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BurningEGO said:
I recommend you to check the meaning of deceit before making further comentaries.

EGO please stop kidnapping this thread. We are trying to organize a campaign here. Pointless flamewars about things now long past are just that: pointless.
Worse they are annoying and nobody wants to view them.

Now I ask you politely to just let it be.
 
Guys a question:

Would it be difficult to simply reduce Trade efficiency? Meaning that all start at a lower level and also can reach only a lower level through techlevels (compared to present conditions)?

If this were possible you would have a decreased influence of trade which
would, imo, be a good thing while maintaining solid incomes from production and hence making colonies still lucrative targets.

What do you think?
 
Would it be difficult to simply reduce Trade efficiency? Meaning that all start at a lower level and also can reach only a lower level through techlevels (compared to present conditions)?

You can only reduce TE trough a couple of things:

1º dp sliders
2º religion
3º monopolies
4º tech

Reducing TE via DP sliders and monopolies is virtually impossible due to pratical reasons. Reducing TE from religion and tech is possible and very easy to do, but, you would have to modify a file and such would make the version incompatible with everyone's else watk, making sub's life a bit harder.

If you decide to modify files, then, i would recommend you to change the trade value instead. You can use the one included in the ump if you still have it if you want (the overall trade value in ALL COTs will for the most part be the same as in vanilla).

Either way, modifying such will make WATK's version diferent and people will not be able to join the game unless they possess the right file(s).
 
reducing trade values is stil the easyest and best solution in my opinion so it just gets nerfed acros the board
 
after thinking about it i think i will witdraw from this campaign as ottos

can't really play the game as ottos with this rule

4. After each session I will edit out the vassals of each nation with
centralization below level '8' and a maximum manpower pool of at least
'50'. This way, high manpower nations will not profit too much from the
manpower bug. You have always Ten years the time to diplo-annex
though.


i might post a new preference later if i'm stil alowed ampo, if not then i just witdraw
 
He made a compromise about it a while back, deciding upon 15 or 20 years, something like that.
 
King John said:
He made a compromise about it a while back, deciding upon 15 or 20 years, something like that.

30 then, because as far as i know after that your chances dont become better when you try to annex a nation.

another possibility is that each nation could get some small vassals (e.g. transylvannia), which doesnt count.
 
EarendilHE said:
30 then, because as far as i know after that your chances dont become better when you try to annex a nation.

another possibility is that each nation could get some small vassals (e.g. transylvannia), which doesnt count.

15 is plenty. After ten years, you will either succeed in diploannexing them on the first or second try, or you will fail and they will cancel the vassalage. All this rule does is discourage players from maintaining vassalages for inordinate amounts of time.

But, since we're not going to be editing any of these vassal cancellations during a session, you may very well be able to keep a particular vassal for more than 15 years, perhaps even 30. You just better be sure you annex it before the session ends.
 
EarendilHE said:
30 then, because as far as i know after that your chances dont become better when you try to annex a nation.

another possibility is that each nation could get some small vassals (e.g. transylvannia), which doesnt count.

We could say that vassels with 2 or less provinses doesn't count.
 
King John said:
But, since we're not going to be editing any of these vassal cancellations during a session, you may very well be able to keep a particular vassal for more than 15 years, perhaps even 30. You just better be sure you annex it before the session ends.

Correct.

The rule is perfectly doable. I played with the Otto's myself in Götterdammerung 2 and survived despite the rule ;)
 
FAL said:
Correct.

The rule is perfectly doable. I played with the Otto's myself in Götterdammerung 2 and survived despite the rule ;)

still we dont want to loose drake because of that or? ;-)
 
BurningEGO said:
If you decide to modify files, then, i would recommend you to change the trade value instead. You can use the one included in the ump if you still have it if you want (the overall trade value in ALL COTs will for the most part be the same as in vanilla).

Sounds like a good idea. Thanks for the offer EGO.
 
FAL said:
They do count. The manpower from heaven is a bug and there is no need to let it in existence if you can avoid it with a bit of effort.

the rule is to harsh tho, there is absolutly no reason to ever go decentralize xept if you can vassal, centralized is just to good compared to decentral

and the mp bug is just ghost mp anyway, it doesn't regenerate any faster so the only thing this mp does is give a boost at start of wars by letting you have a bigger reserve of mp and higher support limit and you get severe penaltys in production and tech by going there

i'm not sure at this point what i will add to my preference if i will put 1 down at all since russia is taken and i know kj wan'ts russia :) and bb is no fun with that rule either, i might be intrested in england but not exactly looking forward to that either fal

personally i may agree that full decentral+vassals give a load of manpower, but 8central is way to high to set a limit, atleast lower it to 5 or so to give us some freedom
 
Drake, your post is reasonable, but I don't see why you need the option to go decentra 5 with vassals perse? The Ottomans already have so many other options to gain a boatload of manpower in Asia and Africa.

But I am not going to be firm about this. It's up to Ampo to drop the rule.
 
FAL said:
Drake, your post is reasonable, but I don't see why you need the option to go decentra 5 with vassals perse? The Ottomans already have so many other options to gain a boatload of manpower in Asia and Africa.

But I am not going to be firm about this. It's up to Ampo to drop the rule.


its not about the manpower fal its about being able to vassal those crappy ai instead of annexing it all and keep it viable choise
 
May I ask, without questioning, just wondering, why the rule for maximum 5 Land is in power? Is it because of some manpower issue as well?

Also, what's the point in editing out vassals? The country in question won't have any trouble re-vassalizing the ex-vassal again. Or are relations also edited down significantly?

I also have a number of other questions. Don't be too annoyed, the main reason I ask is because I'd hate to do something that is forbidden by accident.

Ampoliros said:
7. Prussia will be created no matter what. If someone else (like Poland) will
take the Prussia province, Prussia will still be created
If they are immediately annexed, will they be edited in again?

10. Formal Alliances must be disbanded after conclusion of war. They are
not allowed during peacetime.
What is the definition of a "Formal Alliance"? How do they differ from a normal alliance?

* Using lag to your advantage. This includes (but is not limited to):
Sending lag colonists, building lag fortresses, sending lag missionaries,
using lag diplomats. (The exception is using lag diplomats to send cash).
I do not know how to do this. Is there anything I should know to not accidentally do it?

* Declaring a 'fake' war on a country, with the aim to:
o Increase the stability of the nation you declare war on.
o Change the religion of a protestant or Counter-Reformed-Catholic
nation back to Catholicism before the Edict of Tolerance.
Does this not effectively remove the point with being Counter-Reformed-Catholics? Is it not their only power to change Protestant nations back to Catholicism? And what is a "fake" war?

* Exploiting Simultanity: Using the game engine to break a deal, that would
occur simultaneously in the real word. This includes (but is not limited
to) the 'sale' of something in game.
Same as with lag. I do not know how to do it, but I'd hate to do it without knowing. Is there anything I should not do to avoid doing this?

Thanks.
 
and the mp bug is just ghost mp anyway, it doesn't regenerate any faster so the only thing this mp does is give a boost at start of wars by letting you have a bigger reserve of mp and higher support limit and you get severe penaltys in production and tech by going there

You forgot the WE issue. To me thats the biggest issue. One rarely runs out of MP during the early part of the game. But WE will always screw you. Specially as the OE, since they tend to be big.

As for the rule itself - just give 50 years after game start for players to do whatever they want with their vassals. After that, start applying the rule. Everyone will be big enough to be able to DA any AI after 50 years in-game. Probably the only case where the DA might be refused is Persia but no one DAs Persia that early anyway.