No, this is not at all well thought out, its just an idea that popped into my head. Obviously not demanding it on release but something that can perhaps be discussed.
Naturally the established interest groups should remain the most powerful and popular throughout the game but what if the player (who represents the government or spirit thereof I suppose) could with great effort establish an interest group of their own? Influential people founding secret societies to promote their own agendas wasn't uncommon during this time period, many remained obscure, but there was also a chance some could have taken off. Somehow this would be based around unlocking certain technologies and mix-matching certain aspects to basically create a "custom ideology" (since interest groups represent "political parties" in a way that change with time).
I mean when the steam-punk enthusiast interest group or anarcho-primitivist interest group mods start dropping it will be obvious some kind of mechanic like this would add a new layer to the game's "internal country gameplay" which is being talked about so much. It should obviously be a justifiably hard and drawn out process, perhaps something meta gamers will try ignore who don't care much for roleplaying because it requires too much investment and time.
However, I think it would be pretty neat if maybe the player could promote a custom interest group made by themselves, set target class types it should try to appeal to (with prerequisites, capitalists won't like ludditism, clergy won't like atheism, servicemen won't like pacifism), set their issues and beliefs etc and through societal techs get bonuses to increasing its popularity or unlocking new "aspects". Kind of like how in CK3 one can create a religion, but in Vicky 3 one could perhaps craft an ideology (I mean, so many ideologies were birthed in this era). There's a plethora of HOI4 mods like Kaisereich and others that have a wide variety of new ideologies besides the standard historical ones.
Again, just a random idea, but worth mentioning imho.
Naturally the established interest groups should remain the most powerful and popular throughout the game but what if the player (who represents the government or spirit thereof I suppose) could with great effort establish an interest group of their own? Influential people founding secret societies to promote their own agendas wasn't uncommon during this time period, many remained obscure, but there was also a chance some could have taken off. Somehow this would be based around unlocking certain technologies and mix-matching certain aspects to basically create a "custom ideology" (since interest groups represent "political parties" in a way that change with time).
I mean when the steam-punk enthusiast interest group or anarcho-primitivist interest group mods start dropping it will be obvious some kind of mechanic like this would add a new layer to the game's "internal country gameplay" which is being talked about so much. It should obviously be a justifiably hard and drawn out process, perhaps something meta gamers will try ignore who don't care much for roleplaying because it requires too much investment and time.
However, I think it would be pretty neat if maybe the player could promote a custom interest group made by themselves, set target class types it should try to appeal to (with prerequisites, capitalists won't like ludditism, clergy won't like atheism, servicemen won't like pacifism), set their issues and beliefs etc and through societal techs get bonuses to increasing its popularity or unlocking new "aspects". Kind of like how in CK3 one can create a religion, but in Vicky 3 one could perhaps craft an ideology (I mean, so many ideologies were birthed in this era). There's a plethora of HOI4 mods like Kaisereich and others that have a wide variety of new ideologies besides the standard historical ones.
Again, just a random idea, but worth mentioning imho.
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