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Ampoliros

Europa Universalis Carnivore
2 Badges
Apr 30, 2004
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  • Divine Wind
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Defeat after Deceit

Sadler%2C_Battle_of_Waterloo.jpg


Game Day: Tuesdays, starting in march (after conclusion of QfC).
Timeslot: 19.00 to 23.00 CET
Requirements: WatK3v1 mod. Download it here.
Scenario: 1492 for WatK Download it here.
Stats: here
AARs: here
GMs: King John, Ampoliros
Editor in Chief: Aladar (primary), King John (Secondary)
Host: Drake (primary), FAL (secondary)
-----------------------------------

Random Leaders
Everyone will receive two random generals and two admirals each session (possibly influenced by land slider)
mimimum 2/2/2/0 max 4/4/4/2 average 3/3/3/0,5, lifetime: 10-20 (15 average)
(theese may be upped nearing nappy times)
1 explorer and 0,5 conqs from 1550, lifetime: 5-10 (7,5 average)

General game Settings:

This campaign will focus upon Realpolitik. Accordingly backstabs and amoral ingame behaviour are welcomed as is intense, ruthless diplomacy & scheming. Let us create a campaign of pure and fluid powerpolitics, unhindered by moralistic qualms.
Keep your conduct and tone between players amicable however. Curse Kings, Generals and ingame characters all you like but refrain from doing same to the actual players.


AAR-Cookie:

For writing an AAR of at least half a page length you can choose 1 % deflation, - 3 BB or a scalled Stategift (500 Ducats for now).

AARs must be written by Sunday, 18.00 CET if a Cookie is to be claimed.


Rules:

The Holy Rule: Be reliable! If you are not sure about your schedule do not sign up for this campaign. If you have proven extremely unreliable in past campaigns the GMs reserve the right to reject your application.

For the rest I will orient myself on FAL's ruleset. I believe it to be both balanced and fair. I have added a few modifications to said set, which I will put in bold so as to clearly identify.


1. Obey the GM. He is your King and Absolute Ruler.
2. The GM reserves the right to edit out the effect of a bug, when he
thinks this is necessary. See rule 1.
3. There's a stab hit rule to prevent eternal wars:
* If you have been at war for 5 years or more with another nation
* and that nations sends you a stabhitting peaceoffer
* and you are at stab -3
* and the peace offer is based upon a warscore of -99 for you,
then you must accept the stab hit peace offer.
Note: it is recommended that you pause the game and inform your opponent that you are about to force him to a peace this way, then he can check the current WS.
4. How long you are permitted to hold on to Vassals depends on your level
of centralization. Below Cent 5 = indefinite, Cent 5-7 = 15 years, Cent 8-10
= 10 years.

5. Naval/Land sliders will be locked at 5. Any further moves will be reset after session.
6. In 1575 and 1650 I will edit in 1% inflation for each 3 gold mine you own
outside Europe. TP's count too. (Spanish bankruptcy events will be slept)
7. Prussia will be created no matter what. If someone else (like Poland) will
take the Prussia province, Prussia will still be created
8. Everyone on time for the session will get a cookie for the
next session. If you're more than 10 minutes late you will get a
wookie (+0.5% inflation)
. Ontimers can choose between 1%
deflation, a scaled stategift or -3 badboy (Ontime: You have to be in
V-net 10 minutes prior to sessionbegin to get the cookie).

9. If you get vassalised by a human player you must stay that way for 20
years, unless the overlord chooses to break it. After 20 years the vassal
can break vassalage, the overlord can then choose to attack them after
that again or let them go.
As a vassal :
* You cannot enter any other alliance than that of your overlord.
* You must accept a proposal of TA/MA from your overlord.
* You are not allowed to start any wars without permission of your
overlord
* You cannot give or aquire MA to any power withour your Overlord's
consent.
* You are *not* required to dow someone at the command of your
overlord, send him cash at his command or generally help your
overlord if *he* is the agressor in a war.
10. Formal Alliances must be disbanded after conclusion of war. They are
not allowed during peacetime.
11. Using certain exploits is forbidden. See below for more details:

General rule: if you think something is an exploit, then it is likely that it is one. When in doubt ask the GM.

