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With automation i expect it could be easily achieved by the player long after the end date. Listen Paradox always say this. They want to market the game as hard and realistic but like the other 4 EU games paradox knows most of the fanbase love conquest especially looking at the most popular content creators who at times go on a map painting rampage.

It will be difficult but Paradox will always try and appeal to those who love to build large Empires, the increased difficulty Paradox are aiming for is to slow down the rate at which the player and Ai can expand so you will actually get to the end game before you start to see huge blob Empires.
Why would you even want to play after the end date? This whole game is designed around immersion and content, where each age has new content and flavor. Why would you want to mindlessly grind away for in game centuries?

I don't understand why you want world conquests so bad. It's not like the game won't be challenging. If anything, achieving significant imperial expansion might feel far more satisfying.
 
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Reading this thread is why im no longer optimistic about the future about Eu5.
WC should be hard, but doable.

The state of this community is what worries me most. The community would throw out every fun mechanic in this game to just make it a tedious mess that aligns more with factorio than any other Universalis game.
I don't want to sound antagonistic or anything, but salty tears from the "fun" crowd are like medicine to me.
What "fun" is there in mindlessly attacking everyone and blobbing like all hell, in a game that's so full of historical mechanics and flavor?
Maybe try Age of Empires next time, now that's a game about action that uses history merely as a thematic backdrop. And it's a fine game too.
 
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I don't want to sound antagonistic or anything, but salty tears from the "fun" crowd are like medicine to me.
What "fun" is there in mindlessly attacking everyone and blobbing like all hell, in a game that's so full of historical mechanics and flavor?
Maybe try Age of Empires next time, now that's a game about action that uses history merely as a thematic backdrop. And it's a fine game too.
Wc should be hard, but doable.
"Blobbing like hell". Well yes, slowly, mechanically blobbing.
Exploiting every weakness there is to make sure you grow bigger.
But how can that be fun.
You think the map should stay exactly the same as when you started the game.
Whats the matter? Dont dare to press declare war?
 
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Wc should be hard, but doable.
"Blobbing like hell". Well yes, slowly, mechanically blobbing.
Exploiting every weakness there is to make sure you grow bigger.
But how can that be fun.
You think the map should stay exactly the same as when you started the game.
Whats the matter? Dont dare to press declare war?

We had that "fun" in EUIV. It became boring very quickly. That's why we don't want this "fun" anymore in EUV. I believe the overwhelming "disagree" reactions in this thread prove it pretty well.

The map won't stay the same, we already know it, so we don't think that, so don't use the strawman.

All of us will be declaring wars in EUV (unless someone will play all their games as banking countries ofc). We just want our wars and conquests to be realistic, not idiotic.
 
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Wc should be hard, but doable.
"Blobbing like hell". Well yes, slowly, mechanically blobbing.
Exploiting every weakness there is to make sure you grow bigger.
But how can that be fun.
You think the map should stay exactly the same as when you started the game.
Whats the matter? Dont dare to press declare war?
You're a funny guy, by saying "exploiting every weakness there is" you make it sound like killing a few EU4 rebels is some kind of underhanded high-stakes political intrigue or something, lol.
 
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It's as unlikely as colonizing Mars in EUV.
But it seems that it is possible to colonize Mars.
mars.jpg
ming fallen empire.jpg
 
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wtf is that?
The first one is a mod for Europa Universalis IV (EU4) featuring a Martian map.

The second one is a meme image created by the Chinese community. When the Mecha (intelligent machines) were first introduced into EU4, they replaced the Korchin tribe. Subsequently, they were defeated by the Ming Dynasty and became a tributary state of the Ming. The tag flag used by the Mecha was the flag of XT - 489 from Stellaris. Therefore, someone created a perspective image based on this scenario, showing XT - 489 encountering the Fallen Empire of the Ming Dynasty.
 
