• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Kaspar Osraige

Playable Polynesians Please!
1 Badges
Mar 25, 2019
1.297
10.946
  • Victoria 3 Sign Up
I think the cultures and culture groups are not differing very much for most of players and don't have so many depth since they can rarely be important ingame, because of this I personally think they should take more place. One idea I have for this is adding them special bonuses acting like national traditions, they should take something characteristic as a bonus and this should be affected by changing primary culture. It will make cultures making more sense and make game more deep I think because it can acquire new strategies. Also I think it is historically at least some kind of accurate. Also as another idea for every culture which is not from our culture group if we are an empire should also harmonize with us and give a half bonus. Also maybe penalties should apply, your decision.
My own suggestion examples:
Altaic: Cavalry Combat Ability +%10 (Because they are famous horselords)
Chahar: Agressive Expansion Impact -%10 (Because they are agressive and conqueror spirited)
Kazakh: Cavalry Cost -%10 (They have large steppes for horses)
Khalkha: Monarch Military Skill +2 (They have strong warriors, famous generals)
Kyrgyz: Administrative Technology Cost -%10 (They are famous for "The Manas Tales" myth)
Mongol: Core Creation Cost -%10 (They had largest land empire of history)
Oirat: Siege Ability +%10 (They fight against Chinese so they are gonna need this)
Turkmeni: Missionaries +1 (They had strong religious orders such as Yasawids)
Uyghur: Technology Cost -%5 (They have their own alphabet and literature, most civilized culture among Altaic)
Uzbek: Number of States +6 (They were powerhouse of Central Asia under the Shaybanids)
Andean: Atrittion for Enemies +1 (Their mountains could help them stopping enemies)
Apachean: Diplomatic Relations +2 (They founded leagues against European conquerors)
Araucanian: Diplomats +1 (They got on well with colonisers)
 
Upvote 0
I think the cultures and culture groups are not differing very much for most of players and don't have so many depth since they can rarely be important ingame, because of this I personally think they should take more place. One idea I have for this is adding them special bonuses acting like national traditions, they should take something characteristic as a bonus and this should be affected by changing primary culture. It will make cultures making more sense and make game more deep I think because it can acquire new strategies. Also I think it is historically at least some kind of accurate. Also as another idea for every culture which is not from our culture group if we are an empire should also harmonize with us and give a half bonus. Also maybe penalties should apply, your decision.
My own suggestion examples:
Altaic: Cavalry Combat Ability +%10 (Because they are famous horselords)
Chahar: Agressive Expansion Impact -%10 (Because they are agressive and conqueror spirited)
Kazakh: Cavalry Cost -%10 (They have large steppes for horses)
Khalkha: Monarch Military Skill +2 (They have strong warriors, famous generals)
Kyrgyz: Administrative Technology Cost -%10 (They are famous for "The Manas Tales" myth)
Mongol: Core Creation Cost -%10 (They had largest land empire of history)
Oirat: Siege Ability +%10 (They fight against Chinese so they are gonna need this)
Turkmeni: Missionaries +1 (They had strong religious orders such as Yasawids)
Uyghur: Technology Cost -%5 (They have their own alphabet and literature, most civilized culture among Altaic)
Uzbek: Number of States +6 (They were powerhouse of Central Asia under the Shaybanids)
Andean: Atrittion for Enemies +1 (Their mountains could help them stopping enemies)
Apachean: Diplomatic Relations +2 (They founded leagues against European conquerors)
Araucanian: Diplomats +1 (They got on well with colonisers)
they already have ideas that personalise each nation, I see no reason to include this as well, also primary culture is too easy to change in the game, all you do is destate and shift, then restate, you can be sure that players would abuse the insane buffs that you are proposing
 
The differences between nations already exist in the national ideas. While culture should have an effect, it would be too easy for the player to exploit it by shifting cultures to change bonuses, creating absurd situations, like ethnically Manchu Coptic Prussia.
 
Instead of bonuses, I think a few cultures should have special mechanics if they are really weak at start(greek is an example). Restrictions would obviously have to be placed onto culture switching, but instead of often OP bonuses that need to be given to every single culture, a simple mechanic for some cultures which was an important part of their culture would be nice. Maybe a single culture group bonus would be nice, however a bonus for every single individual culture would be ridiculous and impossible to do without repeats. Already the Mughals(who get bonuses for having an entire culture group) have bonuses for everything from core cost reduction to military advisor cost to war score cost for other religions to movement speed. Add on maybe 3-15 bonuses for every culture in each culture group and probably another 10 culture groups in the New World(which aren't included in the Mughal bonuses for... obvious reasons) and you have more unique bonuses than there are in the game. Repeating bonuses would only remove the benefit of unique cultures.

Besides, a bonus is just a number that says what you are good at. Austrian NIs have diplomatic focused numbers, Mughals have a large number that reduces coring cost, Prussia has many numbers about how much their space marines need to be buffed. Mechanics are usually what draw the player deeper and immerse the player more. The Coptic holy sites are a task for you to accomplish as you conquer across the Middle East to reclaim what was yours. The Mughal Assimilation mechanic is about assimilating everyone on your path to conquer the whole world(or do something less destructive like paint the map a nice dark green). The hordes have razing mechanics which let you burn je- I mean provinces to the ground as you sweep across the Steppe creating an empire the Mongols could only dream of.
 
I much prefer ideas as a mechanic to having bonuses dependent on culture. With ideas, we can say "the Prussian state was warlike and good at it, so they get +20% infantry combat bonus", but if we were to add modifiers to e.g. Germanic culture (or even subsets of it) to imply that the German/Prussian culture was good at war... nah, that's a stereotype too far.
 
How about provinces having local bonus-maluses based on culture?

Greek: +sailors but -manpower for a quick example

Of course changes would be minor and not something like +/-%100
 
It can be modding.
e.g
Code:
    manchu = {
        country = { has_banners = 1}
        province = { local_has_banners = 1}
        primary = MCH
…
        }

Personally speaking, I don't think it is a good idea.