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I'd like war to be a good source of prestige.

Characters should gain prestige for land battle victories based on the number of enemy killed or routed.

This would entice my king out of his castle more often and make successful campaigns more rewarding, make land grabbing less important for gaining prestige, help deflate BB etc. That way crusading sucessfully or building a rep as a warrior king (Richard I etc) should be possible without taking lands.

I would also like battle to be far more dangerous, but I can mitigate that myself with events.

If one King is killed in the fighting and your heir is under 16 then there should be some events for urgent peacemaking.

Additionally I want to see an end to ping pong armies. If the AI is unable to fight its corner, it needs to offer favourable terms immediately.
 
I rather like the way that the current combat system works... it is seriously strategic and not graphic based. No dexterity or fancy joystick movements are required. It's strictly statistical and I really like that!! :)
 
I really like the way battles work now, and wouldn't want to change them. Once of the changes I would like to see, though, involves the "power balance" in each province between the Peasants, Burghers, Clergy, and Nobles. Although I really like the way it is now, I would like to be able to use sliders to adjust each group's power (much like you use sliders for technology investment in EU3, or for religious tolerance in EU2, for example), simply because it would let you be more precise instead of trying to fiddle around with it for five minutes until the percentages are "right".

Cheers.
 
Bigger maps with more provinces in Europe. Couldn't the map expand a bit further east into Asia and south into Africa?

Also couldn't there be some sort of tool included with the game to create your own dynasty and put it into the game. That would be really good.
 
Expansion is necessary, if the map is to be enlarged it should be enlarged within europe not have europe driven narrower. Im fine with how battles work now and wouldnt suffer to see them more complex in my mind the whole war side of things is annoying enough as it is without more emphasis put into it.
There is no reason to extend the map past Europe, distances travelled and realms maintained from one side of the map to the other are already too implausible. Also EUII suffered greatly from pretending that the east and west are comparable, CK is set even earlier where the differences are vaster. CK is a game of Europe and the European mindset not that of the Chinaman, if you want to conquer china then play a game with about china dont call for the ruin of CK.

Things I would like to see. As i can remember them.

-Basically the same game as CK, no flashy graphics, no borrowed elements from EU and a map the still looks like a map rather than a attempt at a world.
-Greater control of your House, i.e. the ability to arrange the marriages of your siblings in other courts or to order them to return both of which they [and if he is not your vassal] their leigelord may refuse. The ability to split yourself and your immediate family [sons, siblings depending on box clicked.] from the rest of your dynasty, a new tag created there a then with either the same name or a name of your choice so that as time passes you wont end up with people in your dynasty whos closet common ancestor was two hundred years ago and disinheriting your sons.
-Great control and automation over your court, the ability to send courtiers to other courts. For courtiers to marry each other and for you to have the right to decline permission for them to do so. etc.
- Removal of random generation except at the start of the game or though events and possibly for all those generated randomly at the start to be related to those of their dynasty. [by randomly generated family trees.]
- Greater control to the King over his Realm, the ability to reallocate a count from one duke to another, to create a republic as well as a bishopric and by events to settle disputes between your dukes before they go so far as to declare war on one another.
- some manner of representing the Witan and such similar arrangements.
- The statement "I turn my back on Original Sin' not to be used as the commitment to Celibacy as it is completely irrelevant to it, Original Sin, to Catholics is the concept of equality in the eyes of God, that no man is by birth holier than any other or superior to any other. Is it not Sex.
- World Cultural Dominance as discussed a couple pages back, For the path of History taken in the game and that taken by historical fact to differ, England to go Anglo-Danish rather than Anglo-norman, If the Poles should become a domainent world power for a couple centuries for this to have some manner of impact on the world rather than it to continue frankising as though nothing had changed.
- Population and Migration to have an effect, France as so great a world power in part due to the mere existence of Paris a city with as many people in it as in the rest of europe combined before the plague, dont ask me how it should be represented but it would be nice for it to have some effect.
- The Interface to remain largely the same, In EUIII all the windows, province and battle cover the message box, in CK everything is nicely in its place, its a small thing but still.
- The Empire, not as a liegelord but as a system, Elected by the princes and held specifically the one elected, not a title but a trait or tag, given events that place him to resolve conflicts between those within the empire and the power to call for peace between two member states.
- Ely as a county.
- No trade system, a few people have been keen on it and if it is to be there then the possibility to have it handled by the court [that is to say the computer.]
- The choice not to go with the automatically chosen name for your childern, maybe in the A child has been born box by clicking on the name you could write in a new one.
- Titles to hold their own succession or as discussed a few pages back [I made a chart.], player and court controlled succession, that the Byzantine title may be elective but the lands held by someone before being elected Emperor of the Byzantines go not to the next emperor but to whoever it would have had he not been elected emperor [his son, someone in his court, one of his duchy's vassals.].
- House rivalries, Events which lock sons in line with their fathers in terms of friends and rivalries faster. So that families rather than used men might better feud.
- more events to mark the responsibilities of feudalism, the liegeman the responsibility of the lord, A lord who neglects his duties might be reported to his Liege via event series which might end with the loss of his title.
- The Moslems and the Mongols made a greater threat to Christendom.
- possibly more varied portraits.
 