The following is forbidden. The list is probably not complete.

* Attacking an enemy fleet with pirates, as well as comparatively very
small fleets, only made to inhibit loading/landing.
* Releasing one or more vassals during wartime, to hinder an enemy.
* Force-burning of manufactories, i.e. repeated move and halt orders to an
army in a province with a manufactory.
* Using lag to your advantage. This includes (but is not limited to):
Sending lag colonists, building lag fortresses, sending lag missionaries,
using lag diplomats. (The exception is using lag diplomats to send cash).
* Declaring a 'fake' war on a country, with the aim to:
o Increase the stability of the nation you declare war on.
o Change the religion of a protestant or Counter-Reformed-Catholic
nation back to Catholicism before the Edict of Tolerance.
* Exploiting Simultanity: Using the game engine to break a deal, that would
occur simultaneously in the real word. This includes (but is not limited
to) the 'sale' of something in game.
* Converting from Catholiscism to either Counter-reformed-Catholicism or
Protestantism and then switching back to Catholiscism before the Edict
of Tolerance.
* Trading maps with the AI.
* Sending loans to the AI.
* Signing a peace deal with the AI, that bankrupts it in the same day.
* Breaking a truce, except when the truce is a result of a province swap
deal in game. You are not allowed to dow AI alliance members of
someone you have a truce with.
* exploring with 100 ships (and thus avoiding attrition).
* Ceding TPs to reduce Bad Boy.

The following is allowed:

* Not leaving a human alliance, despite the alliance leader asking you to do
so.
* Landing armies in the port of a country you are in war with, because you
still have Military Access.
* Sacking capitals for maps
* Stealing sieges

Temporary Roster:

Spain: Sher BGW
Russia: King John
Portugal: Martmol
France: Ampoliros
England: FAL
Austria: Earendhil
Sweden: Blue Lotus
Brandenburg: Kanth
Venice: Aladar
The OE: Drake
Poland: HAL
NL: Dr Bob
Denmark: Mats_SX


Potential subs / replacements:

Mulliman (from April 22th onwards), Tonio, Seen, Absolut,
 
Last edited:
im in

1portugal
2brandenburg
3sweden/OE

preferbaly 18.00
 
This one sounds interesting, I'll install Watk and see how it is. I'll be Russia, or the OE, or Poland.
 
"Ulschmidt (and entourage)" :rofl:

I suppose I'm included in that lol. Yes, count me in. Thursdays are excellent for me, unless something bizarre happens with my schedule. Uls will vouch for my reliability I'm sure.

1. SWEDEN!
2. A secondary nation if cores are taken.
 
National_Cause said:
"Ulschmidt (and entourage)" :rofl:

I suppose I'm included in that lol. Yes, count me in. Thursdays are excellent for me, unless something bizarre happens with my schedule. Uls will vouch for my reliability I'm sure.

1. SWEDEN!
2. A secondary nation if cores are taken.

heh. Entourage is a bit strong, I'd have prefered "mates". I always wanted someone else to flaunt the leader title for me. it's heavy as hell :p

I'll give Watk a try, I liked the map! I hope it's balanced enough though.

my preferences:

1. Ottoman Empire
2. Spain
3. France
 
Dr Bob said:
I'm kinda interested but really dislike playing on watk for a few reasons, want to subscribe nonetheless :)

using your influence to change preferences?

I'll use mine now! If we use WATK we could avoid some turbo-annexations, they're quite common nowadays, specially in vanilla. So, if I'm right, we could have a game of 12-14 players, that'd be very fun!
 
rsobota said:
I suppose I can count as "entourage" too :p . We'll see who's lord and who's vassal, later :cool: .

he's refering to my last campaign mates in "House of Cards" i think.
 
i would like to see king john and ampos preference before giving mine :)
 
I would be in for this, but the start time would have to be 1915 CET I'm afraid - that's the earliest I could realistically get in from work.
 
Ampo,

What map are you using?

And I second FAL's question.