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Hi

This is my first post on this board so I would just like to say thanks to the people involved in creating a good simulation of WWI.
I enjoy the difference from vanilla HOI and Core.
The game has crashed on me quite a few times (playing Italy) for no apparent reason but apart from that its great.

Cheers
 
Baltasar said:
I don't remember anything regarding helping the frensh in the first place.

The 1912 Naval agreement obliged the British to protect France's northern coast from attack and likewise obliged the French to protect Britain's interests in the Mediterranean.




Happy St George's Day, by the way. I've momentarily disgarded the Union Flag.
 
A few suggestions, some probably can't be applied, but I'll hand them out after all.

First the disclaimer. TGW is a great mod, I re-installed HOI for the first time in months only to play this mod and I haven't been too disapointed (I tend to be very critical, so not too disapointed means bloody amazing good).

1) Pre-dreadnaught battleships are too strong compared to dreadnaughts. As a general rule of thumb I'd say a pre-dreadnaught should at best have 1/3rd the fire power of a dreadnaught (also weak armour, though that's harder to estimate as quality greatly varied from ship to ship). The only good factor for pre-dreadnaughts should be shore bombardment where they excelled even sometimes surpassed dreadnaughts. (Seing how few pre-dreadnaughts are included in the game you might have combined 2 or 3 into a single unit, while that would explain their current values, it still creates an inbalance).

2) All ships start the game unimproved. You could change that at start (I think just adding the line above original specs. would work.

3) Give at least the Germans and British different ship classes (you can create at least 30 models for each type, probably up to 99). The German and British dreadnaughts greatly differed (that way you could also do away with the firepower vs. armour tech which requires updates for older ships). In general, German ships were slower, had much shorter ranges, needed larger crews but in turn had better armour and somewhat better guns (at least the 12"). Giving a third type for each dreadnaught generation would also allow for the relatively cheap US ships (as they placed all turrets on the centerline, requiring one tower less then the Brits and 2 towers lessthen the Germans for the same fire power). If you don't know how to give country specific techs, I have an idea how it could be done, alternatively you could simply give three techs per generation, research of one excluding the others.

4) In naval war particularly the efficiency for number of ships beyond command capacity is too drastic. The only way to deal serious damage seems to be to fight with relatively small squadrons (6-12 units). While there were indeed communication errors during many WWI naval battles, I don't think they were that bad. (This might be a problem created by the HOi patches and not TGW, I haven't played HOi proper for ages so don't know the effects the patches had on that aspect of teh game).

5) The Baltic sea seems to be accesible for the Entente from the North Sea. I know HOI can block access there though I'm not sure what causes it (dardanelles correctly closes, though only when Turkey is belligerent (that's obviously a problem with HOI as the Dardanelles should also close for any belligerent nations except the controller of teh straits or his allies). And yes, the Entente could have tried to force the Baltic the same way they tried (and coudl have suceeded) with the Dardanelles. But as long as HOI cannot portray minefields simply closing such straits seems the best thing to do.

6) Naval casualties are simply too low. While it's true that the ai is too agressive and probably cannot be downtweaked, the current low losses don't work as a fix. When drednaughts or battlecruisers meet the actions should be bloody, rarelly ending without the loss of at least one ship. Naval battles shoudl also happen faster, not draw out for weeks as they can at times. That could be achieved by tweaking the ship's combat values (you can use values up to 99 it seems, which would also allow more differentiation for destroyer, cruiser and battleship upgrades). At the same time organisation values might have to be downtweaked to make fleets run away sooner. Once those factors ballance I expect you will see most naval combat between equal forces end with great losses with no more then a week of combat.

