Well, once they give us a way (or explain what the way is) we can stop jiggering with extra_text.csv.
richvh said:Hmm, I don't think so. What it does is automate some of the work of actually scripting an event, but it doesn't edit files; you have to copy to the clipboard (with provided button) and paste it into a text file.
That being said, a unified mod might be a good idea, but some of these events need more feedback. I know that I haven't gotten any feedback on my cultural spread events, and very little on the education mod (though I think a substantial portion will get into the official game once MrT has a chance to go over it thoroughly.) And without a mechanism to insert button text into the events we'll actually have to mod the extra_text.csv file, which will have to be done anew with each new patch.
Solmyr, Wilhelm II, what do you say? Shall we start to put together a unified mod? I seem to be taking the lead in coordinating things, any objection to my continuing? I can host the events on my webspace (Crusader Kingdom.)
I thought already about something like that. Now i will put it on my todo list.richvh said:Sure. How about writing some button text for inserting into extra_text.csv?
richvh said:Take a look in db\province.csv. Everything after 848 is either sea, river or lake.
Thanks a lot for info!Mikon Orod said:isnt true...
two provinces (italians IIRC) are about 900 (897, or something like that)...
PROV898;Orvieto;Italy
PROV997;Capua;Italy;
And C995, yes.Wilhelm II. said:Are the correct tags for these C898 and C997?
Thanks!Cat Lord said:And C995, yes.
Cat
995;PROV995;Bremen;Region_River;Wesser;
Mmmh, you are right, it's not consistent:Wilhelm II. said:But i wonder a bit about 995:
It's the river weser isn't it?Code:995;PROV995;Bremen;Region_River;Wesser;
BTW it's wrong spelled in province.csv(Weser is correct not Wesser)
995;PROV995;Bremen;Region_River;Wesser;;[B]Plains[/B];
Beta ver 0.2.1.0 :
-included all triggers/modifiers and commands for character events(1.02)
-corrected tab order
-improved indenting(much better now, but not perfect)
-included tool tips
-included " type =random chance=" for actions
-now you can choose between years and months for MTTH
-updated tag-list for all counties
-fixes the issue that some dropdown-boxes haven't the right width
event_id = 10000
id = 10000
New in this version:
-fixed the issue with event_id output(now it's correct "id = ")
-now if trigger and MTTH is empty only the actions are shown as event output
-added "save" button to save file directly to event file(you can specify to append the
file at an existant event file and/or automatically update the events.txt)
-added the possibility to add an event picture(with preview)
-added "next/new event" button which will clear the current event and increments the event id
It's necessary for filehandling, but if you add a text file(call it ckec.ini) to the folder where event creator is installed and add i.e. the following lines:Ilkhold said:I downloaded the programme and tried to run it, but I cannot get past the crusaders.exe selection screen, Even if I rename some file. Obviously I don't have CK, but why is that required to get this Creator running? Can't I get a test version without this restriction?
[Path]
pth=E:\Program Files\Paradox Entertainment\Crusader Kings\
Ilkhold said:Thanks. It's working now. I wonder why the thingy didn't accept my self made crusaders.exe.
I am curious, what language are you writing this in?
How about a function to generate individual IDs? I made a nice one for my Editor in Delphi. That helps when adding to an existing set of dozens or even hundreds of events.
I'd be surprised about that, because I took your installer exe to be the crusaders.exe.Wilhelm II. said:It's written in Delphi too, perhaps the programm recognizes that your exe isn't really one!?![]()
Yes, exactly. Of course you'd need to define ranges first, but I already saw several of those on the fora.About id's do you think of generate random id's in a specific range or what?