAP DOW:
I looked over the event and there is a 1% change of a DOW from June to October 1941 IF there has been a US Oil Embargo. So this really should not happen often.
 
There is a new version of the B&W graphics pack (Rapidshare download only) available in Pos #1.

Gamefront, too.
 
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I have also noted that the HUN, RUM and other minor axis nations forces are almost never used - sitting in large stacks in their respective countries until the end (usualy when 3GTA arrives on their doorstep!) Maybe/maybe for AI GER, have the GER AI treat them as GER units for usage but have reinforcements etc dealt with by their home country. I suspect this would be ridiculously hard to code/edit so instead have the GER control them (keeping their original colous of course!), possibly some crude theatre of ops limits and have the owning country simply pay GER some arbitrary average of manpower and supplies. That way if the GER AI wanted to upgrade the units the GER AI would have to foot the bill (which is reasonably hist. accurate). Just a thought - and yes I know that probably overstates the degree of control and cooperation but the alternative seems worse.

For what I know, the degree of control modders have on that is to put "expeditionnary forces:yes/no".
 
A bit more than that, but not perfect:

Code:
exp_force_ratio = 0.5
exp_force_ratios = { GER = 1.0} 
no_exp_forces_to = { JAP SIA MAN VIC ITA HUN SLO BUL YUG FIN }
 
Are you sure you have a good install? This has not happened for a long time, actually all VIC problems disappeared with 1.07.

Invalid country is a good indication of a bad install, BTW.
 
Re JAP DOW:
I looked over the event and there is a 1% change of a DOW from June to October 1941 IF there has been a US Oil Embargo. So this really should not happen often.
well for me it is a 3 out of 3 experience (2 June, 1 July) - I would rather suggest an earlier build up programm for pacific war, if the oil embargo comes early (to simulate a higher effort to got to war with US later in the year)

a balance issue I found playing GER:
The SOV are a bit of a wash up for a human player! I have reached the ural, baku and archangelsk in Nov 41.
that was more than a bit astonishing for me since I lost the war war in the skies for ENG in 40 and therefore have almost no airforce in the east (4 L-Fighters, 8 L-Bombers, 3 M-Bombers)
I was almost sure the SOV air would ripp my invasion forces to piece but they don't utilise this major advantage.

JAP still struggles with PHI in Nov 41 and has done nothing in Indonesia or Malaya. Only captured Guam, Wake & Midway in the pacific theatre.
After all it seems do concentrate on CHI which helps them there to make some progress there (communist china is gone, they hold CHI north of the line Lanzhou to Hangzhou)
 
As a modder, I usually run very long hands-off games and watch them (or rather do something usefull and then analyse the results):

My observation on dozens of runs is:
Japan is slower in the conquest of China than historical and slower than in previous versions.
Still, Japan used to conquer China by 1942/43 before we introduced an event that puts China in the Allies when Japan is at war with the Allies.
Now, China is sometimes conquered in the end and sometimes survives to see an Allied victory.

The Japanese conquest of the Pacific usually takes 1 to 1,5 years and there is little that we have found that accelerates it.
The Allies are hampered for about 6 months by surprise effects. In previous version, surprise might take a year and more, now this is limited.
Surprise goes down in two stages so Japan is pretty powefull for three months and the has an advantage for 3 - 6 months more, depending on dice throws.
The Allies will begin to counterattacks in late 42. In 0.60.19, they will sometimes reach the Marianas 2 years later. Again, they are slower than historical and we usually see a large scale reconquest in 46 or 47.

What you do not have (0.60.20):
Australia is somewhat less suicidal in stripping its homeland of troops.
Japan is less likely to invade Australia and may thus have more divisions where it needs them
USA finally has an AI that attacks Japan and the Phillipines after securing the Marianas.
Earliest Japan DOW on USA shifted back by one month.
 
Looking at the JAP DoW:
I have noticed about 5/6 for DoW in June/July 41. The last time I did notice the oil embargoe event, but actually, thinking back, they were all DoW against the UK, then a brief period of time later, the US. What focuses the attention is the "Day of Infamy" header but actually the UK were DoWed first.
So maybe(!) it is the script for JAP DoW on UK that is the issue - assuming that its pretty certain the US will be involved very shortly afterwards.

A little OT, but China can build ships but not airfields? Seems a tad odd.

Regards

Vermin
 
There is a script to make ai Japan declare war on ENG when at war with USA and vice versa - but no script at all to make them declare war on ENG ....
Strange.
 
Mod is in pretty good shape. Enjoying it.

Another question - how do I get rid of the treaty restrictions as UK? I´m at war and with Mobilization fired and I still can´t research the techs that unlocks the bigger ships and carriers.
 
I thought so but was proven wrong. We still need them. AoD 1.08 just gives higher attrition when in contact with an enemy. The peace attrition was still too high. Actually the war/peace attrition events seem to work very well.
 
well for me it is a 3 out of 3 experience (2 June, 1 July) - I would rather suggest an earlier build up programm for pacific war, if the oil embargo comes early (to simulate a higher effort to got to war with US later in the year)

a balance issue I found playing GER:
The SOV are a bit of a wash up for a human player! I have reached the ural, baku and archangelsk in Nov 41.
that was more than a bit astonishing for me since I lost the war war in the skies for ENG in 40 and therefore have almost no airforce in the east (4 L-Fighters, 8 L-Bombers, 3 M-Bombers)
I was almost sure the SOV air would ripp my invasion forces to piece but they don't utilise this major advantage.

JAP still struggles with PHI in Nov 41 and has done nothing in Indonesia or Malaya. Only captured Guam, Wake & Midway in the pacific theatre.
After all it seems do concentrate on CHI which helps them there to make some progress there (communist china is gone, they hold CHI north of the line Lanzhou to Hangzhou)

Just to make sure: are you playing ENG? I checked all events and ran another hands-off game yesterday which gave me a Dec. 41 japanese war entry.
 
Just to make sure: are you playing ENG? I checked all events and ran another hands-off game yesterday which gave me a Dec. 41 japanese war entry.
:) no, as I stated, I play GER
maybe JAP is rushed into the war because France fell so early? (als most of the time, I crashed them in '39 - which gives an early Indochina event for JAP)
beside that I didn't do anything unhistoric