I don't know if anyone from Paradox is going to read this or not, but I want to throw a suggestion out there.

In my opinion, and if there are any other medieval history buffs out there besides me, they might agree, one of the most interesting events of the period is the Wars of the Roses. In fact, the current dynamics of CK are almost tailor made for the Wars, but for the fact that the game ends in 1453 and the Wars didn't really begin to kick off until just after that.

I would humbly suggest that if CKII were to be produced, that it be extended until ~1490 or so, and allow for a scenario beginning in about 1450 that would reflect the dispute between the Houses of York and Lancaster.

Failing that, I've begun considering making a scenario for CK to show the beginning of the wars. Does anyone have any advice on how to do this?
 
sauron_33 said:
I don't know if anyone from Paradox is going to read this or not, but I want to throw a suggestion out there.

In my opinion, and if there are any other medieval history buffs out there besides me, they might agree, one of the most interesting events of the period is the Wars of the Roses. In fact, the current dynamics of CK are almost tailor made for the Wars, but for the fact that the game ends in 1453 and the Wars didn't really begin to kick off until just after that.

I would humbly suggest that if CKII were to be produced, that it be extended until ~1490 or so, and allow for a scenario beginning in about 1450 that would reflect the dispute between the Houses of York and Lancaster.

Failing that, I've begun considering making a scenario for CK to show the beginning of the wars. Does anyone have any advice on how to do this?

CK doesn't have historical events, besides the Mongols and the Plague. So have a set of War of the Roses events wouldn't work, especially not when you start at the earlier scenarios.

But the game lets allow you to have War of the Roses type of events, just not bound to England or a specific era

Making a scenario is a lot (really a lot) of work and if it then just allows you to play for 40 to 50 years or so then it really isn't worth the effort. Since a CK game only becomes interesting after 2 to 3 generations.
 
I reckon the Anarchy's more interesting then the War of the Roses and it finishes just before the second scenario. Perhaps a start-time progression similar to the more recent EU's would be in order. Possibly not as it would be a bit on the heavy side.

Anyway, somethig i forgot in the last post,
Christian Confidence.

as it stands the calling of a crusade is a rather random affair and seems to occour far too often to be plausible, heres a possibly solution, the pope has a Christian Confidence score which rises as Christian nations capture provinces from Moslems in europe, on an Emperors coronation, a successfull defense against a moslem invason etc. and falls when provinces are lost the moslems or when peace negotiations with the moslems are unfavourable.
Calling a crusade costs a certain amount of Christian Confidence [as time passes an event might change this to gold as in the latter period covered by the game the crusades were motivated by mammon rather than faith and valour.], however crusades for the like or rome ought still be utterly dependant of events as they are more of a back against the wall then a for the glory of Christ deals.
 
