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If west Rome survives, it wouldn't make for much of a CK game, as Europe would be unrecognisable.

... as unrecognisable as HOI does with WW II, or EU does with the early modern period.
That is not a problem at all. All PI games tell an alternate history ...
 
Does anyone remember the game Ghengas Khan by KOEI....I think there was a part 2 also. I was just thinking about that game and I remember it being fun and having access to most of the civilized world to start a dynasty. which at the time..15 years ago..I think was ahead of it's time.
 
Does anyone remember the game Ghengas Khan by KOEI....I think there was a part 2 also. I was just thinking about that game and I remember it being fun and having access to most of the civilized world to start a dynasty. which at the time..15 years ago..I think was ahead of it's time.

I remember it and still have both of them. I wouldn't exactly call Genghis Khan ground breaking but it had some neat ideas in it. It was burdened in my view, but the fact that you couldn't play as every country in the game, only a select few.
 
Does anyone remember the game Ghengas Khan by KOEI....I think there was a part 2 also. I was just thinking about that game and I remember it being fun and having access to most of the civilized world to start a dynasty. which at the time..15 years ago..I think was ahead of it's time.

Loved it; but highly inaccurate & yeah, you could only play 4 states in the original.
 
As far as realism and options I agree it was lame.

I think CK2 needs to go with that concept of whole world mod...I know...I know ...to many provinces and info, but wouldnt that be the greatest sandbox game of all time. Choose any ruler in the known world..you could have a Catholic Korean king. I know the game is called Crusader Kings..but wasnt evryone involved in Europe some way or the other?
 
As far as realism and options I agree it was lame.

I think CK2 needs to go with that concept of whole world mod...I know...I know ...to many provinces and info, but wouldnt that be the greatest sandbox game of all time. Choose any ruler in the known world..you could have a Catholic Korean king. I know the game is called Crusader Kings..but wasnt evryone involved in Europe some way or the other?

I wouldn't like that at all, much to Civ-like (which isn't a bad game, but not a game I like).

Messages like this:

'Edward king of England is now also duke of Saigon'

would be horrible IMHO.
 
Ya I guess your right fieldmarshal. I was getting a little to excited there...maybe we can just go with being able to choose heathen cultures at the begining of the game...that seems alittle more down to earth.
 
I wouldn't like that at all, much to Civ-like (which isn't a bad game, but not a game I like).

Messages like this:

'Edward king of England is now also duke of Saigon'

would be horrible IMHO.

I got no problem with that: the Spanish and the British Empire made such people possible. Check the real-life Counts Mountbatten of Burma, or the Queen of Jamaica =D

Anyway that would be avoided by a few in-game restrictions, or that would be moddable. You couldnot have titles lower than king in realms not neighbouring your primary title, for instance. It's not like our realms are always realistic anyway.
 
I think CK2 needs to go with that concept of whole world mod...

I would love CK2 to cover all of Eurasia and northern Africa, but only if paradox could find game mechanics for preserving a realistic feel of who can go where. Mongols attacking Southern China and then hitting Venice 20 years later? No problem--that could easily have happened IRL. Veldmaarschalk's example of Edward, Duke of Saigon? A bit lame. I'd want to see logistics mechanics that would ensure that we wouldn't see crusaders invading Tibet.

From a game-design perspective, there would also be the tremendous problem of finding game mechanics that could transmit the historical feel of not just Northern Europe, but of the Empire of Mali, of Persia, of the Khmer Empire, of the Eurasian Steppe peoples, etc. You'd almost need a dozen or so different sets of game mechanics to cover the different regions of the world.
 
I wouldn't like that at all, much to Civ-like (which isn't a bad game, but not a game I like).

Messages like this:

'Edward king of England is now also duke of Saigon'

would be horrible IMHO.



I think the Europe + middle east + africa scope is perfect for CK.



However, I wouldn't mind a similar game which is
- dynasty based
- have similar game mechanics
but the scope is not EU/christianity, but for other regions continents:
- from the beginnings of islam till the Ilkhans (a bit of Europe, north and east africa and parts of asia)
- medieval chinese warlords (extended china map)
- medieval japan (japan map with china coast)
- maybe central/south american (precolumbian) indian cultures
 
I would love to see one that covers China aswell with maybe the Three Kingdoms Period. Perhaps as an expansion that only covers that area with different mechanics so it doesn't interfere with the rest of the game?
 
I would love CK2 to cover all of Eurasia and northern Africa, but only if paradox could find game mechanics for preserving a realistic feel of who can go where. Mongols attacking Southern China and then hitting Venice 20 years later? No problem--that could easily have happened IRL. Veldmaarschalk's example of Edward, Duke of Saigon? A bit lame. I'd want to see logistics mechanics that would ensure that we wouldn't see crusaders invading Tibet.

From a game-design perspective, there would also be the tremendous problem of finding game mechanics that could transmit the historical feel of not just Northern Europe, but of the Empire of Mali, of Persia, of the Khmer Empire, of the Eurasian Steppe peoples, etc. You'd almost need a dozen or so different sets of game mechanics to cover the different regions of the world.



I think this would be great...one way to handle it is to cut up the world into sections. So If i start out as Nobonuga in Japan then I would only see East asia map..the only way to expand or add maps would be to control most of your home map. That way the only time you could do a world conquest(like the mongols) would be to completly dominate your native lands(like mongols). This way you avoid the EU3 problem of small kingdoms from India or Asia taking apart Europe.
 
Like your idea whyaskwhy, a kind of unite your homeland\end the civil war under your dynasty campaign would be fun to play.

Also thinking of enhancing the RPG aspects of CK with a Total War style battles instead of the AI deciding it for you & some the Sims\Ultima type gameplay (Medieval style!) during peacetime. i.e) move your ruler around court\town, interact with their courtiers etc

And also to be able to play as any member of your dynasty instead of its scion. Eg) fosterling at another court.
 
Damn. I was hoping for CK2 rather than Vicky2.

I'm sad. CK is still the most addicting Paradox game I ever played.

But at least we're getting Vicky2 and another Eu3 expansion. Not bad. :)
 
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Looking at the bright side, it seems that the EU3 XP has incoporated some CK concepts.