We'll keep working on the game as planned. Eventually we'll see what comes out of it. We still won't tolerate toxicity. Constructive criticism and feedback is always welcome. I'll write something about the feedback process in the next word of the week, thanks for the suggestion!Yeah it's in a bit of a mess at the moment, to put itI'm not sure how CO are going to get out of this death spiral - I am sure though that ignoring players' legitimate concerns by handwaving them away as "toxicity", and rehashing old dev diaries as Word of the Week posts, is emphatically not helping.
@co_martsu - time for a rethink Mariina?
@co_martsu, thank you for the response and you're welcome.We'll keep working on the game as planned. Eventually we'll see what comes out of it. We still won't tolerate toxicity. Constructive criticism and feedback is always welcome. I'll write something about the feedback process in the next word of the week, thanks for the suggestion!
Simulation speed is the main problem, it's always been that.We'll keep working on the game as planned. Eventually we'll see what comes out of it. We still won't tolerate toxicity. Constructive criticism and feedback is always welcome. I'll write something about the feedback process in the next word of the week, thanks for the suggestion!
I don't see a death spiral at all. I see a lot of players who wants CS2 to be good, but have gone back to CS1 while waiting for that to happen. For the long term life of the game it likely won't matter a whole lot if it takes one week, 3 months or 9 months as long as there is no real competition to the CS franchise by the time CS2 becomea a good game.I'm not sure how CO are going to get out of this death spiral
No. Those have to be released in a working condition, but for the long term it doesn't really matter if that is today or a couple of months from now. A completely broken release of those features on the other hand would likely make matters worse. Performance also needs to be improved ASAP, but that really isn't something which can easily be done well with feequent patching. Modding support doesn't really matter a whole lot if people stop having fun a few hours into a new city because performance tanks.Modding, asset importer, map editor. Needs to be released ASAP if this game has any chance of future life.
Nobody will agree on what is the main problem. For some like you, it's the terrible performance. Others will blame the hundreds of bugs. Others will blame the lack of editors and modding support. Others will blame the failsafes and a simulation so easy you can't fail, which makes the game a city painter (not a bug but a feature).Simulation speed is the main problem, it's always been that.
And others again would say CS1 was a city painter which was so easy you couldn't fail. There are many things wrong with CS2, including the failsafes, but it being an easy city painter isn't one of them. That is what people have been playing for the past 9 years.Others will blame the failsafes and a simulation so easy you can't fail, which makes the game a city painter (not a bug but a feature).
* Very few people have played CS1 for 9 years.And others again would say CS1 was a city painter which was so easy you couldn't fail. There are many things wrong with CS2, including the failsafes, but it being an easy city painter isn't one of them. That is what people have been playing for the past 9 years.
I would never devote as many hours to a game, any game (CS II 5 hours a day for 4 months ? Seriously?I've gone back to CS:1 but I miss the (few) advantages that CS:2 offer (sharper graphics, better road tools, that sort of thing). I now feel like I am left out on a limb - neither title quite give me what I want. I suspect that many other long term city builders are in the same position as I am and that this is some of the reasons why so many are turning their backs on Cities Skylines in all forms.
The reviews and player counts are going downhill and you can't see a death spiral? <insert "This is fine" dog in burning building meme>As long as it is only the recent reviews which are mostly negative it doesn't really matter. Those will be replaced by better reviews if/when the game improves.
I don't see a death spiral at all. I see a lot of players who wants CS2 to be good, but have gone back to CS1 while waiting for that to happen. For the long term life of the game it likely won't matter a whole lot if it takes one week, 3 months or 9 months as long as there is no real competition to the CS franchise by the time CS2 becomea a good game.
No. Those have to be released in a working condition, but for the long term it doesn't really matter if that is today or a couple of months from now. A completely broken release of those features on the other hand would likely make matters worse. Performance also needs to be improved ASAP, but that really isn't something which can easily be done well with feequent patching. Modding support doesn't really matter a whole lot if people stop having fun a few hours into a new city because performance tanks.
That would certainly explain why people had such high expectations for CS2* Very few people have played CS1 for 9 years.
The traffic jams didn't really cause you to fail though. The game was simply to easy for it to really matter.* CS1 is not challenging enough for some but it's still way more challenging than CS II. The traffic alone was a headache for lots of people.
People can blame CS2 for whatever they want. They can however not expect everyone else to share the same complaints, nor for CO to listen to those complaints. CS1 should be evidence enough that people do not primarily play the CS franchise to be challenged. It is therefore very reasonable for the devs to make CS2 as an easy city painter.* Anyway, just because someone wasn't challenged enough by CS 1 (and possibly got tired of it in a matter of weeks) doesn't mean they can't blame CS II for not offering a greater challenge.
For sure each one will have its own preferences, but I think it's fair to say that there are issues that are more details and wishes, and other issues that are making playing impossible.Nobody will agree on what is the main problem. For some like you, it's the terrible performance. Others will blame the hundreds of bugs. Others will blame the lack of editors and modding support. Others will blame the failsafes and a simulation so easy you can't fail, which makes the game a city painter (not a bug but a feature).
Quite right, I never really had any major bugs on my rig, other than simulation speed once my city started reaching around 300k. I probably had one crash to desktop.For sure each one will have its own preferences, but I think it's fair to say that there are issues that are more details and wishes, and other issues that are making playing impossible.
Personally, I find the speed the biggest one. Yesterday I had a look in developer mode and my simulation with 150k was running between 0.15x and 0.25x most of the time, with the biggest queries being material distribution and taxis, and my PC is not exactly a wheel cart. This makes the game just unplayable.
I do love the game, I'm one of those who tried to go back to CS1 but, even with all mods and expansions, after "tasting" CS2 it's just not good any more. And I really love it while it's running, but from 100k onward it has been an agony.
So I would definitely put performances at the first step, with no doubt. Once the game is playable, then everything else can come.
People expected a finished game. People often do that, unless they see "early access". These silly people with their high expectations...That would certainly explain why people had such high expectations for CS2
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Lots of things mattered, like evidenced by the hundreds of tutorials and threads asking for help. When you need help in CS II, that's because you tripped on a bug.The traffic jams didn't really cause you to fail though. The game was simply to easy for it to really matter.
Nobody said that they did. In fact, I did the contrary, exposing how subjective are the priorities for each player and how it's impossible for everybody to agree.People can blame CS2 for whatever they want. They can however not expect everyone else to share the same complaints, nor for CO to listen to those complaints.
As for CS having more success as an easy city painter... well, look at how succesful it is.CS1 should be evidence enough that people do not primarily play the CS franchise to be challenged. It is therefore very reasonable for the devs to make CS2 as an easy city painter.
I do think you're making a mistake here, carrying on regardless - it's not working Mariina, you're failing your paying customers by refusing to countenance an increased patching cadence.