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Enewald said:
Btw, could it be possible to get technologies up to X? Not end in V?
With just modding?

No, 5 is the hardcoded limit

Or can a ruler affect how swiftly the next tech is discovered?

Since that should probably be faster in rich provinces than in poor ones.

Discoveries are events, you can find them in db/events/advances_discovery.txt.

Some have modifiers for the rulers traits and stats. I can't find any modifiers for the province-income, but you can add those if you want
 
How many more religions should CK2 have?

I made a thread like this a long time ago, but I can't find it. Oh well.

What major religions, branches, and sects is CK lacking? Which ones should be added in CK2 for accuracy and flavor? Which ones shouldn't be in order to preserve game balance and other mechanic issues?
 
ManOnTheMoon said:
What is your source for this information? :)

They made Hoi3 with a system very much like Vicky.

But before they release the new Vicky they will make an expansion to earn some more money and it's easier and quicker to do an expansion ;)

Also after they do Vicky2 they will probably OR make a totatly new game or CK2 ;)

So I tell you all CK2 for the end of 2010 :D
 
Eh, I don't know... neither CK nor Vicky were exactly big sellers, but both have dedicated fans both inside Paradox and their customer/fanbase.

I was really hoping that 'Mayhem' would turn out to be CK2, after first the CK event engine makes it into the EU series (EU3), and then characters with traits appear in Rome, but now that Mayhem turns out to be yet another WW2 sim (HOI doesn't really interest me at all) I'm not that hopeful for CK2 any longer.

First will come Vae Victis for Rome, then HOI3, and after that I expect either another expansion for EU3 or Rome, or HOI3's first expansion.
But that time it will be around 2012, and it would not surprise me if we were still on CK-DV by then... not a CK2.
 
I think CK/DV2 is a lock, and that's mostly because much/some of the major coding can be brought over wholesale CK1, or that it can be cribbed from EU3 or HOI3, and that it's a moderately popular period & one of Johan's favorites.

So I think it's going to be a 2010 release. My personal hope is that the games are portable between CK>EU>Ricky>HOI so that I can boot up as the Count of X, build a kingdom, create empire, move through industrialization, and then hammer the globe with nukes. Or something.
 
fbaker4 said:
I think CK/DV2 is a lock, and that's mostly because much/some of the major coding can be brought over wholesale CK1, or that it can be cribbed from EU3 or HOI3, and that it's a moderately popular period & one of Johan's favorites.

So I think it's going to be a 2010 release. My personal hope is that the games are portable between CK>EU>Ricky>HOI so that I can boot up as the Count of X, build a kingdom, create empire, move through industrialization, and then hammer the globe with nukes. Or something.

The idea of being able to continue your empire up through the ages via several Paradox titles is brilliant!! Imagine playing one of the British provinces starting at Hastings and playing through the Second Gulf War? Wow... too cool!!

Because such a system would traverse several different games, the graphics and gameplay and AI logic will be distinctivly different, thereby keeping the campaign fresh.
 
I'd have one simple wish for CK2. Rather than the concept of lord's demesne, restrict the demesne to one province while simultaneously allowing direct control of vassals' improvement-building with a centralized treasury. I find it quite frustrating when my vassals refuse to spend their money even when I set scutage to 0%.
 
SimuLord said:
I'd have one simple wish for CK2. Rather than the concept of lord's demesne, restrict the demesne to one province while simultaneously allowing direct control of vassals' improvement-building with a centralized treasury. I find it quite frustrating when my vassals refuse to spend their money even when I set scutage to 0%.

AI follows a certain build order, which does not always make sense. the build order code can be rewritten by the coders: we do not need direct control as a fix.
 
SimuLord said:
I'd have one simple wish for CK2. Rather than the concept of lord's demesne, restrict the demesne to one province while simultaneously allowing direct control of vassals' improvement-building with a centralized treasury. I find it quite frustrating when my vassals refuse to spend their money even when I set scutage to 0%.
Yeah, I'm not fond of this idea. It's a drastic brute-force solution to a rather minor problem. Part of CK's charm is its decentralized nature. I can't think of any other game that simulates so many independent entities within one state.
 
Translating CK into a EUIII type 3D map will really kill it for me. One of the things that really turns me onto CK is the multitude of provinces. I've tried EUIII and Rome, and there is no multitude of provinces, so I will never buy those games (among other reasons), and if HOI3 is the same way, I probably won't buy it either. The only thing that will really save my faith in Paradox as a whole, is natural looking 2D maps. Why can't they take sat-images and paint the provinces on top? They did it in Supreme Ruler 2020..

Naivly, some time ago, I thought it would be a good idea for them to make their games in 3D.. but I didn't think they would just make it EU2's map style (large provinces) in 3D.. The one thing I crave in Paradox Games and I'm not getting is cartographic realism, especially (x 100) in HOI with the boxy provinces, which gives you a highly unnatual look...

Anyway, CKII will be made better by expanding the map out, maybe increasing the overall size.. Add ai automation. Add a "recreate" the Roman Empire scenario... Add trade with China. Add the rest of the world so the Vikings can colonize North America.

[pray]Please bring back 2D maps, Paradox...[/pray] O_O
 
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Well CK II if it comes, will be 3d. Since 2d games don't sell. Yes, you would probably buy it (if you can find it in a store somewhere in the world) together with 1,000 other people. But no gamestore or gamedistributor will put a 2d game on their shelves in 2009 or later

And EUIII has more provinces then EU2 or CK, and HoI3 will have 10,000 provinces (land provinces only, so the total number will be much higher). So 3d doesn't limit the amount of provinces at all.
 
Alright...

I would like to see this compromise:

Make the world a sphere (spheres are three dimensional objects) with true to life landforms. From there draw the provinces.

Zoom in far enough to see the province details, like the building view from CK.. but minimal terrestrial details altogether.

Zoom out and an army looks like a single unit with a flag, zoom in and it expands into a real army.. that would be cool.

But they must (please?) stay away from provinces taking up large swathes of land (my biggest problem with EU2/3) and being boxy and unnatural (HOI2).

About the only place really needing to have small provinces is Germany and maybe the British Isles... how else to show the multitude of German Kingdoms, dutchies, etc.

I would be excited about this, actually. Yes, give me a spherical world rather than cylindrical (and lots of provinces), and I will be excited.
 
A game focused on Crusades needs only European, Middle East and North African map, so no need to build a fancy 3d globe. Frankly not thinking flat geographically in a medieval game is somehow....wrong.

Hopefully a 3d globe will be built for HoI3 though.
 
Grosshaus said:
A game focused on Crusades needs only European, Middle East and North African map, so no need to build a fancy 3d globe. Frankly not thinking flat geographically in a medieval game is somehow....wrong.

Hopefully a 3d globe will be built for HoI3 though.

Granted, the Crusade era needs those three areas only. Why not then take the "Crusader" out of Crusader Kings. In the course of 400 years, a lot can happen world wide grand-scheme of things wise. For the sake of the Mega-Campaign, I believe this era should get world wide coverage.
 
Agreed, CK needs a world map, with everybody playable.
 
Don't know if somebody mentionted this but I didn't feel like reading back :D
But the thing I would really love is to upgrade your title...

Like playing as the county of Tir Connail in the northern part of Ireland.. Now I can become duke of Ulster if I own another county in the duchy..
But I don't want that.. I want to become the duke of Tir Connail and keep my own shield!
And even later on when you can become king of Ireland.. Bleeeh!!! I want to be the ruler of the kingdom of Tir Connail!!! :D

so maybe they can make it so that when you achieved certain conditions you can create your own duchy or kingdom,
Something like, own so many provinces or own provinces of your culture or.....

and much much more roleplaying :D
 
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