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Moppy771

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Jun 10, 2014
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No, this is not at all well thought out, its just an idea that popped into my head. Obviously not demanding it on release but something that can perhaps be discussed.

Naturally the established interest groups should remain the most powerful and popular throughout the game but what if the player (who represents the government or spirit thereof I suppose) could with great effort establish an interest group of their own? Influential people founding secret societies to promote their own agendas wasn't uncommon during this time period, many remained obscure, but there was also a chance some could have taken off. Somehow this would be based around unlocking certain technologies and mix-matching certain aspects to basically create a "custom ideology" (since interest groups represent "political parties" in a way that change with time).

I mean when the steam-punk enthusiast interest group or anarcho-primitivist interest group mods start dropping it will be obvious some kind of mechanic like this would add a new layer to the game's "internal country gameplay" which is being talked about so much. It should obviously be a justifiably hard and drawn out process, perhaps something meta gamers will try ignore who don't care much for roleplaying because it requires too much investment and time.

However, I think it would be pretty neat if maybe the player could promote a custom interest group made by themselves, set target class types it should try to appeal to (with prerequisites, capitalists won't like ludditism, clergy won't like atheism, servicemen won't like pacifism), set their issues and beliefs etc and through societal techs get bonuses to increasing its popularity or unlocking new "aspects". Kind of like how in CK3 one can create a religion, but in Vicky 3 one could perhaps craft an ideology (I mean, so many ideologies were birthed in this era). There's a plethora of HOI4 mods like Kaisereich and others that have a wide variety of new ideologies besides the standard historical ones.

Again, just a random idea, but worth mentioning imho.
 
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I think that would give the player too much power to influence the nation's politics, and I don't think Victoria is the right game for such a mechanic. Also, such IGs could be implemented via modding.
In my opinion, Victoria is more the kind of game where more than making your people listen to you, you must hear them out and cunningly act accordingly.
 
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I think that would give the player too much power to influence the nation's politics, and I don't think Victoria is the right game for such a mechanic. Also, such IGs could be implemented via modding.
In my opinion, Victoria is more the kind of game where more than making your people listen to you, you must hear them out and cunningly act accordingly.
Or I can choose not to and deal with the consequences. Being a selfish ideologue sounds fun.

From the info dump on reddit:

"At the same time, not every nation needs to be on a set trajectory toward liberalism. If you want to keep Russia an absolutist feudal serf state until the endgame, you can do that assuming you can deal with any radicals who want to change it. There is no assumed best path."

Also it's not influencing the nation's politics, rather it's basically dipping your toes into the actual political theory the game dabbles with and trying to sell your own to the masses. Why should randoms like Marx who IRL started with little clout but who's ideas spread far and wide be the only valid ideological artisans? Surely whatever or whoever the player is supposed to represent is more than qualified to do the same.
 
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Before they announced, I had a suggestion about parties’ ideology drifting, but it doesn’t look as if Vicky 3 will have parties.

One way it might make sense to add a new interest group is to import it from another country in a migration event.