7) Now to the land side of warfare:) Here I would also recommend creating additional types of divisions. In 1914 Germany for instance at least had two types of front line divisions (regular and reserve) with sufficiently varrying capacities to warrant different models (allowing for reserve divisions to upgrade to regular etc., with a third type becoming avilable shortly after august 1914 and 4th, 5th and 6th (two of which you already have, trench and storm)). By having multiple models of each type, you can simulate the historic tendency to up- or down-grade divisions (from reserve to regular, back to the intermittent model created in 1914, then to triangular and finally to either trench or storm). Most countries' armies underwent similar evolutions. This could also involve national tech lines (I haven't tested this concept but it should work, each country starting with a unique tech which is used as a pre-requisite for future techs). In general, I'd use your current guards unit type only in some rare occurances (Canadian divisions which were oversize compared to other Commonwealth units and did not triangularise until after the war etc.).

8) Rework the orders of battle according to the concept above. For the British Empire for instance the Territorial Divisions (1st and 2nd as well as 1st and 2nd Yeomanry) should be available at start, only of a weaker model to upgrade, possibly not at full strength. The Indian army should also start as weak double divisions (reflecting that each divisions that eventually deployed overseas created a duplicate garrison unit). After the formation of the 7th, 8th, 27th, 28th, 29th, Guards (which should start the game weak at London), 2nd Cavalry (weak with 1st) and 3rd Cavalry (dito London) hardly any regular units remained outside the division system. So any other British units outside Britain or India should be militia or light. Using regimental names for overseas contingents definitelly doesn't work (as British style regiments have administrative functions mostly). While I concentrate on the British Empire here this largely applies to other countries as well (an august 1914 scenario would indeed make much sense as the German army could start concentrated on the western border and not in it's peace time garrisons).

9) As usual I've forgotten the remainder of my suggestions. I'll probably post them later.

Few of the above are absolutely necessary (except for pre-dreadnaughts which are too powerful right now) for a good Great War mod of HOI. But many would give additional flavour. One problem I expect would be the ai which is pretty hampered by the original design concepts (I'm not sure how it would handle upgrading land units, particularly if two new models become available at the same time (trench and storm)). But for multi player this would definitelly allow for greater realism at relatively low cost.

Marc aka Caran...

P.S.: I will try to follow the mod's threads from now on. Though I can't guarantee it as I am already following multiple other game's threads daily and the national and european elections campaigns have started here (and I am running for parliament (with minimal personal chances but still requiring my participation)). If I can find the time I will also gladly help with TGW mod's future updates (I have plans for my own WWI and WWII mods for HOI, but probably won't get the time, the main difference between my project and your's is the concept of technological advances).
 
Allenby said:
The 1912 Naval agreement obliged the British to protect France's northern coast from attack and likewise obliged the French to protect Britain's interests in the Mediterranean.




Happy St George's Day, by the way. I've momentarily disgarded the Union Flag.

But that would not have led Britain to join the Great War, particularly alongside Russia. It seems Belgium was the necessary pretext (to persuade the British people). Maybe the 1912 treaty could be included with a low probability (not sure HOi uses percentage chances to trigger events like Victoria does for instance, else just make the refusal to join France the first chocie to let the ai go for it most times) for britain to join right away (with no reduction of popular unrest (forgot the HOI term). If Britain refuses to join at that time, it would be asked again a few day later if Belgium is attacked, at which point participation would be almost certain.

Marc aka Caran...
 
Caranorn said:
But that would not have led Britain to join the Great War, particularly alongside Russia. It seems Belgium was the necessary pretext (to persuade the British people).

As I have stated several times before (and in many places), the emphasis on Belgium was to unite Asquith's cabinet. Otherwise a split would have occurred, a coalition with the pro-war Conservatives would have been made, and Britain would have gone to war regardless - and with the same patriotic emotion that was displayed even with Belgium as the pretext. :)
 
Hello,

I am sorry to butt in, but I just want to add my 2 cents in here.

I just downloaded this mod a few days ago and played to campaigns. And I have to say, it was a blast. First game I played was as Austria-Hungary. I walked all over Serbia and Russia. Got the Russia defeated event in december 1915 (thank god).

At the same time, Italy joined the allies and marched into Austria, comming close to Viena. But that was my fault, as I had no troops there at all. All of them were in Russia/Asia proper.

