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OK.

1. I found the issue in Openoffice; it was putting text fields in double quotes and using a comma instead of a semicolon as the delimiter. I like using OpenOffice Calc immensely because I can sort a field numerically, such as oil or rares, to quickly see where the most resource-rich provinces are.

2. There is a duplicate province.csv in first archive (The E3 map v0.5 (including navaldist.tbl). I must of installed this archive secondly and overwrote the province.csv from the second archive.
 
OK.

1. I found the issue in Openoffice; it was putting text fields in double quotes and using a comma instead of a semicolon as the delimiter. I like using OpenOffice Calc immensely because I can sort a field numerically, such as oil or rares, to quickly see where the most resource-rich provinces are.

Always check the 'semicolon' box when opening province.csv. Now with all resource values being of the integer type the overall readability is enhanced and you can use the values for calculations. This should make cross-checking of IC & resources easier. ;)

2. There is a duplicate province.csv in first archive (The E3 map v0.5 (including navaldist.tbl). I must of installed this archive secondly and overwrote the province.csv from the second archive.
The first archive contains the mumias complete HOI2/E3 map. It won't be included therefore in my packages of adapted files because I don't want to force all players to download the large map files over and over again. And yes, if you want to continue playing with an updated set of files you'll have to overwrite the outdated ones. ;)
 
@ kilolima:

Did you have the time to check the changes which we've made? Have you seen that movement through the siberian (and canadian) tundra & taiga has been partially blocked? We can easily block even more provinces if you think that we should add more. Any ideas?
 
Thwe Toulouse bug where Toulouse is controlled by france after vichy fires still exists in my game. I am using the latest files and the province is in the VIC revolt file. Im confused as to what causes this.
 
Thwe Toulouse bug where Toulouse is controlled by france after vichy fires still exists in my game. I am using the latest files and the province is in the VIC revolt file. Im confused as to what causes this.

The obvious cause of this bug would be an outdated revolt.txt file which it obviously isn't. Sadly I can't even recreate this bug and don't have an idea what might have happened. Therefore I'm a little bit frustrated. :(
 
Thwe Toulouse bug where Toulouse is controlled by france after vichy fires still exists in my game. I am using the latest files and the province is in the VIC revolt file. Im confused as to what causes this.

Does the Vichy creation happen perfectly or are there more (hidden) issues? To fix this issue for your on-going game if you don't have an earlier gamesave (to restart from) is to open your most recent gamesave and to give this province to VIC by removing it from FRAs owned and controlled provinces. Do you know how to do this?
 
I already fixed it by the method you described. VIchy was created perfectely except for the one province.
 
I already fixed it by the method you described. VIchy was created perfectely except for the one province.

Do you have a savegame so that I can do some test runs of the vichy creation? A screenie of Vichy would also be nice.

Another cause of Toulouse staying french might have been a bug in the two (GER+ITA) events which are used to return captured territory back to Vichy but these already included this province. It seems I'm running out of simple solutions. :(
 
Having played about with the event a bit, I'm wondering if the Toulouse bug isn't caused by the relocation of the French capital to Toulouse after the fall of Paris? Can a country be released as independent when it includes the parent country's capital? I've noticed that where Toulouse has already fallen to the Germans when the Vichy event fires there is no problem.

Also a quick question about upgrades - my light armoured units don't upgrade to medium armour, is this as intended? I would look myself, but I don't know how upgrading works (do the new_model/scrap_model commands in the tech files do it?).
 
Having played about with the event a bit, I'm wondering if the Toulouse bug isn't caused by the relocation of the French capital to Toulouse after the fall of Paris? Can a country be released as independent when it includes the parent country's capital? I've noticed that where Toulouse has already fallen to the Germans when the Vichy event fires there is no problem.

If I look at FRA event 2800 it says that it moves at first the capital to Africa and then releases Vichy. So in theory there shouldn't be a problem but it might be otherwise. If this is the cause of the Toulouse bug a fairly simple solution would be to reduce the VPs of Toulouse and Marseille so that Bordeaux has the second-most VPs in France. Now I'm curious what the other players who have also seen this happen will comment on this.

Also a quick question about upgrades - my light armoured units don't upgrade to medium armour, is this as intended? I would look myself, but I don't know how upgrading works (do the new_model/scrap_model commands in the tech files do it?).

IIRC only a certain light armor model does automatically upgrade to a medium armor model. All later models can't be upgraded in such a way. By looking at the tech screen it seems that the springboard is the third light armor model but honestly I wouldn't bet on it. ;) Have you already checked the wiki?
 
If I look at FRA event 2800 it says that it moves at first the capital to Africa and then releases Vichy. So in theory there shouldn't be a problem but it might be otherwise. If this is the cause of the Toulouse bug a fairly simple solution would be to reduce the VPs of Toulouse and Marseille so that Bordeaux has the second-most VPs in France. Now I'm curious what the other players who have also seen this happen will comment on this.



