• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.
Well, once they give us a way (or explain what the way is) we can stop jiggering with extra_text.csv.
 
richvh said:
Hmm, I don't think so. What it does is automate some of the work of actually scripting an event, but it doesn't edit files; you have to copy to the clipboard (with provided button) and paste it into a text file.

That being said, a unified mod might be a good idea, but some of these events need more feedback. I know that I haven't gotten any feedback on my cultural spread events, and very little on the education mod (though I think a substantial portion will get into the official game once MrT has a chance to go over it thoroughly.) And without a mechanism to insert button text into the events we'll actually have to mod the extra_text.csv file, which will have to be done anew with each new patch.

Solmyr, Wilhelm II, what do you say? Shall we start to put together a unified mod? I seem to be taking the lead in coordinating things, any objection to my continuing? I can host the events on my webspace (Crusader Kingdom.)

I like the idea of a unified mod/improvement project or whatever we will call it.
After i complete the work on the eventcreator i will update my trait events.
And to host all the work we've done on your site is a good idea.

richvh said:
Sure. How about writing some button text for inserting into extra_text.csv?
I thought already about something like that. Now i will put it on my todo list. ;)
 
898, 995 and 997, they are the only exceptions though...

Cat
 
Mikon Orod said:
isnt true... ;)
two provinces (italians IIRC) are about 900 (897, or something like that)...
Thanks a lot for info!
I found it in provice.csv:
Code:
PROV898;Orvieto;Italy
PROV997;Capua;Italy;
Are the correct tags for these C898 and C997?
 
Wilhelm II. said:
Are the correct tags for these C898 and C997?
And C995, yes.

Cat
 
Cat Lord said:
And C995, yes.

Cat
Thanks! ;)
But i wonder a bit about 995:
Code:
995;PROV995;Bremen;Region_River;Wesser;
It's the river weser isn't it?
BTW it's wrong spelled in province.csv(Weser is correct not Wesser ;) )
 
Wilhelm II. said:
But i wonder a bit about 995:
Code:
995;PROV995;Bremen;Region_River;Wesser;
It's the river weser isn't it?
BTW it's wrong spelled in province.csv(Weser is correct not Wesser ;) )
Mmmh, you are right, it's not consistent:

Code:
995;PROV995;Bremen;Region_River;Wesser;;[B]Plains[/B];

A river shouldn't be a plain... :D (wonder if the "river" is selectable to build things... :rofl: )

Cat
 
New version

So new version is avaiable:

Code:
Beta ver 0.2.1.0 :
-included all triggers/modifiers and commands for character events(1.02)
-corrected tab order
-improved indenting(much better now, but not perfect)
-included tool tips
-included " type =random  chance=" for actions
-now you can choose between years and months for MTTH
-updated tag-list for all counties
-fixes the issue that some dropdown-boxes haven't the right width
 
Last edited:
Coming along nicely. I'd prefer to see the indenting done with tabs rather than spaces, but the indenting isn't nearly as annoying now. Suggestion: a next event button which clears all text boxes and increments the event number.
 
The event ids are being generated as
Code:
  event_id = 10000
rather than the correct
Code:
  id = 10000
now. I thought it was correct before, but am not sure.
 
If the trigger section is empty, it ought not generate any trigger or mean_time_to_happen section in the output. This is for those events triggered by other events.
 
New version avaiable

First of all thanks richvh for your feedback! :)


Beta ver 0.3.1.0 is now avaiable :

Code:
New in this version:
-fixed the issue with event_id output(now it's correct "id = ")
-now if trigger and MTTH is empty only the actions are shown as event output
-added "save" button to save file directly to event file(you can specify to append the
 file at an existant event file and/or automatically update the events.txt)
-added the possibility to add an event picture(with preview)
-added "next/new event" button which will clear the current event and increments the event id
 
I downloaded the programme and tried to run it, but I cannot get past the crusaders.exe selection screen, Even if I rename some file. Obviously I don't have CK, but why is that required to get this Creator running? Can't I get a test version without this restriction?
 
Ilkhold said:
I downloaded the programme and tried to run it, but I cannot get past the crusaders.exe selection screen, Even if I rename some file. Obviously I don't have CK, but why is that required to get this Creator running? Can't I get a test version without this restriction?
It's necessary for filehandling, but if you add a text file(call it ckec.ini) to the folder where event creator is installed and add i.e. the following lines:
Code:
[Path]
pth=E:\Program Files\Paradox Entertainment\Crusader Kings\

Then the eventcreator should run! :)
 
Thanks. It's working now. I wonder why the thingy didn't accept my self made crusaders.exe.

I am curious, what language are you writing this in?

How about a function to generate individual IDs? I made a nice one for my Editor in Delphi. That helps when adding to an existing set of dozens or even hundreds of events.
 
Ilkhold said:
Thanks. It's working now. I wonder why the thingy didn't accept my self made crusaders.exe.

I am curious, what language are you writing this in?

How about a function to generate individual IDs? I made a nice one for my Editor in Delphi. That helps when adding to an existing set of dozens or even hundreds of events.

It's written in Delphi too, perhaps the programm recognizes that your exe isn't really one!? :D

About id's do you think of generate random id's in a specific range or what?
 
Wilhelm II. said:
It's written in Delphi too, perhaps the programm recognizes that your exe isn't really one!? :D
I'd be surprised about that, because I took your installer exe to be the crusaders.exe.

About id's do you think of generate random id's in a specific range or what?
Yes, exactly. Of course you'd need to define ranges first, but I already saw several of those on the fora.

Since I am going to do some similar dialog window for my editor, I would like to ask if some kind of collaboration is possible. I am not to keen on doing something that is already done by someone else, and I want to concentrate on the editor itself, not so much on the creator dialog.
 
Status
Not open for further replies.