Does this include Pirates and/or ComStar?
And can I ally with multiple factions or do I need to restart/reload if I want to see all of them?
Pirates do not have a special alliance flashpoint.
Does this include Pirates and/or ComStar?
And can I ally with multiple factions or do I need to restart/reload if I want to see all of them?
You are thinking in the Mandrissa Anita Cho and Colonel David Renard too?![]()
Hopefully it means all the available factions... 5 great houses, Magistracy, Concordat, Restoration, pirates, Comstar (almost typed Comcast)...
For the record, each faction has ONE punishingly difficult (and long) flashpoint that unlocks when you become allied. We edited the dev diary to reflect this.
So, that would be all the factions but the Federated Suns, right?
Yet. I want to create one! But if we do, it will be in the future.Pirates do not have a special alliance flashpoint.
Every faction has way more enemies than allies. Allying with a faction makes it really hard to get missions from your faction's enemies, and you won't get paid very well or build up any rep with them. So it's going to restrict your available jobs pretty dramatically.The benefits of declaring for a faction are well highlighted (though I'm disappointed that the Periphery is being left out), but what's the point in remaining neutral? I don't really see an upside.
Thanks for the clarification.Every faction has way more enemies than allies. Allying with a faction makes it really hard to get missions from your faction's enemies, and you won't get paid very well or build up any rep with them. So it's going to restrict your available jobs pretty dramatically.
The Periphery is being left out *for now*. I hope to get a chance to come back to this in future updates. No promises, but it's on my list of Things I Hope To Get To.
Cool!
Now, a (hiss) modding opportunity arises to create Events and Flashpoints that potentially allow one to ally with other mercenary troupes... I wonder if G. Carlyle is interested in hiring subcontractors?
Anyhow,
View attachment 412579
... When you reach the pinnacle of reputation with a faction, they’ll make you an offer: formally ally with them, become an employee of their House, and agree to make their enemies your enemies.
As an ally, the contract system no longer offers you missions that target your allied House, and your reputation with them can never fall below zero. They also give you access to special quartermaster shops that contain high-end equipment and rare ‘Mech parts. At the same time, you’ll formally become Enemies with the factions that hate your new allies, and your reputation with them will be reduced to zero -- and it can never rise above zero.
What’s more, if you own the Flashpoint DLC, allying with a faction will unlock access to some of the hardest content in the game. We’ve created one punishingly difficult Flashpoint for each faction with tremendous rewards at the end, touching on major events and conflicts of the setting’s timeline. You’ll be working directly with your faction’s representative, taking on sensitive, top-secret missions to advance their interests in the region ...
I think the first you accept invalidate the others.