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Drakolth

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Jan 24, 2023
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  • Crusader Kings II
  • Magicka
  • War of the Roses
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Magicka 2 - Signup Campaign
  • Magicka 2
  • Stellaris
  • Prison Architect
  • Crusader Kings III

Information​

I have verifed my game files (Steam only)​

Yes

I have disabled all mods​

Yes

I am running the latest game update​

Yes

Required​

Summary​

Desync issues

Description​

Recently myself and 3 friends have attempted to play multiplayer CK3 with all DLC (game play effecting at least) enabled. We are all playing the steam version of the game, the the Desync issues start early in the game (maybe 3 ingame years). We have started new runs in case the file was corrupted, but have not had any luck.

The original game we had would desync pretty much immediately after loading in (we needed to load due to player crashing).

I don't know if it's relevant, but one of our players is using the Vulkan renderer, due to his PC crashing when using DX.

The Desync issues vary, with "Living characters" desync being the most common.

in our latest game, 1 of our 4 players is playing as an adventurer, the latest desync happened immediately following his characters death. (previous game had 3 adventurers)

We all have 0 mods installed, some of the players don't own all the dlc/any dlc, but i hope that's not the issue.

All 4 players have verified integrity, we have all confirmed Checksum is the same, we have all confirmed update number appears to be the same.

I have many more OOS metadata files but this ticket appears to only allow me to send one, if there is a way to send more please let me know.

Latest one only had "Random_Count", but previous files say "Players" or "LivingCharacters_Players"

Steps to reproduce​

Loading in, character death, loading a game while a player is traveling? (my own speculation)

Game Version​

1.16.2 Chamfron

Platform​

Windows

Additional Information​

Affected Feature​

  • Multiplayer

Save Game​

View attachment last_save.ck3

Other Attachments​

View attachment oos_metadata_1.txt

 
Upvote 0
Here are some of the OOS files from the previous game, it's strange that you cannot include multiple files with the initial report.

If there is any other files that might help please let me know.
 

Attachments

  • oos_metadata_1.txt
    177 bytes · Views: 0
  • oos_metadata_1.txt
    218 bytes · Views: 0
  • oos_metadata_1.txt
    177 bytes · Views: 0
Just figured i should pop in and save you some time; the "Living Character" Desync is so common it might as well be considered part of the game at this point - and it is unsolvable.

It's been a game-ruining bug for the last 4ish months and Paradox has so far not acknowledged its existence; Search around on this forum, on reddit or on Discord and you'll get the same reply.

The only hope you (might) have is no one playing an Adventurer, With everyone playing landed characters its a 50/50 - a single Adventurer and it's game over
 

Information​

I have verifed my game files (Steam only)​

Yes

I have disabled all mods​

Yes

I am running the latest game update​

Yes

Required​

Summary​

Desync issues

Description​

Recently myself and 3 friends have attempted to play multiplayer CK3 with all DLC (game play effecting at least) enabled. We are all playing the steam version of the game, the the Desync issues start early in the game (maybe 3 ingame years). We have started new runs in case the file was corrupted, but have not had any luck.

The original game we had would desync pretty much immediately after loading in (we needed to load due to player crashing).

I don't know if it's relevant, but one of our players is using the Vulkan renderer, due to his PC crashing when using DX.

The Desync issues vary, with "Living characters" desync being the most common.

in our latest game, 1 of our 4 players is playing as an adventurer, the latest desync happened immediately following his characters death. (previous game had 3 adventurers)

We all have 0 mods installed, some of the players don't own all the dlc/any dlc, but i hope that's not the issue.

All 4 players have verified integrity, we have all confirmed Checksum is the same, we have all confirmed update number appears to be the same.

I have many more OOS metadata files but this ticket appears to only allow me to send one, if there is a way to send more please let me know.

Latest one only had "Random_Count", but previous files say "Players" or "LivingCharacters_Players"

Steps to reproduce​

Loading in, character death, loading a game while a player is traveling? (my own speculation)

Game Version​

1.16.2 Chamfron

Platform​

Windows

Additional Information​

Affected Feature​

  • Multiplayer

Save Game​

View attachment 1299113

Other Attachments​

View attachment 1299114
Adventurer is broken in MP since 1.16.0. As soon as someone is playing an adventurer the savegame will be directly OOS after loading. Also if you get an adventurer.
We had tried it 10 times....now we are playing landed and no problems...
I reported this 2 weeks ago in the bug section.