Veldmaarschalk said:
CK doesn't have historical events, besides the Mongols and the Plague. So have a set of War of the Roses events wouldn't work, especially not when you start at the earlier scenarios.

But the game lets allow you to have War of the Roses type of events, just not bound to England or a specific era

Making a scenario is a lot (really a lot) of work and if it then just allows you to play for 40 to 50 years or so then it really isn't worth the effort. Since a CK game only becomes interesting after 2 to 3 generations.

Well, that's perhaps something worthwhile for CKII then: historical events (maybe even make them optional?). That way you allow for things like the Anarchy or the Wars of the Roses, while still giving people the option of having it completely free-form.
 
sauron_33 said:
Well, that's perhaps something worthwhile for CKII then: historical events (maybe even make them optional?). That way you allow for things like the Anarchy or the Wars of the Roses, while still giving people the option of having it completely free-form.

Looking at EUIII and Rome, it is very unlikely that you will get those kind of specific events for a specific country

It is impossible to have those kind of historical events, if you don't have the historical characters. And having historical characters in a game where you play a dynastie, and trying to expand it, is just simply impossible.

What can of course be done is make conceptional events, that simulate a thing like the War of the Roses, but then it can happen in every nation on the map under specific circumstances.

EDIT
In fact you can already simulate those things now in CK
 
Ill support that notion, Replication of the Anarchy, an event or system whereby you have the choice to leave your throne to you Daughter and where by the culture or House of you wife and of your heir [and her mother] is taken into account with events and a marriage into an enemy or deposed house or the culture of a minority [politically speaking.] has an impact on the stability of your realm.
Also making the barons [theoretical as they are] an actual threat. And maybe some manner of treating legitimate claims from those closely related to recent kings and those 'grabed' or gained though events differently. Maybe disloyal vassals would be likely to support a legitimate bid for the throne or something.
 
Unfortunately Rome didn't have enough of CK in it.

Although Vae Victus looks like it will sort that out.
 
English Patriot said:
Unfortunately Rome didn't have enough of CK in it.

Although Vae Victus looks like it will sort that out.

Which is why I won't be buying it. The Paradox business model of maximum income from one concept is contemptible: release a beta riddled with bugs and flaws, patch it a couple of times to fix the worst offenders, then start bolting on the modules that make it a worthwhile game and selling these as extras.

So in effect you end up paying $80+ for the 'finished' game and have to wait possibly years for your initial investment to be rewarded.

Not my idea of good business. Treating your customers, many of whom are multiple subscribers and long term fans, with such contempt belies a poor attitude and suspect viability.
 
You think that's bad, you should've seen what Creative Assembly / SEGA did with Medieval 2: Total War. :(

And then you have the Starcraft 2 approach, where you release one game in three installments over the course of a couple of years, so you can charge full price for all of them (even before the expansions start coming).

Cheers.
 
Nick B II said:
He probably means AI armies you beat, who retreat to an adjacent province, immediately re-attack you, retreat, etc.

The battles they start usually cause zero casualties because the AI army has zero morale.

Nick

Yes, this is a major issue. At the very least we need to have it so that armies with low morale, such as those who have just lost a major or series of battles, cannot lay siege as effectively or suffer extra attrition to reflect desertion/casualties. I frequently beat armies, then head off to siege their provinces, only for them to turn round and quickly extract my demesne from me. Despite having just been thrashed, the numbers count more than their morale in terms of siege effectiveness. Evidently the number of casualties suffered when decisively beaten needs to be increased to reflect the substantive nature of victory enjoyed by either side.

This needs altering, either that or (as I would vastly prefer) war needs to be shifted from taking provinces and extracting peace terms, to a model of true diplomatic AI. Basically the AI isn't good enough and the diplomacy, as has been suggested by others, is non exhistent.

EU3 was much better in this regard, so why couldn't it be ported?

Oh well.