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Hey you all, finally back after a bad case of the flu (not the bird-version though ;) ).

Currently working through Vladimir's very good and detailed events for YUG. One slight problem with the game mechanics is that "partisans" represent themselves instead of a specific country. So in theory you could end up with a "partisan-Slovenia" but no success in Serbia, which would be more historically correct.

Anyway, the events I promised about a week ago have been sitting in my DD-folder waiting for me to get better.

Firstly I've made some simple changes to the "Creation of ISC"-event. Added cores to the Croatian and Bosnian provinces as well as the ones occupied by ITA. The German event 2033 then secedes a number of provinces to CRO, as well as installing a puppet. GER also get cores on the two Slovenian provinces.

I know about the discussion on which provinces are correct and have tried to adhere to the historical maps as well as occupation of specific cities (such as Split in Italian hands and Mostar/Dubrovnik staying with CRO).

This is a simplified improvement of the event, and of course it can be made in two stages instead, as according to the Rome treaty with Italy. Also ITA occupied more of the coast as the war went on.

Obviously all my events are up for further discussion to both improve them gamewise and in accordance to history (my main concern! :) )

Code:
#########################################################################
#  Independent Croatia (German puppet)
#########################################################################
event = {
	id = 2031
	random = no
	country = GER
	trigger = {
		owned = { province = 382 data = GER } #Zagreb
		NOT = {
			OR = {
			exists = YUG
			exists = CRO
			}
		}
	}
	name = "EVT_2031_NAME"
	desc = "EVT_2031_DESC"
	style = 0
	picture = "Croatia"

	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every seven days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "ACTIONNAME2031A" # Create Croatia
		ai_chance = 90
		command = { type = independence which = CRO value = 1 }
		command = { type = trigger which = 2032 } # CRO
		command = { type = alliance which = CRO }
		command = { type = addcore which = 459 } #Maribor
		command = { type = addcore which = 380 } #Ljubljana
		command = { type = manpowerpool value = 15 } # Croats in the Wehrmacht
		command = { type = add_corps which = "Croatian Army" value = land when = 44600 where = 382 }
		command = { type = add_division which = "369. Kroatische Teufels-Division" value = infantry when = 0 } # 369. Kroatische Teufel-Division
		command = { type = add_division which = "373. Kroatische Tiger-Division" value = infantry when = 0 } # 373. Kroatische Tiger-Division
		command = { type = add_division which = "392. Kroatische Blaue-Division" value = infantry when = 0 } # 392. Kroatische Bleue-Division
		}

	action_b = {
		name = "ACTIONNAME2031B" # Let us take it all!
		ai_chance = 10
		command = { type = supplies value = 100 }
		command = { type = dissent value = 5 }
		command = { type = addcore which = 459 } #Maribor
		command = { type = addcore which = 380 } #Ljubljana
	}
}

Code:
#########################################################################
#  Independent Croatia
#########################################################################
event = { 
	id = 2032
	random = no
	country = CRO
	
	#Triggered by GER2031
	
	name = "EVT_2032_NAME"
	desc = "EVT_2032_DESC"
        picture = "independent_croatia"
	style = 0
	

	action_a = {
		name = "ACTIONNAME2032A" # We got Independence!
		command = { type = manpowerpool value = 20 }
		command = { type = supplies value = 200 }
		command = { type = headofstate which = 30001 }
		command = { type = headofgovernment which = 30002 }
		command = { type = foreignminister which = 30003 }
		command = { type = armamentminister which = 30004 }
		command = { type = ministerofsecurity which = 30005 }
		command = { type = ministerofintelligence which = 30006 }
		command = { type = chiefofstaff which = 30007 }
		command = { type = chiefofarmy which = 30008 }
		command = { type = chiefofnavy which = 30009 }
		command = { type = chiefofair which = 30010 } 
		command = { type = addcore which = 381 } # Rijeka
		command = { type = addcore which = 382 } # Zagreb
		command = { type = addcore which = 383 } # Banja Luka
		command = { type = addcore which = 384 } # Split
		command = { type = addcore which = 385 } # Zenica
		command = { type = addcore which = 386 } # Sarajevo
		command = { type = addcore which = 387 } # Mostar
		command = { type = addcore which = 388 } # Dubrovnik
		command = { type = addcore which = 454 } # Osijek
		command = { type = addcore which = 455 } # Bjelovar
		command = { type = trigger which = 2033 } # GER
		command = { type = free_ic value = 3 }
		command = { type = free_energy value = 20 }
		command = { type = free_metal value = 10 }
		# command = { type = free_oil value = 10 }
		command = { type = free_rare_materials value = 5 }
		command = { type = sleepevent which = 15072 } #AI_Event for free_stuff
		}
	}

Code:
#########################################################################
#  Independent Croatia (install puppet)
#########################################################################
event = { 
	id = 2033
	random = no
	country = GER
	
	#Triggered by CRO2032
	
	name = "EVT_2032_NAME"
	desc = "EVT_2032_DESC"
        picture = "independent_croatia"
	style = 0
	

	action_a = {
		name = "ACTIONNAME2033A" # Install a Puppet
		command = { type = make_puppet which = CRO }
		command = { type = secedeprovince which = CRO value = 382 } #Zagreb
		command = { type = secedeprovince which = CRO value = 383 } #Banja Luka
		command = { type = secedeprovince which = CRO value = 388 } #Dubrovnik
		command = { type = secedeprovince which = CRO value = 385 } #Zenica
		command = { type = secedeprovince which = CRO value = 386 } #Sarajevo
		command = { type = secedeprovince which = CRO value = 387 } #Mostar
		command = { type = secedeprovince which = CRO value = 455 } #Bjelovar
		command = { type = secedeprovince which = CRO value = 454 } #Osijek
		command = { type = dissent value = -5 }
	}
}
 
Užičkibombarder said:
Well, progress of coding events for surrenders is slow, because I do not have much free time. I have finished surrender events for USA (USA surrender to Germany and Japan). Next is UK surrender, then SU surrender, then Japan, Italy and Germany. After that I will maybe write events for USA surrender to SU and vice versa.

I'm 99% sure there's some improved events for the surrender of the UK and SOV (Bitter Peace) floating around this forum. From what I've seen they are prob as good as they can get.

Where does the surrender events of GER and ITA fail history? Aren't they pretty accurate...
 
1Jack said:
I'm 99% sure there's some improved events for the surrender of the UK and SOV (Bitter Peace) floating around this forum. From what I've seen they are prob as good as they can get.
I use mod called emiken for this.

Where does the surrender events of GER and ITA fail history? Aren't they pretty accurate...[/QUOTE]
I will code improved events for this.
 
Vladimir II said:
Sure. Thank you. LORD NIL has found it. But if you have other ideas. It is difficult to find pictures about Yugoslavia, good for posters.

Yes, it is.

Here you go:

propaganda_YUG.jpg


The image just fits perfectly :) I might upload as a bmp with other graphical improvements a bit later :) maybe tomorrow :)
 
Preceding the "Independet Croatia"-event is the YUG surrender and the following "Partition of Yugoslavia".

The tricky part here is that one tend to attack form several diff countries and your allies will take control of territory that do not "belong" to them. I've tried to work around it by adding a surrender event (similar to Vichy France) where GER gets control of the provinces not given to ITA, HUN or BUL.

Then it's up to Germany (either human or AI) to follow the historical path or not. That's why it's designed to happen before the CRO-events.

Note that it's built around the historical Axis-alliance. If you play as BUL and wants to annex thre whole of YUG, but is allied to GER and ITA, you'll have to rewrite the event or delete it.

One can easily remove Podogorica (389) as a core in the Italy-file, otherwise it's also included in the event (they do get the territory though).

NOTE: I've used German event numbers that are free in HoI:DD 1.3a.

Of course I'm happy to receive input both when it comes to game mechanics and historical concerns.

