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A bit about Michigan in Victoria 3.

The eastern tip of Michigan's upper peninsula shouldn't have a land border with Ontario. Sault Ste. Marie (both the Canadian and US cities) are separated by St. Mary's River. Also, I'm not sure what the rules are about ports with indirect ocean access, but Michigan, Ohio, Wisconsin, Illinois, and Indiana should be able to build ports since the Erie Canal was finished in 1824 and expanded in 1834. The Soo Locks that connect northern Wisconsin and Minnesota to the rest of the Great Lakes through Sault Ste. Marie was built in 1855.

Houghton was not incorporated as a village until 1861 and the first commercial building wasn't opened in the city until 1852, so there shouldn't immediately be a labeled town when you start the game. Sault Ste. Marie had been settled as a fur trading hub much earlier. Lansing was only settled in 1847 when it was chosen as the site of the new state capital and wasn't incorporated until 1859. An alternative to having Lansing labeled at the start of the game could be Jackson, Michigan, which was founded in 1829 and has significant history regarding the Republican Party and abolition. Traverse City was also not incorporated until 1881 and white settlers had only started to permanently settle there in the early 1850s. However, it's a better choice than Mackinaw City if you're looking to fill in the northern lower peninsula since Mackinaw City had only been home to a fort (Fort Michilimackinac) until 1857 when a town started to develop.

Michigan also had a university in 1817--the University of Michigan. In 1837 the campus was moved to Ann Arbor, which I have noticed isn't on the map.
 
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Isn't the river that goes on the west side of Calcutta the best option for a second branch of the Ganges mouth ? It's not very realistically drawn, but that would explain the location of Calcutta
Actually, on looking at a map of Bengal, the river in-game doesn't even exist in real life lmao. They should have added the Hooghly river as you said instead of whatever this is.
Also, this region seems very empty when compared to comparable areas in Europe
I'm pretty sure this is because while covering a larger area than Belgium, Bengal has the same number of states, and you can have only 5 cities for coastal states (4 for interior regions).
 
For Puerto Rico the initial town is named Caguas and Ponce appears later. Ponce was a (and still is) a more important city than Caguas.

San Juan Ponce, Bayamón and Mayaguez were more important cities than Caguas during the period.
 
Here is a list of incorrect hub names for Japan due to merger-name changes postceding the game's time frame.

Mergers that maintained toponymy—e.g. Hachinohe or Sukumo—are discluded.

Oshu - 2006 merger between Esashi City, Mizusawa City, Isawa Town, Maesawa Town, Koromogawa Village
Hitachinaka - 1994 merger between Nakaminato City and Katsuta City
Oamishirasato - 1954 merger between Ōami Town, Shirasato Town, Masuho Village
Nankoku - 1959 merger between Gomen Town, Kachō Village, Noda Village, Okō Village, Iwa Village
Anan - 1958 merger between Tomioka Town and Tachibana Town
Kitakyushu - 1963 merger between Kokura City, Moji City, Tobata City, Wakamatsu City, Yawata City
Amami - 2006 merger between Naze City, Kasari Town, Sumiyō Village

Additional thought: there are a few prefectural capitals that seem to have been intentionally overlooked for some reason or other, despite being the clear or arguably superior choice than the given city.

Hachinohe --> Aomori
Oshu --> Morioka
Nasu --> Utsunomiya
Takasaki --> Maebashi
Hitachinaka --> Mito (understandable, as Mito is inland; a port in Ibaraki is problematic in and of itself, but I digress)
Oamishirasato --> Chiba
Matsusaka --> Tsu/Yokkaichi (Yokkaichi arguable over Tsu as it is a more prominent port; that aside, why is the port in Mie and not one of either Kōbe or Ōsaka?)
Nankoku --> Kōchi
Anan --> Tokushima
Izumo --> Matsue (the shrine isn't enough)


Despite being a prefectural capital itself, Fukui stands as opposed to Kanazawa, which has historically been and still is a more prominent city. Fukuoka Prefecture has two hubs (Fukuoka and Kitakyūshū) while Nagasaki is missing.
 
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The Rhine is flowing through the Lake Constance, but in game the Rhine flows past the Lake Constance.

The state Western Sitzerland has the stade modifier Rhine, but the Rhine is not flowing throught or touching the state. The modifier should be removed.
 

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I'd suggest putting the city of Kongsberg (maptile/province it's in) inside the state that gets the "Kongsberg" modifier: Eastern Norway. And I'd argue that Western Norway's southern part of the eastern border in general should be moved West. While what is currently known as "Agder" somewhat makes somewhat sense inside "Western Norway", Telemark and the rest very much doesn't. I'm not sure why you have done it the way you have, but I guess the way you chose to handle visible cities (Urban/Timber/Harbor/Mining/Farm) might have forced your hand. If you decide to move that border, I'd suggest putting it somewhere around where the borders between Telemark and Agder currently is.

