If you want that much for WC to become viable, start learning how to mod the game. WIn/Win
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they stated their preogative is to focus on a simulation NOT gameIt's a game. Of course you should but it should be the most difficult thing to do. Perhaps too difficult for the average player
Why not? How is it prevented?You shouldn't be able to do world conquests for very obvious reasons.
An arbitrary limit to expansion would be pretty silly. But EUV has systems that could, and I believe should, make it prohibitively difficult to conquer the entire world. Control should result in massive empires gaining no benefit from much of their territory while needing to invest resources in conquering it and suppressing rebellions. Army casualties killing pops should result in nations that engage in too much warfare running out of people to put in the military. Nationalist rebels should result in nations that have conquered huge amounts of land seeing much of their empire attempt to secede regularly. All of these put together should result in it being a serious challenge to build and (perhaps more importantly) maintain a large empire, and a literal world-spanning empire would be so difficult as to be impossible.Why not? How is it prevented?
Putting an arbitrary "nope, u are not allowed to get more provinces" or any other boundary would be very anticlimactic, would it not?
It should be too expensive, like in real life. The British Empire for example was generally seen as a net negative for the general economy, it was all held afloat by profitable industry in the UK (until it wasn't, and then it fell apart).Why not? How is it prevented?
Putting an arbitrary "nope, u are not allowed to get more provinces" or any other boundary would be very anticlimactic, would it not?
Thats how it should be.An arbitrary limit to expansion would be pretty silly. But EUV has systems that could, and I believe should, make it prohibitively difficult to conquer the entire world. Control should result in massive empires gaining no benefit from much of their territory while needing to invest resources in conquering it and suppressing rebellions. Army casualties killing pops should result in nations that engage in too much warfare running out of people to put in the military. Nationalist rebels should result in nations that have conquered huge amounts of land seeing much of their empire attempt to secede regularly. All of these put together should result in it being a serious challenge to build and (perhaps more importantly) maintain a large empire, and a literal world-spanning empire would be so difficult as to be impossible.
That is wrong. They said more simulation than board game or arcade. not more simulation than game altogether.they stated their preogative is to focus on a simulation NOT game
Just for the sake of argument, that's a silly thing to base an argument on lol. Or at least, without additional context there.There is no such a thing as world conquest. Proof: our world.
Maybe a Native American tribe (assuming by tribe you mean those like the North American ones) becoming a global power would have been unlikely, but still way more plausible than the UK or France conquering 50% of the entire world. You don't need to be a big blob to be a global power, if you have a decent amount of population, a good economy and good relations with at least a few other powers, maybe some vassals as well. Conquering half of the world, however, is a whole other story, because you'd need to have a huge advantage over everyone else, so much that even if a global coalition forms you can beat it, or at least defend yourself without having problems after that. And before you say that the British did that, the coalition they defeated wasn't global if we exclude the colonies, they had an ally (Prussia) and it still gave them issues (the American War of Independence was one of the consequences of the Seven Years War). Additionally, remember that you have to actually control those places, otherwise you just get rebellions all over the place (part of the untaxed money got to the rebels). Of course you can avoid most of these issues by conquering only places like Siberia, Greenland, Northern Canada and Alaska (and, if it were in the game, Antarctica), but what's the point of it?Again the game you are looking for is not in EU. If one wants to play a native Indian tribe that can advance and become a global power that is very much possible in EU5 which was less likely to happen than the UK or France taking 50% of the entire world. This isn't the rigid historical game you hope for.
This. And there are two aspects here:It sounds like you might actually agree with everyone. There is no feature in the game by which they will prevent you from taking the last bit of territory, making a world conquest literally impossible. Instead, they are creating realistic issues that make it extremely difficult to hold large amounts of distant and diverse territory, unless you take centuries to solidify your rule.
If you’re willing to play centuries past the end date, world conquest will surely be possible - it just won’t be something that any human player will manage. It’ll be like running a 3 minute mile - there is no law of physics or biology making that specific feat actually impossible (the way there is a law of physics making it impossible to get to Alpha Centauri in a month) but it’ll just require doing things beyond any realistic capacity.
I don’t think this will cripple the AI.
I would argue that the type of player that is on an official game forum is not really the typical/average player (even if more common for a paradox game). However, I do think that EU5 is made more for us than for the average gamer based on design choices.View attachment 1296285
This perfectly summurizes the opinion of EU5 fans imo.
It's always been viable, just difficult as it should be and time consumingIf you want that much for WC to become viable, start learning how to mod the game. WIn/Win
To be fair I did expect such a reaction from the forum but im glad Paradox don't consider every point we have on here because again I feel some people just want their playstyle encouraged through the mechanics and will push for this.View attachment 1296285
This perfectly summurizes the opinion of EU5 fans imo.
Jokes aside, I think WC should be basically impossible in EU5, not because of arbitrary limitations but because of mechanics and simulation. Of course, if you manage to complete one, congratulations, but it should be so darn difficult that no sane person should ever think it's possible, at least within reason. And if you manage to do a WC (or conquer like 50% of the world), then it should be almost impossible to keep that land.
Right now WC isn't completely impossible: if you build thousands of bailiffs and wait a shit ton of years for cultures and religions to assimilate and convert you can pull one off, though that would require at the very least triplicating the game's timeframe. Without this, you'll collapse well before you even get remotely close. Take Delhi as an example: Ludi said that at the start of the game they can only survive if they give up territory, otherwise they would collapse into almost nothing, and not just because of flavor, but because of mechanics. This is what the game should be, and this is what they have made. I'm very happy with this.
Maybe a Native American tribe (assuming by tribe you mean those like the North American ones) becoming a global power would have been unlikely, but still way more plausible than the UK or France conquering 50% of the entire world. You don't need to be a big blob to be a global power, if you have a decent amount of population, a good economy and good relations with at least a few other powers, maybe some vassals as well. Conquering half of the world, however, is a whole other story, because you'd need to have a huge advantage over everyone else, so much that even if a global coalition forms you can beat it, or at least defend yourself without having problems after that. And before you say that the British did that, the coalition they defeated wasn't global if we exclude the colonies, they had an ally (Prussia) and it still gave them issues (the American War of Independence was one of the consequences of the Seven Years War). Additionally, remember that you have to actually control those places, otherwise you just get rebellions all over the place (part of the untaxed money got to the rebels). Of course you can avoid most of these issues by conquering only places like Siberia, Greenland, Northern Canada and Alaska (and, if it were in the game, Antarctica), but what's the point of it?
Very true. If you look at EU content creators, their efforts to create large Empires are some of the most popular streams and Paradox knows this. They are never going to remove this option because a few of the more hardcore fanbase on this forum who want a more realistic experience.I would argue that the type of player that is on an official game forum is not really the typical/average player (even if more common for a paradox game). However, I do think that EU5 is made more for us than for the average gamer based on design choices.
IMO, world conquest will likely be possible but involve extreme exploiting and abusing unintended mechanics, similar to how it is sometimes possible to WC as ryuku in EU4. Hopefully the systems make large-scale empires very difficult to build or hold for extended periods of time.
That said, playing past the end-date, it may be possible as I expect it to become at least somewhat easier to conquer stuff towards the end of the timeline (but then you are going into unintended mechanics/mods)