I think the cultures and culture groups are not differing very much for most of players and don't have so many depth since they can rarely be important ingame, because of this I personally think they should take more place. One idea I have for this is adding them special bonuses acting like national traditions, they should take something characteristic as a bonus and this should be affected by changing primary culture. It will make cultures making more sense and make game more deep I think because it can acquire new strategies. Also I think it is historically at least some kind of accurate. Also as another idea for every culture which is not from our culture group if we are an empire should also harmonize with us and give a half bonus. Also maybe penalties should apply, your decision.
My own suggestion examples:
Altaic: Cavalry Combat Ability +%10 (Because they are famous horselords)
Chahar: Agressive Expansion Impact -%10 (Because they are agressive and conqueror spirited)
Kazakh: Cavalry Cost -%10 (They have large steppes for horses)
Khalkha: Monarch Military Skill +2 (They have strong warriors, famous generals)
Kyrgyz: Administrative Technology Cost -%10 (They are famous for "The Manas Tales" myth)
Mongol: Core Creation Cost -%10 (They had largest land empire of history)
Oirat: Siege Ability +%10 (They fight against Chinese so they are gonna need this)
Turkmeni: Missionaries +1 (They had strong religious orders such as Yasawids)
Uyghur: Technology Cost -%5 (They have their own alphabet and literature, most civilized culture among Altaic)
Uzbek: Number of States +6 (They were powerhouse of Central Asia under the Shaybanids)
Andean: Atrittion for Enemies +1 (Their mountains could help them stopping enemies)
Apachean: Diplomatic Relations +2 (They founded leagues against European conquerors)
Araucanian: Diplomats +1 (They got on well with colonisers)
My own suggestion examples:
Altaic: Cavalry Combat Ability +%10 (Because they are famous horselords)
Chahar: Agressive Expansion Impact -%10 (Because they are agressive and conqueror spirited)
Kazakh: Cavalry Cost -%10 (They have large steppes for horses)
Khalkha: Monarch Military Skill +2 (They have strong warriors, famous generals)
Kyrgyz: Administrative Technology Cost -%10 (They are famous for "The Manas Tales" myth)
Mongol: Core Creation Cost -%10 (They had largest land empire of history)
Oirat: Siege Ability +%10 (They fight against Chinese so they are gonna need this)
Turkmeni: Missionaries +1 (They had strong religious orders such as Yasawids)
Uyghur: Technology Cost -%5 (They have their own alphabet and literature, most civilized culture among Altaic)
Uzbek: Number of States +6 (They were powerhouse of Central Asia under the Shaybanids)
Andean: Atrittion for Enemies +1 (Their mountains could help them stopping enemies)
Apachean: Diplomatic Relations +2 (They founded leagues against European conquerors)
Araucanian: Diplomats +1 (They got on well with colonisers)
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