Sigh.
Disclaimer:
Mentions of "you" below refer to CO, not you as an individual.
@co_martsu Mariina, Thank you a lot for engaging with the community outside of a WoTW. It's becoming increasingly rare to see it.
But "toxicity" is not an excuse or a catch-all word CO can use anytime CO wants to avoid criticism. Sure, threats, violence, hate speech, etc. are all toxic, and should be dealt with as harshly as you deem fit... but criticism, sarcasm, apathy, and anger are not toxic, especially when the root cause of all of those IS THE GAME. We have a saying here in the US - "You made your bed, now sleep in it".
It's hard getting paid to get yelled at by random netizens, I get it - but that is what a leader does when the **** hits the fan. If things go south, they take the front line and handle it. To us, it doesn't feel like this is being handled. We don't have a warm and fuzzy feeling that CO is doing everything they can to assuage doubts, generate goodwill, and interact with the community with the hopes of finding a resolution. We don't have a roadmap, we don't know what you are working on, we don't know the cadence of bugfix releases that are CRITICAL to maintaining engagement by some of your most committed players from CS1. People are quitting this game because of lack of communication from CO. They might stay quit because of how communication has been handled thus far.
You have a community manager that hasn't posted since January 25th. Where's Avanya? Why don't you have multiple people interacting on ALL the threads on the main forum? Even some information (even if it isn't concrete) gives people a sense that you care about the community, and WANT to interact with us (as you have stated many, many times). The best way to come back from that lack of communication is actually to communicate - not post stripped down basics of how the simulation should work (but doesn't).
I'm challenging you to respond to this - hopes are not high - but you gotta do something to win back the community's (read: your clientele's) trust. I'm doing this out of care, nostalgia, and the enjoyment I got out of CS1. You made a great game, once, and I think you can get there again. But you need to do more before the people who you intend to buy all of your DLCs decide not to because of this disaster of a launch.