Code:
#########################################################################
#  Yugoslavia surrenders (HISTORICAL)
#########################################################################
event = {
	id = 2081
	random = no
	country = YUG

	trigger = {
		war = { country = YUG country = GER }
		war = { country = YUG country = ITA }
		war = { country = YUG country = HUN }
		war = { country = YUG country = BUL }
		alliance = { country = GER country = ITA }
		alliance = { country = GER country = HUN }
		alliance = { country = GER country = BUL }
		NOT = {
			control = { province = 382 data = YUG } # Zagreb
			control = { province = 384 data = YUG } # Split
			control = { province = 386 data = YUG } # Sarajevo
			control = { province = 380 data = YUG } # Ljubljana
			control = { province = 453 data = YUG } # Belgrade
			control = { province = 413 data = YUG } # Skopje
		}
	}

	date = { day = 1 month = january year = 1936 }
	offset = 1 # Check for trigger conditions every day
	deathdate = { day = 30 month = december year = 1947 }

	name = "Yugoslavia surrenders"
	desc = "The only partially mobilised army of Yugoslavia had no chance to withstand the Axis invasion of the country, with the German Panzers ripping the country apart with lightening speed. With all the major cities lost to the enemy the Yugoslavian government had no choice but to surrender. The Axis nations subsequently split the Yugoslavian territories between them."
	style = 0
        picture = "yougoslavian"

	action_a = {
		name = "We surrender!"
		ai_chance = 95
		command = { type = trigger which = 2082 } # GER
	}

	action_b = {
		name = "We refuse!"
		ai_chance = 5
		command = { type = sleepevent which = 2081 } # Either YUG wins or gets annexed...
		command = { type = dissent value = -5 }
		command = { type = relation which = ENG value = 50 }
	}
}

#########################################################################
#  Yugoslavia surrenders (Germany)
#########################################################################
event = {
	id = 2082
	random = no
	country = GER

	# Triggered by YUG 2081

	name = "Yugoslavia surrenders"
	desc = "The only partially mobilised army of Yugoslavia had no chance to withstand the Axis invasion of the country, with the German Panzers ripping the country apart with lightening speed. With all the major cities lost to the enemy the Yugoslavian government had no choice but to surrender. The Axis nations subsequently split the Yugoslavian territories between them."
	style = 0
        picture = "yougoslavian"

	action_a = {
		name = "We accept" # Historical partition of YUG fires
		ai_chance = 90
		command = { type = dissent value = -5 }
		command = { type = trigger which = 2083 } # YUG
		command = { type = relation which = ENG value = -50 }
	}

	action_b = {
		name = "Let us take it all" # No historical partition of YUG
		ai_chance = 10
		command = { type = supplies value = 200 }
		command = { type = relation which = ITA value = -50 }
		command = { type = relation which = HUN value = -10 }
		command = { type = relation which = BUL value = -20 }
		command = { type = relation which = ENG value = -75 }
		command = { type = sleepevent which = 2081 } # Either YUG wins or gets annexed by GER...
		command = { type = sleepevent which = 2083 } # GER takes it all
	}
}

#########################################################################
#  Partition of Yugoslavia (HISTORICAL)
#########################################################################
event = {
	id = 2083
	random = no
	country = YUG

	# Triggered by GER 2082

	name = "Partition of Yugoslavia"
	desc = "The Kingdom of Yugoslavia ceased to exist with the surrender of the Yugoslavian government to the Axis forces in april 1941. Germany decided to divide the country between herself and her allies."
	style = 0
        picture = "yougoslavian"

	action_a = {
		name = "OK" # Game over!
		command = { type = secedeprovince which = ITA value = 381 } # Rijeka
		command = { type = secedeprovince which = ITA value = 384 } # Split
		command = { type = secedeprovince which = ITA value = 389 } # Podgorica
		command = { type = secedeprovince which = ITA value = 415 } # Pristina
		command = { type = secedeprovince which = GER value = 382 } # Zagreb
		command = { type = secedeprovince which = GER value = 383 } # Banja Luka
		command = { type = secedeprovince which = GER value = 388 } # Durbrovnik
		command = { type = secedeprovince which = GER value = 385 } # Zenica
		command = { type = secedeprovince which = GER value = 386 } # Sarajevo
		command = { type = secedeprovince which = GER value = 387 } # Mostar
		command = { type = secedeprovince which = GER value = 455 } # Bjelovar
		command = { type = secedeprovince which = GER value = 454 } # Osijek
		command = { type = secedeprovince which = GER value = 459 } # Maribor
		command = { type = secedeprovince which = GER value = 380 } # Ljubljana
		command = { type = secedeprovince which = GER value = 494 } # Zrenjanin
		command = { type = secedeprovince which = GER value = 451 } # Novi Pazar
		command = { type = secedeprovince which = GER value = 452 } # Uzice
		command = { type = secedeprovince which = GER value = 453 } # Belgrade
		command = { type = secedeprovince which = GER value = 418 } # Nis
		command = { type = secedeprovince which = HUN value = 493 } # Novi Sad
		command = { type = secedeprovince which = BUL value = 413 } # Skopje
		command = { type = secedeprovince which = BUL value = 414 } # Stip
		command = { type = trigger which = 2084 } # GER
	}
}