So I move my troops as fast as I can back to Austria, strategic movement and regular forced marches. I only had 6 slots available for strategic movement. So I use that to ship all of my gaurds infantry back home.

I get them there in time to stop the Italians from marching on Vieanna and Yugoslavia. Once all my troops arrive, I quckly turn the tide and push them all the way to Rome. By late 1916, Italy gives up and I march on France through Italy. France has only 2 divisions to oppose my entire army of some 46 divisions. Within that I field 8 gaurds divisions with artillery brigades.

France is a cake walk, I reach the Atlantic coast in less than 2 months. To attempt to stop me France moves down lot of divisions, this allows the Germans to mount a new offensive into the heart of France.

Basicly, Germany and France were at a stalemate the whole time. Once I invaded France in the South, I took pressure of the Northern French border, allowing the Germans to attack.

By mid 1917, France gives up. The only country apposing the Central Powers is Britian.

Also, during this time the Ottoman Empire expanded it's borders into Egypt and India. I have to say, a VERY imppresive game/mod.

Also, the German gave me expeditionary forces when I needed them the most. It's like they were watching my front too. And when they noticed I needed some help, they sent it. This happend on the eastern front.

For example, I secured Sevastapol and marched on Rostov. I massed my forces in Rostov to push into the Caucasus. I had about 2 or 3 divisions MAX gaurding the flanks. Which were from Vitibesk all the way down the Rostov.

At one point the Russian ammased some 25 divsions against my 3 in Kiev. They attacked, my divisions were holding, but didnt have a chance to hold. All of a sudden the German give me 4 divisions as expeditionary force. They are not too far off, and I get them there just in time. Thanks to those 4 divisions arriving just in time, I managed to hold the line, though barely.

As a result of this attack, the Russian were mauled badly. I mean they went about against 2 gaurds infantry with artillery brigades, one vanilla, and 4 german divisions, 1 of which had artillery as well. Also, they attacked in February, with mud and rain.

I think that was the final gamble on the Russians part. And a good one I must say. If the German didnt send those troops, I would of lost that battle and the Russians would of broke through my lines and it would of been all over.

Another game I am playing right now is as France. Wow is that fun, I massed all my forces on the French-German border. I kept lot of divisions in Reserve how ever. Eventually Belgium allied with me and I use their country as a spring board to attack into Germany itself, and I did. So, Germany send it's forces from the French-German borded to meet my forces north of it.

This allows me to divert other forces to attack string into Germany, into Sarbucken. Also, the British send me some 6 divisions as expeditionary forces, the Japanese sent me 3 divisions and the Belgians, 5 as well. I use those as garrison forces to gaurd flanks. So I can use my main force to attack.

I must say, the German held well for a year. I attacked, got stopped, attack, pushed through, attacked got stopped. But eventually I pushed deep into Germany and marched onto Berlin. The Russians marched all way onto the oder. They held all the provinces east of the oder, and I held the ones west of it. Then I got the Germany defeated event.

Also, I landed forces in Turkey, I landed in Instanbul, hahaha! All the Ottoman Empire had there were to militia and 1 cavalry unit. It was a cake walk. I marched from there all the way onto Ankara before the Turks showed up. See, they pushed deep into the middle east and Russia. But thanks to my landings, they had to recall those troops back home.

They never managed to stop me though. They did start shipping lot of untis back home, but it was little too late. The russians managed to secure all those mountain provinces, and I manged to secure Bairut, Jeruselam, Allepo and so on. Basicly all the way down to the Suez. The Russians cut of the Turks in Baghdad.

Now here is my one and only gripe. Once they Russians win in Baghdad, the game crashes. I am guessing it's because the Ottomans defeat event comes up. but why does it crash?

That is really annoying, no matter what I try it crashes.

But overall, WOW what a good game. I am thinking if I get passed the CTD, I will declare war on Russia. That should be soo much fun.