The Problem
Your Great Families are almost entirely set in stone practically from the start of the game, with the potential of 1 to 2 new Great Families emerging over the course of the game. While there isn't any direct problem with this, it is not as interesting as the prospect of different families and individuals making an impact on your nation, which could be an interesting narrative to form over the course of a playthrough.
The Goal
Create a system that can dynamically change what families are considered 'Great.'
The Suggestion
I suggest we utilize the system back from where there were more families in each nation, however we should keep the same number of Great Families that we have now, with only those Great families needed jobs to not feel scorned. This could be displayed in the character menu under the families tab with the Great Families keeping their color coded names. I suggest using the prestige of all the families to determine which ones are Great, with the 3-5 most prestigious being Great.
Next we would need to give the player more direct methods of manipulating family prestige so that it feels interactive. I feel a good way to do this would be to tie prestige and prominence together more closely. By default I think prestige should have some decay rate per month, say -1%. Then each month the prestige of a family should increase based on the sum of the prominence of its members. Families with prominent characters (Mostly people with Office positions, governors and generals) could then usurp the status of Great Family over time. I suggest this method where prestige changes slowly so that families are not constantly shuffling, causing you to frequently have to juggle offices to prevent people from being scorned. This system would allow for families who no longer have important figures to slowly fade into the background and new families to rise, which I feel would be a fun an interesting narrative to unfold in play.
Example
Note: These numbers should be tinkered with until a good level of balance is achieved.
Family A has 300 Prestige, and its members have a summed prominence of 350.
Family A would lose -3 (1% of 300) this month and gain +3.5 (1% of summed prominence) for a net of +0.5 prestige this month.
Family B has 400 prestige, and its members have a summed prominence of 250.
Family B would lose -4 (1% of 400) this month and gain +2.5 (1% of summed prominence) for a net of -1.5 prestige this month.
In this example if you wanted to keep Family B as a Great Family you'd need to secure more positions for them to get their prominence up, or take some positions away from the up starts in Family A. You would have a good amount of time before the line up changes to manipulate the system to your liking.
Addition Notes
- To add more flavor to this system events could occur that are based on characters wanting to secure more prestige for their families. A character may offer the ruler a bribe in exchange for giving their mildly inept son or nephew an office position. Your choices would be:
A: Give them the position, giving you some money and you'd be unable to fire them for some time period.
B: Refuse them the position, giving them a loyalty penalty for some time period.
- Other queued events could take place involving character's offering to fund public works in exchange for an instant bump in prestige.
Your Great Families are almost entirely set in stone practically from the start of the game, with the potential of 1 to 2 new Great Families emerging over the course of the game. While there isn't any direct problem with this, it is not as interesting as the prospect of different families and individuals making an impact on your nation, which could be an interesting narrative to form over the course of a playthrough.
The Goal
Create a system that can dynamically change what families are considered 'Great.'
The Suggestion
I suggest we utilize the system back from where there were more families in each nation, however we should keep the same number of Great Families that we have now, with only those Great families needed jobs to not feel scorned. This could be displayed in the character menu under the families tab with the Great Families keeping their color coded names. I suggest using the prestige of all the families to determine which ones are Great, with the 3-5 most prestigious being Great.
Next we would need to give the player more direct methods of manipulating family prestige so that it feels interactive. I feel a good way to do this would be to tie prestige and prominence together more closely. By default I think prestige should have some decay rate per month, say -1%. Then each month the prestige of a family should increase based on the sum of the prominence of its members. Families with prominent characters (Mostly people with Office positions, governors and generals) could then usurp the status of Great Family over time. I suggest this method where prestige changes slowly so that families are not constantly shuffling, causing you to frequently have to juggle offices to prevent people from being scorned. This system would allow for families who no longer have important figures to slowly fade into the background and new families to rise, which I feel would be a fun an interesting narrative to unfold in play.
Example
Note: These numbers should be tinkered with until a good level of balance is achieved.
Family A has 300 Prestige, and its members have a summed prominence of 350.
Family A would lose -3 (1% of 300) this month and gain +3.5 (1% of summed prominence) for a net of +0.5 prestige this month.
Family B has 400 prestige, and its members have a summed prominence of 250.
Family B would lose -4 (1% of 400) this month and gain +2.5 (1% of summed prominence) for a net of -1.5 prestige this month.
In this example if you wanted to keep Family B as a Great Family you'd need to secure more positions for them to get their prominence up, or take some positions away from the up starts in Family A. You would have a good amount of time before the line up changes to manipulate the system to your liking.
Addition Notes
- To add more flavor to this system events could occur that are based on characters wanting to secure more prestige for their families. A character may offer the ruler a bribe in exchange for giving their mildly inept son or nephew an office position. Your choices would be:
A: Give them the position, giving you some money and you'd be unable to fire them for some time period.
B: Refuse them the position, giving them a loyalty penalty for some time period.
- Other queued events could take place involving character's offering to fund public works in exchange for an instant bump in prestige.
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