#########################################################################
#  Partition of Yugoslavia (Germany)
#########################################################################
event = {
	id = 2084
	random = no
	country = GER

	# Triggered by YUG 2083

	name = "Partition of Yugoslavia"
	desc = "The Kingdom of Yugoslavia ceased to exist with the surrender of the Yugoslavian government to the Axis forces in april 1941. Germany decided to divide the country between herself and her allies."
	style = 0
        picture = "yougoslavian"

	action_a = {
		name = "OK" # Partition of Yugoslavia fires
		command = { type = inherit which = YUG }
		command = { type = secedeprovince which = ITA value = 381 } # Rijeka
		command = { type = secedeprovince which = ITA value = 384 } # Split
		command = { type = secedeprovince which = ITA value = 389 } # Podgorica
		command = { type = secedeprovince which = ITA value = 415 } # Pristina
		# command = { type = secedeprovince which = GER value = 382 } # Zagreb
		# command = { type = secedeprovince which = GER value = 383 } # Banja Luka
		# command = { type = secedeprovince which = GER value = 388 } # Durbrovnik
		# command = { type = secedeprovince which = GER value = 385 } # Zenica
		# command = { type = secedeprovince which = GER value = 386 } # Sarajevo
		# command = { type = secedeprovince which = GER value = 387 } # Mostar
		# command = { type = secedeprovince which = GER value = 455 } # Bjelovar
		# command = { type = secedeprovince which = GER value = 454 } # Osijek
		# command = { type = secedeprovince which = GER value = 459 } # Maribor
		# command = { type = secedeprovince which = GER value = 380 } # Ljubljana
		# command = { type = secedeprovince which = GER value = 494 } # Zrenjanin
		# command = { type = secedeprovince which = GER value = 451 } # Novi Pazar
		# command = { type = secedeprovince which = GER value = 452 } # Uzice
		# command = { type = secedeprovince which = GER value = 453 } # Belgrade
		# command = { type = secedeprovince which = GER value = 418 } # Nis
		command = { type = secedeprovince which = HUN value = 493 } # Novi Sad
		command = { type = secedeprovince which = BUL value = 413 } # Skopje
		command = { type = secedeprovince which = BUL value = 414 } # Stip
		command = { type = relation which = ITA value = 50 }
		command = { type = relation which = HUN value = 10 }
		command = { type = relation which = BUL value = 20 }
		command = { type = trigger which = 2085 } # ITA
		command = { type = trigger which = 2086 } # HUN
		command = { type = trigger which = 2087 } # BUL
	}
}

#########################################################################
#  Partition of Yugoslavia (Italy)
#########################################################################
event = {
	id = 2085
	random = no
	country = ITA

	# Triggered by GER 2084

	name = "Partition of Yugoslavia"
	desc = "The Kingdom of Yugoslavia ceased to exist with the surrender of the Yugoslavian government to the Axis forces in april 1941. Germany decided to divide the country between herself and her allies."
	style = 0
        picture = "yougoslavian"