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Wc 应该很难,但可以做到。
“像地狱一样滴落”。嗯,是的,慢慢地,机械地滴落。
利用那里的每一个弱点,确保你变得更大。
但那怎么会有趣呢。
您认为地图应该与您开始游戏时完全相同。
怎么了?不敢按压宣战?
I'm replying just to point out such a thing. After your conversation was automatically translated into Chinese by the web page, it reads very poetically.
 
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To be fair this was also a bait post so no need to be sorry. It feeds the thread .
I do find the views on this forum amusing however as I don't really post on this forum. Outside of Paradox forums we casual Paradox gamers are well aware of the niche mindset that exists on here however if it weren't for the small number of hardcore fans on here the complexity of this franchise would be gone and it would be watered down so perhaps I may become a hardcore fan one day.

I have 4.5 hours in EU4. I played the older titles much more. By the time I tried to get into EU4 too much time had passed and I knew EU5 wouldn't be far away

At least Paradox haven't went the same route as CA.

Paradox will never make WC impossible but they will make it impossible to achieve within the game time frame however Paradox knows that most players are like myself, we love conquest especially when you look at the most popular EU4 streams. It will be possible beyond the timeframe of this game which i usually play past anyway.

Actual WC is VERY niche and only something a few of us will ever try to attain. For most players, they will expand until they get bored and then start over. Kind of like Stellaris
Did you really insinuate casual gamers care about WC? Lord of light, help this man.
 
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Reading this thread is why im no longer optimistic about the future about Eu5.
WC should be hard, but doable.

The state of this community is what worries me most. The community would throw out every fun mechanic in this game to just make it a tedious mess that aligns more with factorio than any other Universalis game.
Don't worry mate. This forum is let's just say for the more hardcore niche crowd thus why most EU gamers don't post on this forum. The majority of us will always prefer conquest. Look at the most popular streamed EU content which proves this.
 
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I'm sure some of the best players will achieve it no matter how hard Paradox makes it, but for the vast majority of players it should be completely and utterly impossible.
 
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OP:

bait-thats-bait.gif


Also sounds like a skill issue; Get gud.
 
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We had that "fun" in EUIV. It became boring very quickly. That's why we don't want this "fun" anymore in EUV. I believe the overwhelming "disagree" reactions in this thread prove it pretty well.

The map won't stay the same, we already know it, so we don't think that, so don't use the strawman.

All of us will be declaring wars in EUV (unless someone will play all their games as banking countries ofc). We just want our wars and conquests to be realistic, not idiotic.
You guys quite literally dont understand what im pointing at.
Eu4 WC wasnt hard.
Let me repeat it once more.
WC should be doable, but it should be hard.

How can you guys even think Eu4 blobbing is hard.
Its not slow. its not mechanically challenging.

And yes, the map will stay the same in your games.
You will form Netherlands as everyone does, then you will build buildings for the remaining years.
Because its not realistic for you to grow any further.

Please notify me, if you wish that I explain what Hard means again.
 
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The majority of us will always prefer conquest. Look at the most popular streamed EU content which proves this.
How so? I don't see why there's necessarily a correlation between how people like to play the game and what sort of streamed content they prefer to watch.

Also, I'm willing to bet that the majority of EU players don't watch any streamed content at all.
 
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One thing I'm curious about is what the majority of players believe the theoretical limits of expansion should be.

No offence to the WC advocates, but it seems like you're a minority here and that, at least in these forums, a large number of people want what is achievable in EU4 to be significantly toned down and to be clear, I agree.

I am curious, what specifically do people think *should* be achievable in EUV?

For me, I think that the best players (people who have like 1000+ hours in EU4) should be able to achieve what a normal player could do in the 1600s by the end of the game in EUV. So for example, taking Florence and uniting Italy should be not a goal for the late 16th or 17th century, but instead the late 18th or 19th century. A goal to conquer Britain as an Irish minor would fit in this category too.

I think goals like restoring the Roman Empire should be doable by the very end of the game by the very best players, and anything beyond that, should depend a lot on nation pick.
 
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