What about adding a commandline switch so a user may enable the error logging if he wants/needs it ?
- 1
I just checked and the current limits on provinces seem to be as follows:can you remove the hardcoded limitation of number of provinces in the game, please (or make it much more)
10000 provinces in total (currently used: less than 3000)
3000 naval provinces (currently used: less than 1200)
... Too many wishes, too little time, is what I think.
As for "AoD 2.0" - it might end up in a similar vein to HoI4: notably different to the original, and mayhap shunned for that.
And how could it be different: Remakes... suck.
Zsar1 hardcoded files.
bug fixing in general
Pang Bingxun ai-files for research
and yes I have few files to.
please look at:
https://forum.paradoxplaza.com/foru...proach-on-how-ai-chooses-its-research.954883/
is that implemented in AoD now or not?
No. Constructing buildings does not depend on the infra in the province. However, Infra may influence how fast repairing buildings will happen.
Higher Infra already increases the industrial output of a province. Also decreasing the time required to construct a building might be overpowered.
b) then we need that a minister can speed up the construction of infrastructure
speed-combat-bonus: add combat bonus for faster units in air combats
a) the infrastructure expansion in a state also depends on the government / minister, can you agree with me? or no?
b) in the desert or in the forest with high infrastructure all buildings can be built more quickly than on a flat, where is little infrastructure exists, can you agree with me? or no?