	action_a = {
		name = "OK" # ITA gets Rijeka, Split, Podgorica and Pristina
		command = { type = dissent value = -5 }
		command = { type = relation which = ENG value = -20 }
		# command = { type = secedeprovince which = ITA value = 381 } # Rijeka
		# command = { type = secedeprovince which = ITA value = 384 } # Split
		# command = { type = secedeprovince which = ITA value = 389 } # Podgorica
		# command = { type = secedeprovince which = ITA value = 415 } # Pristina
		command = { type = removecore which = 389 }
		command = { type = secedeprovince which = GER value = 382 } # Zagreb
		command = { type = secedeprovince which = GER value = 383 } # Banja Luka
		command = { type = secedeprovince which = GER value = 388 } # Durbrovnik
		command = { type = secedeprovince which = GER value = 385 } # Zenica
		command = { type = secedeprovince which = GER value = 386 } # Sarajevo
		command = { type = secedeprovince which = GER value = 387 } # Mostar
		command = { type = secedeprovince which = GER value = 455 } # Bjelovar
		command = { type = secedeprovince which = GER value = 454 } # Osijek
		command = { type = secedeprovince which = GER value = 459 } # Maribor
		command = { type = secedeprovince which = GER value = 380 } # Ljubljana
		command = { type = secedeprovince which = GER value = 494 } # Zrenjanin
		command = { type = secedeprovince which = GER value = 451 } # Novi Pazar
		command = { type = secedeprovince which = GER value = 452 } # Uzice
		command = { type = secedeprovince which = GER value = 453 } # Belgrade
		command = { type = secedeprovince which = GER value = 418 } # Nis
		command = { type = secedeprovince which = HUN value = 493 } # Novi Sad
		command = { type = secedeprovince which = BUL value = 413 } # Skopje
		command = { type = secedeprovince which = BUL value = 414 } # Stip
	}
}

#########################################################################
#  Partition of Yugoslavia (Hungary)
#########################################################################
event = {
	id = 2086
	random = no
	country = HUN

	# Triggered by GER 2084

	name = "Partition of Yugoslavia"
	desc = "The Kingdom of Yugoslavia ceased to exist with the surrender of the Yugoslavian government to the Axis forces in april 1941. Germany decided to divide the country between herself and her allies."
	style = 0
        picture = "yougoslavian"

	action_a = {
		name = "OK" # HUN gets Novi Sad
		command = { type = dissent value = -5 }
		command = { type = relation which = ENG value = -5 }
		command = { type = secedeprovince which = ITA value = 381 } # Rijeka
		command = { type = secedeprovince which = ITA value = 384 } # Split
		command = { type = secedeprovince which = ITA value = 389 } # Podgorica
		command = { type = secedeprovince which = ITA value = 415 } # Pristina
		command = { type = secedeprovince which = GER value = 382 } # Zagreb
		command = { type = secedeprovince which = GER value = 383 } # Banja Luka
		command = { type = secedeprovince which = GER value = 388 } # Durbrovnik
		command = { type = secedeprovince which = GER value = 385 } # Zenica
		command = { type = secedeprovince which = GER value = 386 } # Sarajevo
		command = { type = secedeprovince which = GER value = 387 } # Mostar
		command = { type = secedeprovince which = GER value = 455 } # Bjelovar
		command = { type = secedeprovince which = GER value = 454 } # Osijek
		command = { type = secedeprovince which = GER value = 459 } # Maribor
		command = { type = secedeprovince which = GER value = 380 } # Ljubljana
		command = { type = secedeprovince which = GER value = 494 } # Zrenjanin
		command = { type = secedeprovince which = GER value = 451 } # Novi Pazar
		command = { type = secedeprovince which = GER value = 452 } # Uzice
		command = { type = secedeprovince which = GER value = 453 } # Belgrade
		command = { type = secedeprovince which = GER value = 418 } # Nis
		# command = { type = secedeprovince which = HUN value = 493 } # Novi Sad
		command = { type = secedeprovince which = BUL value = 413 } # Skopje
		command = { type = secedeprovince which = BUL value = 414 } # Stip
	}
}

#########################################################################
#  Partition of Yugoslavia (Bulgaria)
#########################################################################
event = {
	id = 2087
	random = no
	country = BUL

