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leastfire

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Feb 27, 2023
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I more or less remember that it should impact tactics choice, are there any other things? recently I was testing in game and my divisions had 7 reconaissance against opponents 1.2, but I didn't actually saw tactics being countered
 
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A while back I did exactly that, as detailed in this thread. I wanted to come back and test how tactics change one-by-one based on initiative, but didnt get round to it. Long story short, the tactics mechanic is not fleshed-out enough for initiative to matter that much.
 
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It does allow you to choose 'last' and increase your chance of countering the opponents tactics. But the tactic selection isn't very smart in the first place, and tactics swapping every eight hours means any advantage you gain can be quickly reversed. Overall, it makes the actual impact of recon very low.

Having said that, the movement bonuses it confers can be nice for your attack divisions, and depending on division design that 10% artillery soft attack could be nice.
 
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It does allow you to choose 'last' and increase your chance of countering the opponents tactics. But the tactic selection isn't very smart in the first place, and tactics swapping every eight hours means any advantage you gain can be quickly reversed. Overall, it makes the actual impact of recon very low.

Having said that, the movement bonuses it confers can be nice for your attack divisions, and depending on division design that 10% artillery soft attack could be nice.
The preferred tactic system will also interfere with the tactic weights, and most of the time the tactic you've set to preferred isn't a tactic that counters your opponent.

Recon making you trigger a counter tactic could in some situations be worse than just picking your preferred tactic if you're trying to specifically roll something like breakthrough or guerilla tactics.

Also, the best tactics are often ones without counters entirely or with counters that aren't readily accessible. Breakthrough is only countered by backhand blow, which is only in mobile warfare and deep battle. The doctrine unique tactics like well planned attack don't have counters at all.
 
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