Somairle said:
It'd be nice to be able to leave some one independent but still have them pay you tribute money to not invade and things of that nature. Different degrees of vassalage.
More succession laws, or the ability to choose parts of a succession law to create one, or use it to model specific systems (who can inherit by gender, religion, etc., in what order by primogeniture, tanistic election {your current ruler's cousins, brothers, father, and uncles are as viable as his sons to be the next ruler, probably more so}, division of land, etc., patrialinical/matrialinical lines). Succession was very complex and varied depending on where it was, and what the title was. Different laws for each title one possesses being possible has been mentioned before I'm sure, which would be real nice.
Oh yes. The game is pretty damn good as it is - but if CK II was made, it would definitely need something new so that it can stand out from the crowd. Not just CK reloaded in 3D.
What kind of game could a new CK II be?
A wonderful such change would be to move the game's time span from 1066-1453 to, say, 732-1399. Linking it up with EU3 rather nicely.
A successor to CK II could build upon all that was great in CK, and extend gameplay to the earlier periods if some aspects about inheritance laws, vassalage and nomadic peoples were included. (These being, in my opinion, the things that the CK engine cannot handle.)
What would set CK II apart from CK I, and what would be the new concepts for this game?
One goal should be to give the game a bit of a "Civilization II/IV feeling", i.e. the player should notice (from music, artwork, and gameplay) that he is actually moving through different eras. The first era would be around 732-950, starting with Europe endangered by nomads and Arabs, and witnessing the formation of Slavic kingdoms, as Christian culture makes its inroads into those lands. This era would end when the last migratory peoples in mainland Europe are settled (Magyars, Normans, Bulgars) and kingdoms start to stabilize. The time point would be dynamically determined within the game. The next era would go from around 1000 to 1250, and it would witness the establishment of the full blown feudal system throughout much of Europe. It would also see crusades if applicable, and much cultural development. It would end when cultural and demographic development stall, and at that point the Mongols would be let loose on Europe. The player would, again, notice this from a popup screen and some changes in music similar to how it is done in Civ IV. He would also notice that his manpower does no longer increase as much as it did, and gameplay coudl be modified a bit. (I.e. new diplo or laws options become available). The last era would go from there to 1399 and this would be the era where new administrative techs lead to a continuous strengthening of royal power and some new gamepla options.
About the mechanisms needed to extend CK into earlier timeframes: New concepts, and concepts from EU:Rome
1) Election of kings and emperors
In particular, a specific mechanism for the elective law realms would be great. A mechanism by which the son of a king may not be elected king upon the death of his father, but still keep his other titles.
And a mechanism which would model realms in which the dukes elect the king/emperor, based on who likes whom, who is ambitious, who is loyal, whose goal is to rule and whose goal is to be left alone, etc. (Like in Rome, as I understand it.) This would be excellent for the HRE as well as England pre-1066.
2) Modeling of the roaming barbarian peoples
Also if you go to the pre-1066 era (a good starting point would be the time when Rollo became duke of Normandy, or when Otto I. restored the German Empire) then you could gain a lot if nomadic tribes were brought in as a sort of new player - they would not be territorial realms, but nomadic, so they would have armies and hosts and stuff but their court would be in the province where their main host is. Kind of like roving barbarians. They could spawn a horde, somewhere in the Ukraine, leave the lands there, and migrate into, say, the Carpathian basin and found a territorial realm there.

(Magyars anyone? Who would not love to play such a roving nation, and be able to choose his new lands?)
Same with the Vikings and Normans, they would have home provinces but from those home provinces a new roving host could spawn which would invade some shore province and set up shop there. The roving host would already have a leader, a court, advisors and so on, and some regiments, and you could do diplomacy with them, and when they conquer a province then the ruler and his court would settle there "on top" of the established sedentary culture. Or they might just loot the province of its wealth and move on until they either are stopped or hit a province that is so rich that they decide to set up shop there.
Every province would have two kinds of populations - sedentary population, and nomadic population. They would be of different culture but over time the nomads would change into the sedentary culture and then they would disappear and their manpower would be added to the sedentary manpower value. Each province would only have one sedentary culture, and one or no nomadic culture. Nomads would have no tax value however, so if you are playing as, say, the King of the Franks, and you conquer provinces with Avar nomadic population, then all you can use the Avars for would be as warriors. The Avars would be visible as a warrior symbol in the province screen, instead of the soldier symbol that stands for the regiment formed from the sedentary population. It would be in your interest to keep these for border security, however if you don't want to keep unruly Avars then you would want to assimilate them as quickly as possible into the sedentary pops so you get more tax revenue.
Also it would be great if nomadic rule would cause provinces to slowly lose tech levels. 200 years of Germanic or Avar rule, and you're not going to recognize Lombardy any more. The Arab conquests in some parts of the world could also be modeled in some parts as takeover by a roving host.
3) Transition of power through usurpation
Also some kind of transition of power through usurpation should be possible. I.e., some character in your court who may or may not be related to the current ruler can take over the kingdom and the capital province by event and current king would either be exiled or die. (Quite a bunch of Byzzie emperors were strangled, poisoned, stabbed, and instead of the actual heir taking over, the murderer would marry the empress and become emperor himself. Again this might be something where CK could adopt mechanisms from Rome, right?)
If this happens to your dynasty then it would of course be incredibly nasty - you would lose your king titles and your capitol province, and unless you have other provinces where your murdered ruler's closes relative could rally his forces, it would be game over for you. On the other hand if you are a powerful duke, and the current king is murdered by an usurpator, then you could seize the opportunity and either snatch the defeated dynasty's remaining lands or take up arms against the usurpator.
I would absolutely love to play the period of, say, 732 (Poitiers) to 1066 in this sort of game.
