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The text in the US event for dividing the Hawai Division is wrong: the third option shows the same text as the first option.

Edit: To be more precise: it displayed the wrong option; the event text seems to be okay.

Edit II: The same happens for the US negotiation with Darlan event.
 
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I got an event as SU that my country switched to semi-industrialized status and the text said that I would produce even more resources now, however my energy production modifier (amongst others) was lowered from +20% to +15%
 
Did you accidentally (or per wrong event choice) move your central planning slider one step to free market?

I did, but on purpose. Which leads me to the question where i can find information regarding idological constraints on slider moves. E.g. do I need to be more democratic, right or open to be able to go further towards free market?
 
I am experiencing some strange behaviour of my strat bombers. When I set them to bomb a specific province they just don't do it on some provinces. E.g. installation strike on scapa flow. Or they keep bombing a single province after it is reduced to zeroness. e.g. 3x4 squads set to installation strike in England and they keep flying to sunderland.
I noticed that in earlier games too but didn't mind. However, I think it's a serious flaw.

And by the way, why do you get a -30% penalty strat bombing cities? Should be a bonus to bomb dense areas.
 
I am experiencing some strange behaviour of my strat bombers. When I set them to bomb a specific province they just don't do it on some provinces. E.g. installation strike on scapa flow. Or they keep bombing a single province after it is reduced to zeroness. e.g. 3x4 squads set to installation strike in England and they keep flying to sunderland.
I noticed that in earlier games too but didn't mind. However, I think it's a serious flaw.
That's similar to NAV bombers exhausting all of their supplies after just one flight when put on convoy bombing mission in the area west from the coast of France (in the sense that it's also a bug). I hope both issues will be addressed in 1.09.
 
me again :)
I somehow managed to build 2 rocket test sites in addition to my already deployed 10 sites, now i cant deploy those 2 and i can't get rid of them either, effectively using up some TC of mine :(
 
Not sure if this is a bug or WAD, but it looks like if Vichy goes ahistorical in the Darlan chain and tells Germany where they can stick their "Intervention in North Africa", the event chain stalls out. According to cored_vichy_france.txt, Germany's "Time to remove the untrustworthy Vichy regime" is supposed to trigger event 992 and dissolve Vichy. However that event did not fire, so I (USA) have Morocco and nowhere to go from there. :) I don't know if the trigger command in 991 doesn't actually override the event 992 trigger conditions (992 requires Oran, Algiers, and Tunis to not be Vichy, among other things).

Also, admirals Stark and Rockwell are still Logistics Wizards. Again, maybe that was intentional, just looks weird...

Great job on 0.61 - so far it looks like the economy and the AI are working very well indeed!
 
Direct calledevents are blocked if preset event triggers are not met or not-triggers prevent them from firing.
If the 992 was intended to be direct-called from 991 or fire from their own triggers then it has to be modified:
991 sets a flag for dissolve, 992 checks for dissolve flag OR the other flags currently in use.

Doctoring with the Vichy stuff is delicate as it may have other side effects.
 
i have a weird diplomatic situation. after i puppeted japan (i play as USA), Japan's puppets (siam, nat china) are still at war with the rest of the allies (except me and Japan). ah, and i get a CTD upon Germany surrenders event
 
Installed the mod and get an error stating "Minister files corrupt"

Looks like most of the files in this location - E:\Steam\SteamApps\common\Arsenal of Democracy\mod-CORE2\db\ministers

Starts with Alb, then if I try and press ignore goes on to Arg, then Cal, not sure where it stops.

Its a clean install of AoD and downloaded from here
 
Installed the mod and get an error stating "Minister files corrupt"

Looks like most of the files in this location - E:\Steam\SteamApps\common\Arsenal of Democracy\mod-CORE2\db\ministers

Starts with Alb, then if I try and press ignore goes on to Arg, then Cal, not sure where it stops.

Its a clean install of AoD and downloaded from here

Have you looked up this thread: http://forum.paradoxplaza.com/forum/showthread.php?550789-Installing-CORE-for-AoD-when-using-Steam