Yes, for Simcity 4 you would render. But now the game imports the model instead of the rendered images.
A tip on modeling (not sure if you have modeled the window frames but in case you have): rather than adding detail to window frames etc, you should save the triangles for giving the whole building shape. The small details such as window frames and so forth can be done using normal maps and just good old diffuse texture. While adding details to buildings it should be considered what the usual view distance is and what detail easily disappears i.e. goes to less than 1 pixel in size and is all things considered unable to be seen.![]()
(without the edgeloop cut, the triangles would be around 500 now and i'm almost done before texturing (only need to add a few windows a door and a garage. I think i can get it to be around ~ 800 to ~ 900 triangles.)
A tip on modeling (not sure if you have modeled the window frames but in case you have): rather than adding detail to window frames etc, you should save the triangles for giving the whole building shape. The small details such as window frames and so forth can be done using normal maps and just good old diffuse texture. While adding details to buildings it should be considered what the usual view distance is and what detail easily disappears i.e. goes to less than 1 pixel in size and is all things considered unable to be seen.
I couldn't wait either. Made my parents farmhouse the other night. We need that info!
![]()
What do You mean by that?!?! Doesn't sketchup export in fbx format?!?! Did I miss anything???sketchup doesn't export that but I'm sure there are converter plugins out there that could possibly do that.
I wonder could you use sketch up for this game? Since to me it would be easier to make linear structures ect. I only made custom content for the game RCT3 before and nothing else so I am kind of a newbie to this.