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Paradox: Here is the patch log for the new patch

48,891 lines follow.

First post out of the gate: Have you fixed…?
 
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MS Store will follow shortly.
For the past WEEK since the update I haven't been able to play Stellaris w/ friends since the MS Store update often takes 24h+ to go through, either you start releasing steam updates at the same time as the MS Store update, or just let it sit like this for a week and change it all at the same time then instead of 6 updates in less than a week!
 
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just let it sit like this for a week and change it all at the same time then instead of 6 updates in less than a week!
Microsoft's approvals process being slow does not justify delaying delivery of hotfixes to Steam users.
 
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Are there any Plans to remove certain Pop requirements for wilderness? Like the Pop requirement for constructing the grand Archive?

A pop requirement doesn't make sense for what is essentially a single entity but if there still needs to be some kind of limit it should be based on "all pops" as again regardless of planet they're one entity
 
Microsoft's approvals process being slow does not justify delaying delivery of hotfixes to Steam users.
So MS store has to wait, but Steam cant? Paradox should first and foremost ensure a smooth launch without THIS MANY bugs and issues. IF steams shouldn't have to wait they should at least prioritize a roll back to avoid dividing the player base.
 
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So MS store has to wait, but Steam cant?
MS store has to wait because MS are slow.

Steam users shouldn't be penalized for that.

And sure, Paradox should have produced a better release. We don't live in that timeline, though, so I'm basing my position for what should happen now on the one we live in.

I would welcome Paradox making some of the interstitial patches available as betas for now to accommodate cross-store multiplayer.
 
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we hope it will give you all a stable weekend of continued exploration of 4.0 and BioGenesis.
Excuse me, but about what "stable/stability" can be talk if in multiplayer games we still have numerous OOS (most common is RANDOM_COUNTER on any event which has random results or COUNTRY_RESOURCES) bugs (resources every ingame month, random_counter sometimes every realtime minute - on any researched tech, leader new trait selection and etc) and thus can't play with friends...
 
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I've had no less than three attempted games get bricked because my homeworld stops exporting pops ten years in and determines there is "no acceptable auto-migration location," and upon trying to force resettle, the pops disappear into the aether. Never arriving at the destination world and being removed from the homeworld.


Shame on me for trying multiple games at this point but it's genuinely getting to me.

EDIT: Four.
 
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Just wanted to say thanks. Everyday updates are really welcome and to be honest, show a lot of effort and dedication. I'm sure many players, myself included, appreciate it, even if the first reactions from the community were more negative. You're doing a great job !
 
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Clearly a Steam bias here, why shouldn't the 2 platforms have the same prioritization?
You choosing the platform with slow deployments doesn't sound like a good reason for me to get hotfixes later than I otherwise could. (Particularly when the platform with fast deployments also provides functionality that Paradox can use to make interstitial versions remain available.)

In any event, MP isn't stable yet and won't be until next week regardless of the version skew problems.
 
Nobody is perfect and things go wrong sometimes. How people deal with those mistakes is important. In this case, thank you for daily patches, it shows they're really into fixing this, and I appreciate this.
 
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Any plans to change the planetary UI a bit still? Quite a few people agree is not readable enough, the icons are kinda super small. ? Also the pop thumbnails, can it be possibly be changed to show female and males of the particular empire you have if that is what you selected instead of showing all female thumbnails of the pops?