Expansion is necessary, if the map is to be enlarged it should be enlarged within europe not have europe driven narrower. Im fine with how battles work now and wouldnt suffer to see them more complex in my mind the whole war side of things is annoying enough as it is without more emphasis put into it.
There is no reason to extend the map past Europe, distances travelled and realms maintained from one side of the map to the other are already too implausible. Also EUII suffered greatly from pretending that the east and west are comparable, CK is set even earlier where the differences are vaster. CK is a game of Europe and the European mindset not that of the Chinaman, if you want to conquer china then play a game with about china dont call for the ruin of CK.
Things I would like to see. As i can remember them.
-Basically the same game as CK, no flashy graphics, no borrowed elements from EU and a map the still looks like a map rather than a attempt at a world.
-Greater control of your House, i.e. the ability to arrange the marriages of your siblings in other courts or to order them to return both of which they [and if he is not your vassal] their leigelord may refuse. The ability to split yourself and your immediate family [sons, siblings depending on box clicked.] from the rest of your dynasty, a new tag created there a then with either the same name or a name of your choice so that as time passes you wont end up with people in your dynasty whos closet common ancestor was two hundred years ago and disinheriting your sons.
-Great control and automation over your court, the ability to send courtiers to other courts. For courtiers to marry each other and for you to have the right to decline permission for them to do so. etc.
- Removal of random generation except at the start of the game or though events and possibly for all those generated randomly at the start to be related to those of their dynasty. [by randomly generated family trees.]
- Greater control to the King over his Realm, the ability to reallocate a count from one duke to another, to create a republic as well as a bishopric and by events to settle disputes between your dukes before they go so far as to declare war on one another.
- some manner of representing the Witan and such similar arrangements.
- The statement "I turn my back on Original Sin' not to be used as the commitment to Celibacy as it is completely irrelevant to it, Original Sin, to Catholics is the concept of equality in the eyes of God, that no man is by birth holier than any other or superior to any other. Is it not Sex.
- World Cultural Dominance as discussed a couple pages back, For the path of History taken in the game and that taken by historical fact to differ, England to go Anglo-Danish rather than Anglo-norman, If the Poles should become a domainent world power for a couple centuries for this to have some manner of impact on the world rather than it to continue frankising as though nothing had changed.
- Population and Migration to have an effect, France as so great a world power in part due to the mere existence of Paris a city with as many people in it as in the rest of europe combined before the plague, dont ask me how it should be represented but it would be nice for it to have some effect.
- The Interface to remain largely the same, In EUIII all the windows, province and battle cover the message box, in CK everything is nicely in its place, its a small thing but still.
- The Empire, not as a liegelord but as a system, Elected by the princes and held specifically the one elected, not a title but a trait or tag, given events that place him to resolve conflicts between those within the empire and the power to call for peace between two member states.
- Ely as a county.
- No trade system, a few people have been keen on it and if it is to be there then the possibility to have it handled by the court [that is to say the computer.]
- The choice not to go with the automatically chosen name for your childern, maybe in the A child has been born box by clicking on the name you could write in a new one.
- Titles to hold their own succession or as discussed a few pages back [I made a chart.], player and court controlled succession, that the Byzantine title may be elective but the lands held by someone before being elected Emperor of the Byzantines go not to the next emperor but to whoever it would have had he not been elected emperor [his son, someone in his court, one of his duchy's vassals.].
- House rivalries, Events which lock sons in line with their fathers in terms of friends and rivalries faster. So that families rather than used men might better feud.
- more events to mark the responsibilities of feudalism, the liegeman the responsibility of the lord, A lord who neglects his duties might be reported to his Liege via event series which might end with the loss of his title.
- The Moslems and the Mongols made a greater threat to Christendom.
- possibly more varied portraits.