	# Triggered by GER 2084

	name = "Partition of Yugoslavia"
	desc = "The Kingdom of Yugoslavia ceased to exist with the surrender of the Yugoslavian government to the Axis forces in april 1941. Germany decided to divide the country between herself and her allies."
	style = 0
        picture = "yougoslavian"

	action_a = {
		name = "OK" # BUL gets Stip and Skopje
		command = { type = dissent value = -5 }
		command = { type = relation which = ENG value = -10 }
		command = { type = secedeprovince which = ITA value = 381 } # Rijeka
		command = { type = secedeprovince which = ITA value = 384 } # Split
		command = { type = secedeprovince which = ITA value = 389 } # Podgorica
		command = { type = secedeprovince which = ITA value = 415 } # Pristina
		command = { type = secedeprovince which = GER value = 382 } # Zagreb
		command = { type = secedeprovince which = GER value = 383 } # Banja Luka
		command = { type = secedeprovince which = GER value = 388 } # Durbrovnik
		command = { type = secedeprovince which = GER value = 385 } # Zenica
		command = { type = secedeprovince which = GER value = 386 } # Sarajevo
		command = { type = secedeprovince which = GER value = 387 } # Mostar
		command = { type = secedeprovince which = GER value = 455 } # Bjelovar
		command = { type = secedeprovince which = GER value = 454 } # Osijek
		command = { type = secedeprovince which = GER value = 459 } # Maribor
		command = { type = secedeprovince which = GER value = 380 } # Ljubljana
		command = { type = secedeprovince which = GER value = 494 } # Zrenjanin
		command = { type = secedeprovince which = GER value = 451 } # Novi Pazar
		command = { type = secedeprovince which = GER value = 452 } # Uzice
		command = { type = secedeprovince which = GER value = 453 } # Belgrade
		command = { type = secedeprovince which = GER value = 418 } # Nis
		command = { type = secedeprovince which = HUN value = 493 } # Novi Sad
		# command = { type = secedeprovince which = BUL value = 413 } # Skopje
		# command = { type = secedeprovince which = BUL value = 414 } # Stip
	}
}
 
For the partisan-effect in the post-surrender YUG Vladimir has written some excellent events. That'll also make it more historical than the overall 24%-level (at least I think it's 24%) that exists in countries such as Norway.

Obviously the partisans/guerillas were more active in certain provinces than others.

There can prob be some changes made to the revolt.txt-file too.
 
Then the turn has come to Greece. Credit to Envarota, who wrote the basic code for some of these events.

NOTE: Crete should be given a victory point in the 1936-folder, vp-file. (Why would GER otherwise bother with massive airborne assault?). Also since GER only occupied city of Athens I've decided to give the province (that covers more territory) to ITA.

Same thing here, works best when played in historical way, with alliance between GER, ITA and BUL, but also added ahistorical version when only ITA and BUL are allied.

Have used free event numbers from HoI:DD 1.3a for GER and ITA (sorry, might be confusing but it's easier for me to have some kind of order that way.)

Code:
##################################################  #######################
#  Italy plan to annex Greece
##################################################  #######################
event = { 
	id = 2088
	random = no
	country = ITA
	
	trigger = {
			exists = GRE
			control = { province = 390 data = ITA } # Tirana
			control = { province = 391 data = ITA } # Vlore
		
		NOT = {
			alliance = { country = GRE country = ITA }
			war = { country = GRE country = ITA }
			exists = ALB
		}
		
	}

	name = "Ultimatum to Greece"
	desc = "In late October 1940, after the successful annexation of Albania, Italy turned its gaze south to Greece. Benito Mussolini sent an ultimatum to the 	Greek government, threatening with an invasion if the Italian demands were not met."
	style = 0
	picture = "itaplanes"
	
	date = { day = 20 month = october year = 1940 }
	offset = 10
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = {
		name = "Send it!" # Send an Ultimatum to Greece
		ai_chance = 95
		command = { type = domestic which = interventionism value = 1 }
		command = { type = trigger which = 2089 } # GRE
		command = { type = relation which = GRE value = -20 }
		command = { type = relation which = YUG value = -5 }
		command = { type = relation which = ENG value = -10 }
	}

	action_b = {
		name = "Leave them be" # We have no need of Greece
		ai_chance = 5
		command = { type = domestic which = interventionism value = -1 }
		command = { type = relation which = GRE value = 20 }
		command = { type = sleepevent which = 2088 } # Only one ultimatum...
	}
}

##################################################  #######################
#  Italian Ultimatum
##################################################  #######################
event = { 
	id = 2089
	random = no
	country = GRE
	
