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It seems that Mods\E3map\db\misc.txt has been corrupted.
Can you replace it with the original one?

I did replace with correct from DH, edited map section like e3map has, but the same.
Also I didn't find any "," inside misc.txt that is not within comment. All numbers are with "X.X" or "X" format.
Also I didn't use your program to edit something yet.

I'm afraid that Misc data has been edited with Version 0.30 and saved with the wrong radix point ','.
-----
HoI2Editor.log
[Misc] Load: misc.txt
:
[Misc] Invalid token: 0,35
:
[Misc] Parse failed: map section

I found only 2 strings with 0.35:
Code:
..
        0.15 #0.15 #0.15 # 0.2 # 0.35
..
        0.4 # 0.35
..

I have russian language setup at windows 7, can that be a reason?
 
I set the Windows' language Russian, but the problem doesn't occurs.

Would you also give me the following files?
db\misc.txt
db\province.csv
Mods\E3map\db\misc.txt
Mods\E3map\db\province.csv

All things I know from your log are the followings:
- Failed to load misc.txt. The first economy section was not found but number '0' was found.
- Loaded db\province.csv but Mods\E3map\db\province.csv.
 
I set the Windows' language Russian, but the problem doesn't occurs.

Would you also give me the following files?
db\misc.txt
db\province.csv
Mods\E3map\db\misc.txt
Mods\E3map\db\province.csv

All things I know from your log are the followings:
- Failed to load misc.txt. The first economy section was not found but number '0' was found.
- Loaded db\province.csv but Mods\E3map\db\province.csv.

View attachment db.7z
 
Files might be loaded as not DH but HoI2.
The editor tried to read from the folder Darkest Hour\E3map (not Darkest Hour\Mods\E3map).
I think that there is Darkest Hour\HoI2.exe.
I will change the priority of game type from [HoI2 > AoD > DH] to [DH > HoI2 > AoD].
 
Found another bug:

As a example; If you wrote in the tech-tree-Editor as an effect "industrial_modifier" and at the "which" column 3 you get an error. of course, 'cause the industral_mod command has no which-term. But if you has already save the files, reload and delet the 3 in the which colum and write it at the right place (under value) you get an error too. If you look in the Techtree-txt you see:

command = { type = industrial_modifier which = value = 3 }

If you delete the 3 the Editor do this - but the Editor don't delet the "which =".

Sorry, had not much time to correct this post, if my english is very bad, sorry, but hope you understand what I mean.
 
Found another bug:

As a example; If you wrote in the tech-tree-Editor as an effect "industrial_modifier" and at the "which" column 3 you get an error. of course, 'cause the industral_mod command has no which-term. But if you has already save the files, reload and delet the 3 in the which colum and write it at the right place (under value) you get an error too. If you look in the Techtree-txt you see:

command = { type = industrial_modifier which = value = 3 }

If you delete the 3 the Editor do this - but the Editor don't delet the "which =".

Sorry, had not much time to correct this post, if my english is very bad, sorry, but hope you understand what I mean.

It is a bug.
If a tech effect parameter is blanked, it remains and saved as null string.
It will be fixed in the next release.
 
Little suggestion to avoid confusion.
Change the following names:
Defensiveness - > Defensive Vulnerability
Toughness - > Offensive Vulnerability
Sea Defence - > Naval Vulnerability
Surface Defence - > Ground Vulnerability
Air Defense - > Air Vulnerability

I found that they are changed since DH1.03.
It is hard to use in-game notification because its space is too small.
But I will consider using special words only DH1.03 or later.
 
I found that they are changed since DH1.03.
It is hard to use in-game notification because its space is too small.
But I will consider using special words only DH1.03 or later.

This actually is controlled by a misc.txt setting (introduced by DH 1.03 indeed, but still it is just an option and for example it is not used in DH Light/core):

# Combat mode. Note: This setting controls only full names, short names and descriptions of some unit stats.
# 0 - Use old (DH 1.02 and older) mode: Defensiveness, Toughness, Air Defence, Surface Defence, Sea Defence
# 1 - Use new (DH 1.03) mode: Defensive Vulnerability, Offensive Vulnerability, Air Vulnerabilty, Ground Vulnerabilty, Naval Vulnerabilty
1 #0
 
Ver 0.38 has been released.
Download: Here

- Added a function for batch editing of leaders, ministers, and teams.
- Corrected unit model item names changed from DH1.03.
- When a new tech item is created, 5 tech components are created together.
- Fixed a bug that a tech effect parameter cannot be deleted though its field is blanked.

* Batch editing
Use Batch button on the bottom of the leader/minister/team editor window.

* Unit model item names
If misc.txt: Combat mode is 1
Defensive Vuln. / Offsensive Vuln. / Naval Vuln. / Air Vuln. / Ground Vuln.
If misc.txt: Combat mode is 0
Defensiveness / Toughness / Sea Defense / Surf. Defense / Air Defense