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Calipah said:
Well I mean the Caliphate was pushed to the south, but it dosent mean it would change itself to "Granada" and drop its old title, not to mention theres a very cool sheild for Cordoba, why not use it?

Indeed. Cordoba it is.

Calipah said:
South of Spain Moorish, instead of berberi.Maghrebi I go against since its actually arab.

Agreed on Moorish in southern Spain.

I know that most Maghrebis think of themselves as Arabs, but it might make sense game-wise to split up the Arab world. Then again, it might not, and the people of say Morocco do have a lot in common with the people of Arabia. One question, though: in the Maghreb and in Andalusia, where do we put the dividing lines between Arabs and other ethnic groups, such as Moors, Berbers and Tuaregs? It's my understanding that the Arab population of the Maghreb is mostly of similar ancestry to other ethnic groups in the region, but that some groups got assimilated into Arab culture more than others.

Calipah said:
Well in my language "Arabisque" refers to anything with Arab influences attacted to it.Arabs, Berbers, maghrebis ;) and even Persians.

Fair enough. We'll bear that in mind if Aberration gets translated into Arabic. :p
 
Just a thought, since we introduce occitan culture in the game, and occitan and catalan culture are very alike, the provinces Rousillon and Gerona probably should get occitan culture (since they're christian and owned by Languedoc). Catalonia shouldn't get the culture though since it's christian and owned by Granada/Cordoba.
 
Indeed. Cordoba it is.
About time :mad:
:p

Agreed on Moorish in southern Spain.

I know that most Maghrebis think of themselves as Arabs, but it might make sense game-wise to split up the Arab world. Then again, it might not, and the people of say Morocco do have a lot in common with the people of Arabia. One question, though: in the Maghreb and in Andalusia, where do we put the dividing lines between Arabs and other ethnic groups, such as Moors, Berbers and Tuaregs? It's my understanding that the Arab population of the Maghreb is mostly of similar ancestry to other ethnic groups in the region, but that some groups got assimilated into Arab culture more than others.
Well Moors are a mix of Berberi, Arab and Spanish influences which brought that culture alive.You see, thats the dilemma Im having, Moorish culture is actually ;Arabic, Berber and Iberian put together.I might suggest making the area from Oran, the Maghrib and southern Spain as moorish, since the culture remained strong as a dividing line with other arabs.
Fair enough. We'll bear that in mind if Aberration gets translated into Arabic. :p

:p
 
yourworstnightm said:
Just a thought, since we introduce occitan culture in the game, and occitan and catalan culture are very alike, the provinces Rousillon and Gerona probably should get occitan culture (since they're christian and owned by Languedoc). Catalonia shouldn't get the culture though since it's christian and owned by Granada/Cordoba.

Why not add a cathar revival, occitan seems to remind me of that.It would be cool if south of France returned to catharism.Just a suggestion.
 
Calipah said:
Why not add a cathar revival, occitan seems to remind me of that.It would be cool if south of France returned to catharism.Just a suggestion.

Catharism is a can of worms that has been opened in other fora. If it still exists then it pre-supposes the Albigensian Crusade didn't occur or was unsuccessful. In which case this would set in motion a whole lot of tumbling religious dominos that MUST therefore eliminate Luther and Calvin as historical figures and forces.

I am all for Occitan, but I feel strongly that we cannot bring back the Cathars as a game-starting faith.

However, I do think that when the Martin Luther event triggers, one or more of the old Cathar stronghold provinces could go protestant, or trigger an event wherein the controller of that province has to either accept that it goes protestant or suppress the new resurgence in Cathar sympathies to remain Catholic.
 
jcain said:
Hi All,

Just a comment.

I think before you start breaking up cultures into smaller cultures, you should decide what the primary focus of your new Aberration 2 mod is. As I understand it (from reading old threads) the primary focus of Aberration was always design for multiplayer. So for example, Archduke was less concerned about AI performance, since he thought players would dominate the game (as they do).

On the culture issue (where I agree some changes are needed) I understand Archduke deliberately removed the small cultures (one or two province cultures). That's what happened to the Swiss culture.

Not that I'm staying you should stick purely with Archduke's vision, but I do think you should consider what you are designing for and prioritize based on that.

If you are going to break up Gaelic (ca 15 provinces?) into three cultures, they'll each have, what, five provinces? Isn't that pretty small for cultures of nations that are "great powers"?

John Cain

John,

Very good comments, and I agree with your sense of caution.

Aberration will remain a great Multiplayer experience. We hope as a team that we can also add the ai profiles, events and cultures to enhance both the MP and the SP experience.

Should an incidence arise where the two would be in conflict, I strongly support the MP experience winning out in such a situation, although it would need to be a leadership-team decision, not mine alone.

As for the division of cultures, I guess that I believe that this is good for MP, as it will bring greater balance to the current arrangement. One of the ideas was to eschew major powers altopgether and to create a large number of medium sized countries, each with their advantages and disadvantages. That balance is not quite there, especially with countries like Brittany, the Caliphate and perhaps Granada. One of the things that makes these countries Tier 1 is their access to more than one large culture group in wealthy areas, and we hope to stymie this somewhat. It won't stop them from conquering the provinces, but may ensure they are less enticeing in MP.

Brittany, for instance, is intended as a heavy, early coloniser. Despite this, it has - as you know - one of the best profiles for European land conquest, with Gaelic, English and French cultures all available to it, as well as the leadership and wealth to acheive these goals. In the hands of a player, it is too strong, requiring human intervention to scale it down (other players). Brittany would better fill its overall role if it had fewer cores, on ly French OR English (not both) and fewer provinces available that are French (by the creation of Occitan).

I am not necessarily a supporter of the division of Gaelic, once French has been divided, and as long as gaining French culture is a huge task, not a give-away. As you point out, there are already two other nations vying for the Gaelic land-rights, balance enough in MP.

Matty
 
OK got it. After watching 3 hours of the Eurovision song contest, I understand 'culture'.

Baltic.
Bouncy drum-laden pop music, costumes inspired by traditional dress and cleavage. -1 Innovative

Balkan.
Vacuous pop delivered by over serious male singer, supported by sequined cleavage. +1 Aristocracy

Russian.
Soft-rock messages of love and peace in black leather and cleavage. -1 Offensive

German.
Skip the message of peace, just black leather and cleavage. +1 Offensive

Scandinavian.
Retro-tranvestite-death-metal. With cleavage. +1 Innovative

Hellenic.
More cleavage. +2 Offensive

French
Politically correct chanson, sung by waif supported by 5 sets of coffee coloured pectorals. No cleavage, no votes. -1 Aristocracy