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I'm not sure how it fares in comparison, but it doesn't seem to scale tech output on planets based on the number of city districts you have when you build research buildings.
That at least sounds exactly like what normal empires do. You specialize the districts and the jobs come primarily from them, not buildings.

I heartily dislike how that currently works, but the job number scaling on districts has nothing to do with the buildings. If Wilderness is even mildly similar, it doesn't either and by design.
 
That at least sounds exactly like what normal empires do. You specialize the districts and the jobs come primarily from them, not buildings.

I heartily dislike how that currently works, but the job number scaling on districts has nothing to do with the buildings. If Wilderness is even mildly similar, it doesn't either and by design.
That's what I mean though - that the districts themselves, once specialized, don't seem to produce the same amount of research as in a normal empire. In my anecdotal unscientific testing with cheats enabled and all tech researched, a fully upgraded tech-specialized world on a wilderness empire seems to produce a little over half the base science as the UNE doing the same thing.

It could also be related to the fact that I can't build a materials workshop for example on a wilderness empire's world, so had to just build normal research labs. As well as that only one lab can be upgraded to level 3 in a wilderness empire. I could be misunderstanding this, but several people have confirmed this happening for them in the discord. Please correct me if I've misunderstood something, I'm not too familiar with the mechanics on a deeper level.
 
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It has been months and they refuse to work the jobs... they are just sitting there doing nothing :(
 
Is anyone else noticing Envoys being randomly unassigned from First Contact and Spy Networks?

Edit: I am definitely having a bug where my Envoys are being unassigned from their Spy Networks each time they complete an Operation. The save this is happening in was created in 4.0.2. I don't know if that would have caused this. Can anyone else confirm whether or not this is happening to them?
That bug was present even in version 3.14. It’s quite annoying.
 
I would like to know what a Necromancer is supposed to be. Dread Encampment still implies that Necromancers create Undead Armies, Amenities, and Society/Physics Research. Economy tab implies they replace Soldiers?
 
I would like to know what a Necromancer is supposed to be. Dread Encampment still implies that Necromancers create Undead Armies, Amenities, and Society/Physics Research. Economy tab implies they replace Soldiers?
It is one of the many many MANY things they haven't checked before release. I have no idea what is supposed to happen in many cases, since many tooltips aren't updated, are flat out wrong, or there are bugs.
 
HI I have a question. I am not sure if this is a bug or if something else going on. For some reason a Nourishment Complex or a Nourishment Center cannot be built on an ecumenopolis no matter what district specialization. I don't think this is a design decision as every other Fallen empire building is buildable but I want to make sure.
 
don't worry, GOG update is also still lost somewhere in the Abyss...looks like only Steam is important enough...probably because, you know, the reviews and all that stuff...

Isn't that because GOG and MS Store are slower (or more cautious) with certification? Can Paradox even hurry them up?
 
really, how entitled can people be, wanting a WORKING product for which they payed money for...how dare they say anything while they are being misused as beta testers for the product they buy...really, the audacity of those people...

Out of all the changes to revert, the leader one should not have been first in line. Leaders have so many traits these days that you eventually can't even see the icons at all, just a horizontal stack of pogs. Nothing wrong with cleaning that up a little bit. I'd much rather they revert the terrible new planet system/UI or especially the annoying focus card feature.


Wanting the product we pay for to be fully functional when we pay for is not "entitlement", it is the absolute BASELINE of how a transaction is supposed to work. The fact that corporations have successfully brainwashed so many people into thinking that it's okay to pay money for broken products is an utter travesty.

When you buy a car and the brakes don't work, that's not okay regardless of whether the car dealer says he'll fix it in a few days. For any other product, people still know to expect it to work perfectly when you get it. It's only for video games that some people are making excuses for this crap.
Youre comparing a physical medium to a digital one. False equivalence.
 
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I would like to know what a Necromancer is supposed to be. Dread Encampment still implies that Necromancers create Undead Armies, Amenities, and Society/Physics Research. Economy tab implies they replace Soldiers?

Necromancers are soldier replacements that produce Armies, Naval Cap, Physics and Society Research and all existing soldier outputs
 
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Is anyone else noticing Envoys being randomly unassigned from First Contact and Spy Networks?

Edit: I am definitely having a bug where my Envoys are being unassigned from their Spy Networks each time they complete an Operation. The save this is happening in was created in 4.0.2. I don't know if that would have caused this. Can anyone else confirm whether or not this is happening to them?

That bug was present even in version 3.14. It’s quite annoying.
Doesn't that bug occur when the envoy as a leader dies? It's been present in my games for ages, too.
 
That's what I mean though - that the districts themselves, once specialized, don't seem to produce the same amount of research as in a normal empire. In my anecdotal unscientific testing with cheats enabled and all tech researched, a fully upgraded tech-specialized world on a wilderness empire seems to produce a little over half the base science as the UNE doing the same thing.

It could also be related to the fact that I can't build a materials workshop for example on a wilderness empire's world, so had to just build normal research labs. As well as that only one lab can be upgraded to level 3 in a wilderness empire. I could be misunderstanding this, but several people have confirmed this happening for them in the discord. Please correct me if I've misunderstood something, I'm not too familiar with the mechanics on a deeper level.

Thanks for explaining this! I got the idea that's how districts are supposed to work but you're right, it's not doing that for research on Wildernesses.
 
Out of all the changes to revert, the leader one should not have been first in line.
It was almost certainly an easy change to revert, and a lot of people were making noise about it.
I'd much rather they revert the terrible new planet system/UI or especially the annoying focus card feature.
You can safely assume both of those are here to stay until at least 5.0 (and even if 5.0 changes them, it won't be a rollback to "3.14 planets and no focus cards".)

Providing useful critique of the UI is a good thing, though.
 
Thanks for explaining this! I got the idea that's how districts are supposed to work but you're right, it's not doing that for research on Wildernesses.

Wilderness is pretty unique. It intentionally plays differently than other empires, including being able to build multiple things simultaneously and different design limits on their buildings. One of those differences is that they're able to "spam" more basic buildings than a regular empire can, but can only upgrade one of them per planet past a certain tier.
 
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