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Eh so basically it is what I have been playing all along. with no new mechanics?

Sorry my council is always a mess cause it consist of mostly my dynasty. and the few loyal courtiers I have.
So now my council will shift nothing, cause all my council members are usually genius and other gifted traits. and courtiers can´t even ursurp them.

Well now this makes it easier to imprison those nasty rebel Dukes and King vassal since they join my court. and if they are rebelious off with there head :p
Am I the only one for once not even seeing one new mechanic in this expansión ?

Ehhhh... look at the screens. And the description. This is way different from the current situation...
 
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Thure I am looking at it, but there isn´t anything really new aside from UI overlay overhaul (which is grand and looks terrific)
Well I missed childhood focus that was badly needed for the period that you get to play a child... (but with the new regency that period was such a pain, I usually just skip trough that period on pace 5)

I ain´t seeing really new mechanics. so lets example my custom government when I have to go to war, I already had to gather a council that voted me to go to war or not. (agot mechanic probaly)
And was a fun event seeing me agree or disagree or persuade people.

So I ain´t seeing anything new :( sowwy.
Sorry really no new mechanic that makes it worthwhile to upgrade. well maybe the child focus part make sense. cause was a pain educating my realm childeren who didn´t had anybody left in there court .
 
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Thure I am looking at it, but there isn´t anything really new aside from UI overlay overhaul (which is grand and looks terrific)
Well I missed childhood focus that was badly needed for the period that you get to play a child... (but with the new regency that period was such a pain, I usually just skip trough that period on pace 5)

I ain´t seeing really new mechanics. so lets example my custom government when I have to go to war, I already had to gather a council that voted me to go to war or not. (agot mechanic probaly)
And was a fun event seeing me agree or disagree or persuade people.

So I ain´t seeing anything new :( sowwy.
Sorry really no new mechanic that makes it worthwhile to upgrade. well maybe the child focus part make sense. cause was a pain educating my realm childeren who didn´t had anybody left in there court .

Council voting for laws is new. The council in vanilla CK2 is without power. It didn't matter if you have somebody in your council or not. I don't know how it works in the AGoT mod
 
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Thure I am looking at it, but there isn´t anything really new aside from UI overlay overhaul (which is grand and looks terrific)
Well I missed childhood focus that was badly needed for the period that you get to play a child... (but with the new regency that period was such a pain, I usually just skip trough that period on pace 5)

I ain´t seeing really new mechanics. so lets example my custom government when I have to go to war, I already had to gather a council that voted me to go to war or not. (agot mechanic probaly)
And was a fun event seeing me agree or disagree or persuade people.

So I ain´t seeing anything new :( sowwy.
Sorry really no new mechanic that makes it worthwhile to upgrade. well maybe the child focus part make sense. cause was a pain educating my realm childeren who didn´t had anybody left in there court .
Nothing new at all?
So the new education, new regency, new laws, new way the entire council works so it functions like an actual council would as opposed to appoint best random person, new things to do with armies and new infamy systems slipped your mind then?
There is plenty of content here.
 
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I know Thure am looking it a bit from what I am playing perspectief. am not saying they are doing a bad job infact the UI overlay or update looks great.

Well offcourse it matter if you had somebody in your council or not. without council spymaster no plots discovered.
No marshal no higher levy. No steward no free income or Faster build time. well the spiritualist was only usefull for reforming the faith. (not much use if you are already that faith aside from tribals who summon zealots and then forces me to go out and raid again )

So I understand your are cheering for Paradox and I would be too, if I didn't mod so much. I don't think it is a bad DLC.
But I have to be critical, there are not really new features. so my opnion is that instead of getting excited for it. I am bit disappointed.

It isn't that am ranting or berating Paradox about it. I just am critical with a good reason, not about what they are delivering, it looks good and I can see the work put into it.
Hope they all understand what I am saying, I expected atleast some new mechanic that made me like yeah must test or must have.

That is why am asking for mercenary temporary to be playable again, so I have to rework my mod for it with a justifiable reason. now I can't see me really bothered to update my mod.
For features that I already have just without that grand UI overlay.
 
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Nothing new at all?
So the new education, new regency, new laws, new way the entire council works so it functions like an actual council would as opposed to appoint best random person, new things to do with armies and new infamy systems slipped your mind then?
There is plenty of content here.

Army and infamy are reasons not to update ! cause they would require a lot of rebalancing and taking away fun slow down game speed in already bussy world for me.
So those are the cons in my mod. understand. now example like Charlemagne we had to rework a lot to make it playable.
If it wasn't for WOL most people wouldn't have bothered. WOL forced a lot of modders to upgrade. cause it was that big RP feature and fun. even unbalanced and sometimes broken seduction.

Now I only see minus reason to upgrade instead of plus reason. so a lot of work for very little new mechanics.
 
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So I understand your are cheering for Paradox and I would be too, if I didn't mod so much.
Yeahhhh..... that isn't how that works, plenty of modders including myself have said they are very excited for this DLC for the many things it adds.
As for your other point about how these features are already in they really are not, councils that actually really matter who you appoint and who vote on matters of the realm just isn't something that the game does at the moment.

Army and infamy are reasons not to update ! cause they would require a lot of rebalancing and taking away fun slow down game speed in already bussy world for me.
So those are the cons in my mod. understand. now example like Charlemagne we had to rework a lot to make it playable.
If it wasn't for WOL most people wouldn't have bothered. WOL forced a lot of modders to upgrade. cause it was that big RP feature and fun. even unbalanced and sometimes broken seduction.

Now I only see minus reason to upgrade instead of plus reason. so a lot of work for very little new mechanics.
Updating and rebalancing is a part of modding, reworking things as the game changes is a natural progression of modding otherwise you would end up with a mod that only works on an old version and is likely to loose its users as the base game updates with better features. Also most mods that are decently sized regularly update each version be it just to allow compatibility or to take advantage of new features open to them.
 
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Well truth is most modders mod for fun, not about users. sorry that is the way Jagged Alliance 2 keep being upgraded. troughout the ages.
We mod cause we find the game fun, we don't really like yeah we need a big amount of users.

So what attracts people to mod is fun features for the amount of work you need to put in.
If losing users are a big concern to modders. then they are already going to stop modding sooner or later. cause nothing last forever if you are not having fun.

Now in my case my mod is my own and I like to upgrade depending on the workload versus the reward. reward is this time minimal compared to the workload.
So entice me is the saying. to upgrade or else I am currently very happy with the game I have now. supported or not.
 
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Infact am so happy am creating custom clothings :p and cutting out parts of clothings from DLC to use for my own cultures. (which can never be released in mod downloadable for others)
That requires a lot of work in netpaint cause of positioning then right. but I do that cause I love it.
 
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Can you use the video and the released images in a YouTube video, while talking about it if you credit paradox for the images and the trailer?
 
In reality, there's very strong evidence that the feudal system a presented in the game and as is taught in school actually didn't exist at all. That the whole concept of vassalage and fiefdoms and feudalism itself are based on a centuries old misunderstanding. Evidence strong enough that modern historical texts try not to even use the word "feudalism" anymore. The entire game is based on obsolete historiography. We persist on using the "common knowledge" version of feudalism because it would make for a much smoother and more easily designed game than what was really the case.

The whole game is built on a lie debunked in 1974 to begin with. We persist on the lie because using the actual medieval system would give Groogy a heart attack. ;)

wut.
 
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The Feudal system as presented by the game is based on a model of medieval society that likely did not exist. Even the closest things to it were much more complex. To the point that the game is built on such a massive (inaccurate) abstraction of reality that calling it a simulator is quite simply laughable.
 
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I'm not sure how to feel about this dlc now. Surely it'll be good but I'll probably wait a long while to buy it as it offers nothing interesting so far (I don't know what the next patch will bring so maybe my mind will change). I'll for sure buy it at some point in time barring my potential sudden death.
 
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The Feudal system as presented by the game is based on a model of medieval society that likely did not exist. Even the closest things to it were much more complex. To the point that the game is built on such a massive (inaccurate) abstraction of reality that calling it a simulator is quite simply laughable.

That's how games work though
Nothing in history is simple, it couldnt do thousands of different systems, varying place to place, decade to decade, oft overruled by personalities, legal disputes and private contracts.
It's got to be abstractions and simplifications, or else just doing devon would tax even the worlds best computers efforts, let alone all of england, let alone all of europe and also some of asia and africa (and one day maybe more) too.

That Transport Tycoon glosses over most of how trains work, but its still a simulator, cos thats a genre. simulating as a game, not in every lil respect. CK2 is more accurate than like, most games with simulator in the title, by loads. Also more fun.

It could never be accurate, even if computers were that powerful, as the information doesn't exist. You'd need time machines even. And sending thousands of historians and game designers back would just make it even more inaccurate as then we'd have to include them.
 
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The Feudal system as presented by the game is based on a model of medieval society that likely did not exist. Even the closest things to it were much more complex. To the point that the game is built on such a massive (inaccurate) abstraction of reality that calling it a simulator is quite simply laughable.
Then just don't play it if you think it is laughable, it is a game at heart not a 100% historically accurate simulation. It has to simplify many things so it works easily and is enjoyable still.
 
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Then just don't play it if you think it is laughable, it is a game at heart not a 100% historically accurate simulation. It has to simplify many things so it works easily and is enjoyable still.
Oh I do love it, I just use it to mock historical purists, because the the game is based on information discredited forty years ago. So they may as well get off their historicity high horse.
 
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Oh I do love it, I just use it to mock historical purists, because the the game is based on information discredited forty years ago. So they may as well get off their historicity high horse.

It includes things that were discredited over ahundred years ago, and things that were never believed, and well, it's not like, it's 40 years out of date but otherwise fine.
The whole of popular history is bunk
The castles aren't even painted in bright colours

Also, if we think back, weren't Witenagemot council like mechanics like one of the first things people were asking for a DLC for? and like, Lo, this is it! (kinda anyway) victory
 
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Oh I do love it, I just use it to mock historical purists, because the the game is based on information discredited forty years ago. So they may as well get off their historicity high horse.
To be fair we really do not know what happened in the middle ages in terms of most things, every source is invariably biased or very specific so to now exactly how everyone ruled back then isn't gonna happen
 
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