Other things related to geography, but I'm a bit unsure fits here:
I also find it weird that you can't have farms in the prime (for Norway) agricultural lands of middle Norway/Trøndelag.
And that the major timber industry in Norway (21% of exports, more or less equal to fishrelated products, in 1865), doesn't get a "Scandinavian forests" modifier anywhere. Ideally in "Eastern Norway" if you decide to chop the eastern parts of "Western Norway" along with about 2/3rds of their potential logging camps.

If you give Piedmont and Lombardy the "Alps mountain range" modifier with % debuff to state construction and infrastructure, I find it odd that Norway, which is 45% mountains (if you only count areas above where forests grow), and in modern days 37% is forested, leaving about 18% for "other things", doesn't get a similar debuff. Which could be initially offset with a static buff to base infrastructure in their various "Fjords" modifiers. To add some perspective to that, in our current railway system, we have 337 stations, and 733 tunnels. So more than 2 tunnels per station.
 
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Nova Scotia is missing its Scots. You managed to get the Irish in Newfoundland, but by mid-century the number of Gaelic speakers in Canada was ~200k, a significant chunk of Canada's population, and it was almost made a co-official language.
 
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Nova Scotia is missing its Scots. You managed to get the Irish in Newfoundland, but by mid-century the number of Gaelic speakers in Canada was ~200k, a significant chunk of Canada's population, and it was almost made a co-official language.
And the Anglican church is the offical Devout IG in Lower Canada while more than 99% of the population is catholic (ingame !)
 
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The Chinese/Manchurian state of Shengjing (where Port Arthur was) is completely empty of buildings, save subsistence farms. Shengjing isn't even an entry in the history/buildings/11_east_asia.txt document. I suspect this is for the same reason Southern Manchuria has the Natural Harbor modifier, namely they were both a single state that got split sometime before release. Any way, it kinda feels wrong that the state that should be the most populous state in Manchuria doesn't even have a plantation or barrack or something.


Also, the island of Rügen off the German Baltic Coast is not an island, but a peninsula, in the game.
 
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Locations of cities in the Netherlands.

Rotterdam in game is placed as a coastal city, in reality it was further inland and not fully connected to the sea until the "Nieuwe Waterweg" was fully built.

Arnhem and Nijmegen are placed too far north and east in what irl is Twente. In reality they are around the Waal river closer to the indent that Germany (prussia) makes into the Netherlands. Nijmegen is below the Waal, Arnhem above.

Eindhoven, in game, is placed slightly too far east, but thats more of a nitpick and understandable.
 
Kortrijk in Flanders (Belgium) should be Gent (Ghent in English). The location for Gent is ok, the name makes way more sense too.
Iraklion, Crete, is in the wrong location Where it is located should be Chania.
Southern Manchuria gets a bonus for ports and shipyards, but it's not located at a sea. I think this was meant to be at Shengjing.
 
On a late note, Montauk, NY, USA really should not be a city (apologies to all 4,318 people who live there). Long Island, NY is a somewhat unique place; as of 2020, while the island has is quite dense (Nassau County is the 22nd densest county in the US out of over 3,000 counties, while Suffolk County is denser than all fifty states), yet there only major city is New York City, and only other two* cities are not big cities (Glen Cove has 28,365 people, while Long Beach has 33,454 people). Instead, Long Island is endless suburbia; it's nearly 50 miles (80 kilometers) from New York City's eastern border to the first rural area, so over two and a half million people are scattered among villages and hamlets (and two small cities).

There's no perfect answer, so my recommendation is to declare a town a city (even if it technically isn't one). Hempstead is the largest one (793,409 people as of 2020), but since that's completely covered by Vic 1836's New York City sprawl, the second largest one, Brookhaven (485,773 people as of 2020) would likely be a better choice. Alternately, instead of having a city on Long Island, scatter a few spare houses across it as map doodads (and remove them if NYC reaches that far).

Unfortunately, I don't have 1836 statistics available for specific villages/hamlets, but since Suffolk County had only 32,469 people in 1840, making Montauk (which has ~1.5% of Suffolk County's land) into a city would not be feasible.



* Port Washington -- or, for you Great Gatsby fans, East Egg -- tried to incorporate itself as a city in 1930, but failed; even if it succeeded, it would be on par with Long Beach.
 
