I hope the game runs fast.
Unless you're planning to play it on an 8+ year old computer, it should.
I hope the game runs fast.
I hope the game runs fast.
No problem with six years old computers.Unless you're planning to play it on an 8+ year old computer, it should.
Wait for dev diaries and corresponding details.
I wonder if anyone would be interested in trying to get Kasperus' MWATK beta map running with FTG?
Cool map, would be awesome for a 1066 - 1453/92 time frame.![]()
I hope that all map makers plan on doing the same thing with their works. Especially AU and MyMap (the latter, sadly, having really small chances for this, with Agung Pasha's departureYou realise that map has already been released as a part my mod? I plan on converting Medieval World onto FTG if/when possible.
when (not if)You realise that map has already been released as a part my mod? I plan on converting Medieval World onto FTG if/when possible.
This is one of the goals, and not only for a "simple" conversion.I hope that all map makers plan on doing the same thing with their works. Especially AU and MyMap (the latter, sadly, having really small chances for this, with Agung Pasha's departure).
1. Most probably lots of new commands, don't know yet about the event structures - will have to wait until a dev diary to get that cleared.1 The structures of the events are the same of Eu2 and are there the only new commands or not?
2. How many religions and goods could I set in FTG?
3. The implementation of the cultures are like Eu2 or Eu3?
4. When could I have a event guide of event and in general modding of FTG?
I hope that all map makers plan on doing the same thing with their works. Especially AU and MyMap (the latter, sadly, having really small chances for this, with Agung Pasha's departure).
BTW, what happened that mandead is banned?
See above post for explanation about new AGCEEP map and why it won't be included for obvious reason. I understand your idea about PTI but such feature can't be implemented without reworking the structure of the map and it was not affordable in a first version. Map is the hardest nut to crack in the source code and require specific skills. Nothing is impossible but this was not the right time for it and we had so many things to implement before...
Not sure I can answer to this question. Paradox should tell, including possible pre-order campaign.
In dev diariesany chance you might give us a peak Yoda as to what modifications for the map itself you have? (naturally i dont mean geographic ones)