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LL21:

Let me warn you of two "bugs" i found when playign this mod.
1. The ship ranges are screwed up. Digoo didn't realize that ships could never be more than 200 km from each other in HoI, and thus range doesn't matter. I went through and divided all of the ship ranges by 10.
2. All of the countries are too isolationist. I also went through and moved everyone to interventionist 9 to encourage warfare.
 
loki1232 said:
LL21:

Let me warn you of two "bugs" i found when playign this mod.
1. The ship ranges are screwed up. Digoo didn't realize that ships could never be more than 200 km from each other in HoI, and thus range doesn't matter. I went through and divided all of the ship ranges by 10.
2. All of the countries are too isolationist. I also went through and moved everyone to interventionist 9 to encourage warfare.

Thanks,about ships,i have noted that.But mod isn't developed yet,so we need to give Digoo time :p
 
Hey digoo i'm reinstalling my DD in anticipation of your next version, can you point me to the latest DD patch and the no time limit one?

Also, if I could do any simple work that would help the new version get released soon (this is my vacation so i'm hoping this week) just message me.
 
LL21 said:
Thanks,about ships,i have noted that.But mod isn't developed yet,so we need to give Digoo time :p
Comrades! =)
This bug was fixed long ago. But new fixed version wasn't published yet.

Hey digoo i'm reinstalling my DD in anticipation of your next version, can you point me to the latest DD patch and the no time limit one?
Next version of mod will have its own NTL patch, wich correctly allow AI to build units. New version will be next week, i VERY hope (with helicopter's sprite for C.A.S. with rotating screw %-) ).

Also, if I could do any simple work that would help the new version get released soon (this is my vacation so i'm hoping this week) just message me.
As i think, main perspective trouble of MOD is poor AI =(
 
LL21 said:
I have just tried mod,you did great job(this is 0.1 v,after all),especially with the tech-tree.But why are pictures black and white?And about Serbia,it should be called FRY(Federal Republic of Yugoslavia)and you should give them Uzice .About unit-pics use those from MDS,they are fine.
If you need more help,I can write you events,just say what you need ;)
Thanks!
I like black&white style for TNW :0)
About Serbia - i have some plot plans for Serbia and Balkans. Also, I think, Uzice should belong to B&H. If you insist - i can rename it.
I don't like MDS units pictures :)

Mmm... Event-writer :)
I will talk with you and other helpers about further development of TNW after release. This days i am really busy!
 
LL21 said:
If i understood well,time-span of this mod is 34 years?I think you should put it to 20,or lower,cause game will become boring(HoI2 isn't planed to be long game)
This MOD have not any standart borders in time. 30 years is maximum which i have selected. I want my mod to be free and dynamic as much, as possible (a-historic concept of plot development).
 
LL21 said:
About Uzice,it's Serbian city,it was never Bosnian.And about unit pics,i can get you new if you like :D It's quite easy to find them
I know that. But by territory it more correct to give this provice to B&H (map analysis). So, the perfect solution is rename this dispute provice to some B&H name, if it distresses you.

Why don't you like black and white icons? :confused: I like them ;)
 
Digoo said:
I know that. But by territory it more correct to give this provice to B&H (map analysis). So, the perfect solution is rename this dispute provice to some B&H name, if it distresses you.

Why don't you like black and white icons? :confused: I like them ;)

Black@white icons look too old for 1996 :D But i don't mind,there are more important things.And OK,i agree about Uzice,give it to Bosnia
BTW,where is mechanized infantry?It still exists today
 
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LL21 said:
Black@white icons look too old for 1996 :D But i don't mind,there are more important things.And OK,i agree about Uzice,give it to Bosnia
BTW,where is mechanized infantry?It still exists today
Look carefully! You have unit constructor in this mod. You have some gradations of units:
3 x inf. reg.
2 x inf. reg. + 1 x mot-inf. reg.
3 x mot-inf. reg
2 x mot-inf. reg + tank reg. ( something like mech. inf)
2 x tank reg. + mot-inf. reg
3 x tank reg.

Also, you have different tank regiments. Plus them to mot-inf diviosn - you will mech inf. too :cool: