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I feel that fixing things as well and as quickly as we can is the right thing to do.

Not to be annoying, but the right thing to do would have been to not release it like this to begin with.

Regardless, I'm still very excited for the 4.0 changes to the game, great concept!
 
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Are you... saying that gestalts are too weak because they're only allowed to use Solar Panels that generate 6 energy each, instead of trade modules that make 2 trade each (and burn 1 energy on upkeep)?
True, that was awful. Thankfully, they got improved at some point, and trade hubs now generate 8 trade each:
1747240963782.png


By the way, now that gestalts use trade too, it sounds like it's the best time to allow solar panels and trade hubs for everyone.
 
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True, that was awful. Thankfully, they got improved at some point, and trade hubs now generate 8 trade each:
View attachment 1298858

By the way, now that gestalts use trade too, it sounds like it's the best time to allow solar panels and trade hubs for everyone.
Woops. I got so used to these being useless that I never even thought to check how they got changed in 4.0.
 
Any fix for virtual ascension making enormous numbers of civilians? I tried playing and ended up with 70k civilians on my home habitat by year 2280, eating all my energy and lagging the game so much I couldn't continue playing. Same thing happened on other habitats but with less pops. I had 180k total pops across 5 habitats, almost all civilians for whatever reason.
 
Youre not a shareholder, they dont even have to do the dev diaries. All the communication you get on here is a courtesy, not a requirement. Besides, since the latest dev post, you got a answer.
Dev dairies are primarily a marketing tool why do you think they do them, I'm sure dev's like showing their work and communicating with fans but there is also certainly a business sense behind it.
You are correct that I am not legally owed any explanation (Neither would a shareholder btw), but I am probably legally owed a solution within a reasonable timeframe as a good I purchased is defective within the timeframe where I should reasonable be able to expect it to keep functioning.
But regardless of the legality of anything, the way things have been going with PDX recently does not really inspire any confidence in me as a consumer that doing business with them in the future is a good idea, and the less open communications from PDX are the less slack I am willing to cut them when they mess up, it is a give and take.

And while I can pick out some form of answers to my initial questions from the recent response, its not exactly a very clear or open retrospective look on how this could have happened, But I hope we might get some form of retrospective dev dairy somewhere in the future that does that.
 
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Dev dairies are primarily a marketing tool why do you think they do them, I'm sure dev's like showing their work and communicating with fans but there is also certainly a business sense behind it.
You are correct that I am not legally owed any explanation (Neither would a shareholder btw), but I am probably legally owed a solution within a reasonable timeframe as a good I purchased is defective within the timeframe where I should reasonable be able to expect it to keep functioning.
But regardless of the legality of anything, the way things have been going with PDX recently does not really inspire any confidence in me as a consumer that doing business with them in the future is a good idea, and the less open communications from PDX are the less slack I am willing to cut them when they mess up, it is a give and take.

And while I can pick out some form of answers to my initial questions from the recent response, its not exactly a very clear or open retrospective look on how this could have happened, But I hope we might get some form of retrospective dev dairy somewhere in the future that does that.

BIg change added same time as major DLC took longer to implement than expected.
That is exactly what happened.
 
Dev dairies are primarily a marketing tool why do you think they do them, I'm sure dev's like showing their work and communicating with fans but there is also certainly a business sense behind it.
You are correct that I am not legally owed any explanation (Neither would a shareholder btw), but I am probably legally owed a solution within a reasonable timeframe as a good I purchased is defective within the timeframe where I should reasonable be able to expect it to keep functioning.
But regardless of the legality of anything, the way things have been going with PDX recently does not really inspire any confidence in me as a consumer that doing business with them in the future is a good idea, and the less open communications from PDX are the less slack I am willing to cut them when they mess up, it is a give and take.

And while I can pick out some form of answers to my initial questions from the recent response, its not exactly a very clear or open retrospective look on how this could have happened, But I hope we might get some form of retrospective dev dairy somewhere in the future that does that.
You bought something digital. Its not defective. Theyre working on fixing it. In fact, they have been fast about it, faster than other devs might have been. And no, you are not "legally owed a solution...". You end up with what you paid for. Maybe you and some others on here who talk about scams, legal matters and suing should read the EULA.

Im not satisfied with the new planet UI and function but i wait and see how things turn out. Im sure a mod could eventually get me back to the pre-4.0 layout, so im not worried. And im also quite satisfied with Paradox games, with the exception of some of their games coming with excessive DLC/expansions at steep prices on release, but i can live with that. You see, im not here to praise Paradox but the Stellaris devs are doing their best to get the game back to a properly playable state.
 
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BIg change added same time as major DLC took longer to implement than expected.
That is exactly what happened.
At some point they knew that, had the option to delay it, and chose not to.

Steam's rules are a red herring, they require sticking to the listed quarters in season passes. The quarter this is listed for wasn't up until the end of June.

I think we can make some pretty safe assumptions here, there WAS a point at which they chose to continue despite knowing it wouldn't be ready. When is a separate question that doesn't change my response. A point where I would guess they knew is when almost everyone playing the beta started screaming from the rooftops that they wouldn't be ready by 5/5 literally the day they announced that release date. They realistically should have earlier, but I'm willing to believe that they were overly optimistic.

They're not legally required to tell us, but we aren't legally required to buy any of their future products. Their choice to communicate better than having an open beta, ignoring the feedback, telling us it was a great DLC and patch, and then going live with a flaming septic tank of a patch (or to not communicate better at all) would certainly influence my choice.

Thus far, they're communicating better but not well. Primarily, we don't know what they intend to change to stop this from happening again beyond vague promises (vague promises we had as recently as after the previous DLC, and which obviously didn't come to anything) and a statement of attempting to fix this before their summer break. That first part is, again, worthless without more detail - mainly because we already had exactly that once and they got worse instead of improving - and the second part is tentatively good but critically lacks any mention of when said summer break might be, which would influence, quite frankly, how much it should be trusted. It also lacks clear descriptors of whether they mean fixing the bugs, or the bugs and the design flaws by the summer break. If the former, when will the design flaws be addressed? No idea.
 
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You bought something digital. Its not defective. Theyre working on fixing it. In fact, they have been fast about it, faster than other devs might have been. And no, you are not "legally owed a solution...". You end up with what you paid for. Maybe you and some others on here who talk about scams, legal matters and suing should read the EULA.

Im not satisfied with the new planet UI and function but i wait and see how things turn out. Im sure a mod could eventually get me back to the pre-4.0 layout, so im not worried. And im also quite satisfied with Paradox games, with the exception of some of their games coming with excessive DLC/expansions at steep prices on release, but i can live with that. You see, im not here to praise Paradox but the Stellaris devs are doing their best to get the game back to a properly playable state.
Whether bought video games are a good or a licence to access has not been settled as far as I am aware.
It is defective, because the advertised (Literally on the steam page) feature/game mode "Multiplayer" does not work. If that is not defective I don't know what is....
That means what was paid for is a DLC/Game with multiplayer, which does not work, so you did most certainly not get what you paid for.
Law supersedes EULA's, and most EULA's are filled with unenforceable clauses that bank on no one being able/willing to fight it.
Giving how wrong you are on all these things I think it might be you that needs to educate themselves a bit on how things work from a legal perspective.

Regardless I am not the one who started bringing up legal matters because noone is gonna sue anyone or anything like that, all I said is that this situation makes me feel kinda scammed which is simply voicing an emotion, not a threat of legal action.
You are the one that brought up "All the communication you get on here is a courtesy, not a requirement" and thereby bringing the conversation into the legal realm of "What are you actually owed as a consumer".


Overal I actually really like how Stellaris has developed over its lifetime, and I generally think the Stellaris team has one of the better communication styles of all the PDX teams. Bugs and issues happen, games are hard, but completely bricking one of your main gamemodes/styles for what looks to be probably more than 2 weeks is such a colossal failure combined with the fact we still have no statement on how this could be allowed to happen, or even a statement on when such an explanation can be expected that I am not inclined to cut them much slack.
 
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Any fix for virtual ascension making enormous numbers of civilians? I tried playing and ended up with 70k civilians on my home habitat by year 2280, eating all my energy and lagging the game so much I couldn't continue playing. Same thing happened on other habitats but with less pops. I had 180k total pops across 5 habitats, almost all civilians for whatever reason.

You get civilians? After I went Virtual, all my civilians disappeared and never came back.
 
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@Eladrin Can you please look at EvoPred/Hive/Genesis Guides??? All you need to do is start a game on 4.0.x without changing the default species rights to slaves instead (starting behavior is undesirables) before you unpause and all your pre-sapients on your home world get dissolved while you still have your Blocker and can no longer remove it through uplifting. The Pre-sapient Policy (Protected) should prevent these pops from being purged but it doesn't.

Relating to Pre-Sapients & BioGenesis, some of the traditions indicate that you can add and remove the hivemind trait, but I am unable to do that for uplifted species. Is that a bug or WAD? Would it be possible to choose when uplifting them whether to make them a Hivemind or a Livestock?

Finally, I really like the new species template integration, it is soooooooooo much better than constantly having to run "apply template" projects. Doing it once to create the template and then allowing you to make it a default that you integrate to makes so much more sense and its a big QoL improvement.
 
I mentioned this elsewhere on the forum but I figured I'd post it here too.

Pop growth for multi-species empires, especially with Xeno-Compatability active, is completely out of control.

I started a Broken Shackles game with the preset empire and default Pre-FTL settings, and still started the game with over 10 pop growth on my capital. This got close to 20 as I finished genetic asention (without any clone vats built). When I got Xeno-Compatability it instantly shot up to an absurd 50+.

Now I'm not the most experienced player with Broken Shackles, but 10 feels high when half your pops aren't even suited to your homeworld, and I'm pretty sure 50 is more than 20% higher than 20.
 
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The random count desync seems to be related (or at least one trigger) to Space Fauna designer.

Everyone the other guy I am playing MP with goes into the designer for space fauna it happens. Like literally the second he presses it.
 
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Necrophages and machines that have a small number of biological pops that are supposed to grow (RS, DA) didn't survive the transition well. I don't think this was intentional, just an unfortunate side effect of the change to make all pops grow simultaneously, but only from their own pops (in terms of logistic growth).


It gets you to the higher levels of logistic growth faster, on colonies. The bottom part of the logistic curve is much steeper for incubators, in exchange for very large worlds getting slightly reduced.

2500 pops with lots of housing gets you the 5.0 logistic growth, though, which should still give you +12% growth from Incubators (better than Rapid Breeders).

Pretty sure it's still quite good (assuming it's not bugged: this is all just assuming it was correctly 100::1 ported, rather than based on in game testing).


The 4.0 vibe is "building slots should be for unique buildings that buff the entire planet, and the generic "+X jobs" buildings should only be a last resort. Building slots are more full, but the things that previously went in building slots (like labs, and admin buildings) now come from districts directly, so you don't need those building slots in the first place.
I would like to see the Civic buildings changed to "Empire Limit 1: This building can only be built on your Capital World." A little like the Vault of Knowledge.

And then a tech to grant all Tier 2 Capital Buildings half the jobs and associated benefits, with full jobs/benefits at Tier 4. Or maybe just fold it into the 'Job Efficacy' techs.

After all, GRF already modify the jobs of Gene Clinics or Spawning Pools, why not replace them and retain the bonuses and jobs of the previous one?

OR add a Growth Building slot to the Capital, so we can pick a building lick a Cloning Vat to be in all capitals across our empire.


Although I don't know what to do with the Chamber of Elevation. I hear that Necrophage pop growth is borked atm, and I already have issues running out of slaves. (WHY can't we guarantee Thrall World/District Specializations?!)
 
When can we expect fixes for machine world district specializations? As of 4.0.9, they still don't have proper tooltips, no indicator as to what they are specialized in (unless you click on them which is no bueno) and don't provide any housing.

EDIT: I see they (the tooltips) now show approx. job production! Yay! :D
I personally would also like if the weirdness with machine worlds and the ascension perk for that is looked into. The ascension perk claims it doubles the jobs and housing, but only seems to double (some of?) the jobs in the main district, and leaves the housing untouched. (noticable if you start with resource consolidation, where some jobs already start doubled, but not the housing)
The districts below that don't give any housing whatsoever unless you have technology and traditions that increase those, making them strictly worse than ordinary resource districts on other planets. If you have a specialization that lowers housing, you can actually decrease your total housing if you build a district.

And lastly, not a huge problem, but originally a blocker got introduced to machine worlds, because of the increased pop growth with machine worlds (extra replicator), and to nerf it a little bit with that. At the beginning of the new patch there was some leftover text that has gotten removed, but the extra replicator job(s) are also gone. Now it may be intended for those to be gone, considering it is removed from the tooltip, instead of adding the jobs, but now you have a weird single leftover blocker with a higher than normal cost. Why is that still there?
 
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You bought something digital. Its not defective. Theyre working on fixing it.
hmm, why would they need to fix it if it is working properly?

if they are fixing it, then it is not working properly, that means it is broken, defective.
this means we were sold a defective product, probably with very good knowledge it is not working properly...or in best case scenario, with very strong assumption it is not working properly..


funnily, some of us do live in EU and have bought this game/dlc in EU, so this transaction falls under EU laws...
a few inserts from some of the EU laws for you:


A warranty is the statutory liability for defects incumbent on the party transferring or handing over goods or services (the seller, contractor, service provider, etc.).

"in the case of defective goods (the term “goods” here covers all physical movable property such as household appliances, books and clothes, goods with digital elements) and digital services, consumers can also assert warranty"
"The term “digital services” is an umbrella term that covers digital content and digital services. Digital content is understood to mean data that is generated and provided in digital form, such as software, apps, e-books, downloadable music files and video clips."

"A defect is deemed to exist if the goods do not have the quality or properties agreed between the seller and the buyer but also if the goods cannot be used as normal or does not exhibit the properties or degree of usability that products of the same kind usually possess and that consumers can reasonably expect. The properties and qualities of digital services must be guaranteed to exactly the same extent as for goods. For these and for all other contractual services, a defect shall be deemed to exist if properties of the service that were contractually agreed or are usually to be expected are absent."


in the end, having deadlines and/or shareholders does not excuse someone from keeping up on their part of the contract that is made by selling their not properly working (defective) product...

edit:
don't get me wrong, i do appreciate that they are working hard and trying to fix it quite fast, but i can't forget that it was allowed to be released in such disastrous condition
 
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It was either this or release during the summer and then be unavailable for weeks, leading to a long stretch of time where they're unable to fix anything. Especially for a major release that completely changes core gameplay mechanics. They mentioned this, multiple times already.

Yes and I thoroughly reject that excuse. The project should've been held till September...and pushed everything back the six weeks-four months they knew they'd need. TBH 4.0 should've been the only major patch/DLC/project this year if they were going to spend the year fixing stuff they broke (again) and balancing, and teaching players how to play their game (again).
 
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