Hi All! As a Chinese player and a map lover, I would like to make some suggestions about the China part of the V3 map.
  1. Split “Shengjing” into a mainland province “Shengjing” and a peninsula province “Liaodong 辽东”. Liaodong is the gate of the Bohai Sea and vital to the security of Beijing. Historically, due to the Treaty of Shimonoseki, Japan was awarded the Liaodong Peninsula. Russia also has special interests in this area. I would suggest this place to be break-able to reflect its historical role.
  2. Split “Shandong” into a mainland province Shandong and a peninsula province “Jiaodong 胶东 / Jiaolai 胶莱”. Jiaodong peninsula faces almost the same situation as Liaodong. Germany and Japan had been fighting for interests in this area before WW1. It has different landscapes, cultures and economic focuses to the rest of Shandong.
  3. Split “Guangdong” into a mainland province “Guangdong / Canton” and an island province “Hainan”. Hainan is a real life province and it would be fun if other major powers can use Hainan as the colonial base in Southern China. Parties of civil war can also use Hainan as the base.
  4. “Shaozhou” is a weird province. Shaozhou is not a major city at all and has totally different culture compared to Chanzhou(Teochew), Meizhou(Hakka) and Hong Kong(Cantonese) in this province. Shaozhou(or Shaoguan) city has a very close economic connection to Guangzhou so it should be put into the “Guangdong” province. I have some new name suggestions for the rest of Shaozhou, “Yuedong(粤东)”, which literally means Eastern of Guangdong; “Lingdong(岭东), which means To the East of Nanling Mountain”, a traditional term to describe this area.
  5. “Jiangsu” means “The province of Nanjing and Suzhou”. Neither of the two cities are in the “Jiangsu” province in V3 map. It probably should not be called that. “Huaiyang(淮扬)” is a better and famous name for this place.
  6. Similarly, ”Anhui” means “The province of Anqing and Huizhou”. The real Anhui province is broken into Northern and Southern provinces in V3 map. I would suggest only calling the Southern part as Anhui, since the two cities are both in the Southern part.
    “Northern Anhui” should be called “Huaibei” which means “To the North of Huai river” and it is a traditional term for this place
  7. Other name changes suggestions:
    1. “Xi’an” is called “Shaanxi” in real life. It’s very weird to use a city name to describe a real life province in Chinese. I understand “Shaanxi” looks too similar to “Shanxi” in English, therefore I suggest that you should name it “Qinchuan(秦川)”, a romantic term to describe Shaanxi province, meaning “Land of Qin”
    2. I don’t like Eastern Hubei and Western Hubei. It is especially weird in the Chinese localization version. In Chinese we use “E’dong 鄂东” and “E’xi 鄂西” to describe Eastern and Western Hubei. “Wuchang 武昌” for EH and “Jingzhou 荆州” for WH can be other options.
    3. “Ningxia” is not a long lived province in Chinese History, it was created after 1925, and it only describes a very tiny portion of the “Ningxia” province in V3 map. We usually call the whole area as “Longyou 陇右” or “Longxi陇西”
    4. Traditionally Chongqing is a part of Sichuan. The independent Chongqing only exists after 2003. Back to 1836, people would probably call the place “Chuandong(Eastern Sichuan)” or in a more romantic way “Bayu(巴渝)”
    5. "Suzhou" province in V3 map is the whole area of Taihu Lake. However, the capital city of the "Suzhou" province is Shanghai not Suzhou. It is weird since Suzhou is a real life city. I would suggest call the province "Sunan 苏南" or "Jiangnan 江南“
  8. The Mongolia part of “Beijing” and the Eastern part of “Hinggan” should be a separate province named “Rehe 热河”, a province that existed between 1928-1948. It is a Mongolian heartland which has unique mongolian culture and it should not be blended into Beijing and “Hinggan”. The rest “Hinggan” matches the border of a province called “Suiyuan” that existed between 1928-1949, so why not just call it “Suiyuan 绥远”.
  9. Tibet region suggestions based on culture and history border.

map.png
 
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The Chinese part of Tomsk starts as incorporated, while the Russian part of Tomsk starts as unincorporated. The rest of Chinese Mongolia, Tuva and Xinjiang starts as unincorporated. I'm guessing it's an oversight and a dev missed adding the unincorporated part to the Chinese side.

While on the subject, Outer, Northern and Southern Manchuria, and maybe even Shenjiang (i.e. Liaodong) should problably start as unincorporated since it's in line with all the other Military Governates being represented as unincorporated states. The Qing administration didn't incorporate Manchuria as proper provinces until after they had to cede Outher Manchuria to Russia. See for example, this map:

mvSyeddq2PbyiE3v820iqBHctDKyheLA6GM5tWRrdUTkiC1zHgnMv3Ljnn-9_cs1fQSepwYEp2H_spvt7WpiTL6ZkFswTg...png
 
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