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Toio

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Jun 18, 2003
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In regards to blockades

_WARSHIP_BLOCKADE_FACTOR_ = 1.00 #Positive
_GALLEY_BLOCKADE_FACTOR_ = 1.00 #Positive
_TRANSPORT_BLOCKADE_FACTOR_ = 0.00 #Positive
_NU_BLOCKADE_MINFACTOR_ = 5.00 #Positive
_NU_ATTRITION_BLOCKADE_ = 5 #Negative

_PROV_SUPPLY_BLOCKADE_ = 10 #Positive

it seems not to do want its meant to do.

the warship, galley and transport blockade factor seems to be a multpier for something

NU_blockade and attrition seems to do nothing

and

prov_supply_blockade indicates that when a town is blockaded and under seige, the seiging armies take the damage and not the defending armies.

Can I have some clarity on this
 
In regards to blockades

_WARSHIP_BLOCKADE_FACTOR_ = 1.00 #Positive
_GALLEY_BLOCKADE_FACTOR_ = 1.00 #Positive
_TRANSPORT_BLOCKADE_FACTOR_ = 0.00 #Positive
_NU_BLOCKADE_MINFACTOR_ = 5.00 #Positive
_NU_ATTRITION_BLOCKADE_ = 5 #Negative

_PROV_SUPPLY_BLOCKADE_ = 10 #Positive

it seems not to do want its meant to do.

the warship, galley and transport blockade factor seems to be a multpier for something

NU_blockade and attrition seems to do nothing

_NU_ATTRITION_BLOCKADE is the additional attrition that navies suffer when they are blockaing a port. In my defines.txt the value is 3 and in the game the tip over the small skull showing attrition mentions that they suffer +3 attrition because of blockading among the other factors like leader and time at sea.
 
If warships*_WARSHIP_BLOCKADE_FACTOR_ + galleys*_GALLEY_BLOCKADE_FACTOR_ + transports*_TRANSPORT_BLOCKADE_FACTOR_ is _NU_BLOCKADE_MINFACTOR_ or greater, then a blockade is in effect.
 
If warships*_WARSHIP_BLOCKADE_FACTOR_ + galleys*_GALLEY_BLOCKADE_FACTOR_ + transports*_TRANSPORT_BLOCKADE_FACTOR_ is _NU_BLOCKADE_MINFACTOR_ or greater, then a blockade is in effect.

but who is effected on land?

it seems that the seiged are immuned and the province supply is effected which indicates the seigers are hit
 
If warships*_WARSHIP_BLOCKADE_FACTOR_ + galleys*_GALLEY_BLOCKADE_FACTOR_ + transports*_TRANSPORT_BLOCKADE_FACTOR_ is _NU_BLOCKADE_MINFACTOR_ or greater, then a blockade is in effect.

In latest game , I have DAU with 14 warships blockading ENG gastogne which is under seige by 11000 DAU troops and the numbers indicated are +42 in red
20 by supply + 22 by sea supply ................what is this

should or should not the 5000 ENG defenders start taking a reduction of men while at seige?
 
can the neighbor bonus for tech levels be adjusted in defines file?

some orthodox tech level nations benefit far too greatly with a latin neighbor
 
If warships*_WARSHIP_BLOCKADE_FACTOR_ + galleys*_GALLEY_BLOCKADE_FACTOR_ + transports*_TRANSPORT_BLOCKADE_FACTOR_ is _NU_BLOCKADE_MINFACTOR_ or greater, then a blockade is in effect.

Could that be added to the remarks in the defines.txt file in the next patch?
 
Last edited:
@michaelM's
Currently the current upgrades making changes to the inability for vassals to leave wars, start wars and all the other things, makes these vassalised nations basically become "dead" nations, due to the fact that vassalations cannot ever be broken and could last the whole 400 years of the game, except via events or demise of the liege.
we have agreed in the past that this is required, but it still is not included in the defines file, a vassal line in the file with options to have auto cancellation of vassalations for the Ai in vital.

something along the lines like this below, changeable by the player at start of game for whatever he wants.
_VASSAL_ = 60 #Positive ...... or........ _BREAKVASSAL_ = 60 #Positive

which would mean that after 60 months the vassalation is auto broken. This will aid these "dead" nations to become active again

If months is not good, then use years
 
@Toio

Better solution IMHO:

_RANDOM_BREAKVASSAL_ = x #Positive (x% chance every year)

or/and

_BREAKVASSAL_BAD_REL = y #Positive (y% chance every year if bad relations)

or/and

_BREAKVASSAL_CB = z #Positive (z% chance every year if CB)
 
@Toio

Better solution IMHO:

_RANDOM_BREAKVASSAL_ = x #Positive (x% chance every year)

or/and

_BREAKVASSAL_BAD_REL = y #Positive (y% chance every year if bad relations)

or/and

_BREAKVASSAL_CB = z #Positive (z% chance every year if CB)

very good ideas, I will support this, lets hope Michael will implement it