IIRC only a certain light armor model does automatically upgrade to a medium armor model. All later models can't be upgraded in such a way. By looking at the tech screen it seems that the springboard is the third light armor model but honestly I wouldn't bet on it. ;) Have you already checked the wiki?

Checked the Wiki but couldn't find anything covering this, however, after some searches on the forum, what people are saying is that the last model of light armour should upgrade to medium tanks. I still don't know exactly which mechanism tells the game which units to upgrade (what command tells it to upgrade land units but not naval ones?) so it's hard to know why light armour isn't upgrading even when all the light armour techs have been researched. Perhaps it's hard-coded. However, if it's possible to change this I'd prefer light armour to upgrade to armoured cav - this is basically what a light armoured formation is anyway - and to prevent cavalry upgrading to air cav, since air cav and armoured cav are two totally different things. If you want air cav you have to build a fresh division.

I'll check to see whether the Vichy event works properly when the Germans haven't captured Paris. If the relocation of the French capital to Toulouse is the problem, an event relocating the capital to Bordeaux if Paris falls, as happened in real life, would add flavour to the game, as well as better reflecting historical events (although you would need an alternative if the Germans capture Bordeaux as well).
 
Checked the Wiki but couldn't find anything covering this, however, after some searches on the forum, what people are saying is that the last model of light armour should upgrade to medium tanks. I still don't know exactly which mechanism tells the game which units to upgrade (what command tells it to upgrade land units but not naval ones?) so it's hard to know why light armour isn't upgrading even when all the light armour techs have been researched. Perhaps it's hard-coded.

It's definitely hard-coded. If you check the german OOB you'll see 3 light armour divs. Once you've researched the first medium armour tech your light armour divs automatically upgrade to that medium armor model. This mechanism works only in that situation - sadly. I'd prefer to have a button on my light armour div screen which allows me by spending a large amount of supplies to upgrade to a medium armour model.

However, if it's possible to change this I'd prefer light armour to upgrade to armoured cav - this is basically what a light armoured formation is anyway - and to prevent cavalry upgrading to air cav, since air cav and armoured cav are two totally different things. If you want air cav you have to build a fresh division.

Air cav seems to me only a chopper based air-mobile infantry which don't uses gliders any longer. In the game they'd be paras. Similar armoured cav which is slightly comparable to the german concept of the "Leichte Division" which was trashed after the Poland campaign. All "Leichte Divisionen" were re-organised afterwards into regular 'Panzerdivisionen'. Why shouldn't armoured cav be part of the light armour techs? Sadly, the AOD devs never bothered to do a major revamp and reorganisation of the tech screens which would have removed many oddities.

I'll check to see whether the Vichy event works properly when the Germans haven't captured Paris. If the relocation of the French capital to Toulouse is the problem, an event relocating the capital to Bordeaux if Paris falls, as happened in real life, would add flavour to the game, as well as better reflecting historical events (although you would need an alternative if the Germans capture Bordeaux as well).

If the cause of the Toulouse bug is the relocation of the French capital we might mitigate this adding 1 VP to Bordeaux. Simply because it might work and I'm atm hesitating to add too many events, too. Making events is not my business. ;) Although there might be the odd chance that the FRA surrender event hasn't been triggered and the Germans therefore also capture Bordeaux that should be ignored for the moment.
 
So the old cavalry units have something to upgrade to.

Honestly I'd reorganise the inf tech sreen in such a way that the fifth cavalry model would be the first motorised infantry model, i.e. moving from semi-motorised cavalry to motorised infantry. This would free - for modding purposes - one land unit type.
 
it did not work that way irl

Check the history of the 1. US cavalry division: cavalry didn't necessarily upgrade to armoured cavalry in RL. Cav was most often reduced to a recon role since WW1 had proven their inability to prevail/survive on the battlefield. It wasn't even used in division-sized units afterwards. In the UK the cavalry regiments, which btw were battalion-sized, - and the Army - lost its horses altogether when they're motorised by re-equipping them with Bren-carriers and armoured cars of Royal Tank Corps. It's correct that in Germany some cavalry formations were directly reorganised into armour units but most were split into small units and evenly distributed to the infantry divisions as recon units. These used a mix of horses, bicycles, motorbikes, SPWs and armoured cars. With the absence of a division-designer and brigade-/battalion-based divisions this can't be better represented atm. :(

Do the tech trees of AOD represent RL? Vanilla isn't CORE. ;) Btw, are you aware that research of the basic motorised division already requires the semi-motorised cavalry? ;) Because of the wide-spread usage of armoured cars and mechs we could argue that cavalry might directly upgrade to mech inf but if we want to give those nations who are actually using cavalry units in 1936, incidentally those with very few tech teams slots, a chance to improve the combat value of these units in the early years of the war it's preferable to tie their upgrade to mot inf.