We'll keep working on the game as planned. Eventually we'll see what comes out of it. We still won't tolerate toxicity. Constructive criticism and feedback is always welcome. I'll write something about the feedback process in the next word of the week, thanks for the suggestion!
It's not toxicity, it's realistic.
There are lots of positive things on CS2: graphics (quality, detail, seasons,...), road tool and potential (and I am being optimistic and having faith in you after many years following and playing CS1)
But there are still lots of negative things on CS2, but the key point is that feel that the game is more basic and has less options than we had on EARLY CS1. And that many things that came up in CS1, hasn't come to CS2. For example, why there is no zone selection or modification like appeared lately on CS1? Because building path, remove them it's not an option, and also it doesn't work right sometimes. Why there is no props for decorations? A few trees and a path, that's it. And we have to put each tree, we can't make lines for example. Why there are no official support for mods, assets, maps FROM THE BEGINNING? CS1 was great and keep alive thanks to it (like happened in the past to other games of the same kind like SimCity 4). People outside the company has already, despite all, create some mods in a couple of months that work with the game using a third-part platform! Still the new options, like the cut/fill option for road is incompleted and doesn't look good (always shadow, and when you look closer the terrain disappears, same for tunnels). Speaking of tunnels, it's a pain to build one, specially if you had a high mountain, and the video you released explained how make it, it's a shame more than a solution. We had mods on CS1 (and they have already appeared on CS2) that we could choose between bridge, elevated, stick to terrain or tunnel, why not something similar adding the cut/fill and pier options, which would make things much easier and realistic, like the mods?
We can also talk about the economy, which our only option is move a sliding bar ot taxes that affect the whole city, at least we could have some more control if we adapt it to districts, because it feels like we don't have any real control over it at all. I think that adding special buildings or more different zoning will be too complex, but would be the only way to thing we actually can do something to have some kind of industry or commerce in the city.
Even European and American Style are much more simple than was in CS1. We only can choose 1 service building (we had two in CS1) and there is almost no difference between the residential / commercial buildings of the styles, they can be in both, maybe only in the mix used we can say we have different styles. In CS1 an European City looked very different from an American one.
We had LUTs on CS1, and this was missing in CS2
Not even a terrain editor/creator tool at release, and the quality of the maps included is by far, very low. Look at the last CC of maps you released on CS1 and look at the maps you released, it's a big step backwards! Railways that looks like a rollercoaster, for example.
And of course, delaying CC that was already paid (Ultimate Edition of the Game). Sorry but I don't get the "we don't release more paying content for the game until is fixed" when you already sold it with a release date.
For all those reasons it's why my review on Steam is Negative.
And a bad feeling I am having about DLC is that we will have to buy the very same as we bought in CS1: Airport, for more freedom to create airports, Park Life, for more freedom to create parks (another thing we can discuss about CS2), Campus, for more freedom to create university campus... and so on. But this is not on the negative side of the review, but would be in the positive side of a review if at least come of the mechanics of those DLC where in the game itself. Because the mechanics expanding buildings can't be related or similar to what we have on the DLC. We don't have any options or creativity to expand buildings, just add more capacity or possibility attached to main building, and finally all buildings look almost the same.
Finally I won't say performance (as everyone was complaining about it and it's still complaining) is one of the bad things. I have a computer just a little bit under the recommended specs and I run it at 50-60 fps with everything in high up to 60k population cities (at this point I just abandoned the game until it's finally fixed, sorry). Even on release, that I would criticize the bad look of LOD, but the game ran ok on my setup, back then using medium-high settings for graphic quality (i5 12400, SSD, 32 GB RAM and RX6750XT).
Finally we would like to know, beyond fixing the game and releasing what should have the game (Mods and Editor), what's planned to add to the game.