	# Triggered by ITA 2088
	
	name = "Italian ultimatum"
	desc = "In late October 1940, after the successful annexation of Albania, Italy turned its gaze south to Greece. Benito Mussolini sent an ultimatum to the 	Greek government, threatening with an invasion if the Italian demands were not met."
	style = 0
	picture = "itaplanes"
	
	action_a = {
		name = "Ohi! Never!"  
		ai_chance = 95
		command = { type = trigger which = 2090 }
	}

	action_b = {
		name = "Nai, we are weak" # Game over!
		ai_chance = 5
		command = { type = trigger which = 2091 }
	}
}

##################################################  #######################
#  Ohi - Italy invades Greece (HISTORICAL)
##################################################  #######################
event = { 
	id = 2090
	random = no
	country = ITA
	
	# Triggered by GRE 2089

	name = "Ohi"
	desc = "Though Greece had a very slim chance to protect herself from Italy the Greek government rejected the ultimatum."
	style = 0
	picture = "itaplanes"
	
	action_a = {
		name = "For Rome!" # Declare War
		ai_chance = 97
		command = { type = war which = GRE }
		command = { type = relation which = YUG value = -10 }
		command = { type = relation which = ENG value = -50 }
	}

	action_b = {
		name = "Leave them be" # We do not dare follow through
		ai_chance = 3
		command = { type = dissent value = 5 }
		command = { type = relation which = GRE value = 10 }
		command = { type = sleepevent which = 2088 } # Only one ultimatum...
	}
}

##################################################  #######################
#  Greek government leaves mainland (HISTORICAL)
##################################################  #######################
event = { 
	id = 2092
	random = no
	country = GRE
	
	trigger = {
		atwar = GRE
		control = { province = 396 data = GRE } # Crete
		NOT = {
			control = { province = 401 data = GRE } # Athens
			control = { province = 411 data = GRE } # Salonika
			control = { province = 410 data = GRE } # Kavala
			control = { province = 412 data = GRE } # Edessa
			control = { province = 392 data = GRE } # Ioannina
			control = { province = 393 data = GRE } # Kefalonia
			control = { province = 394 data = GRE } # Patras
			control = { province = 395 data = GRE } # Corinthe	
			control = { province = 402 data = GRE } # Agrinio
			control = { province = 403 data = GRE } # Larisa
		}
	}

	name = "Greek government moves to Crete"
	desc = "With the foreign forces overrunning the mainland the Greek government had to relocate and made a last stand on the Mediterranen island of Crete."
	style = 0
	picture = "itaplanes"

	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every two days
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = {
		name = "We will not surrender!" # We can still win this
		ai_chance = 90
		command = { type = capital which = 396 } # Crete
		command = { type = relation which = ENG value = 50 }
	}

	action_b = {
		name = "It's time to surrender" # We have to avoid more bloodshed
		ai_chance = 10
		command = { type = trigger which = 2094 } # GRE surrenders (no Battle of Crete)
	}
}

##################################################  #######################
#  Greece surrenders (HISTORICAL)
##################################################  #######################
event = { 
	id = 2093
	random = no
	country = GRE
	
	trigger = {
		war = { country = GRE country = GER }
		war = { country = GRE country = ITA }
		war = { country = GRE country = BUL }
		alliance = { country = GER country = ITA }
		alliance = { country = GER country = BUL }
		NOT = {
			control = { province = 401 data = GRE } # Athens
			control = { province = 411 data = GRE } # Salonika
			control = { province = 396 data = GRE } # Crete
		}
	}

	name = "Greece surrenders"
	desc = "Despite a desperate last stand on the Mediterranen island of Crete the Greek government had to go into exile and Greece's armed forces surrendered to the enemy."
	style = 0
	picture = "itaplanes"

	date = { day = 1 month = january year = 1936 }
	offset = 1 # Check for trigger conditions every day
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "We surrender!"
		ai_chance = 95
		command = { type = trigger which = 2094 } # GER
	} 

	action_b = {
		name = "We refuse!"
		ai_chance = 5
		command = { type = sleepevent which = 2093 } # Either GRE wins or gets annexed...
		command = { type = dissent value = -5 }
		command = { type = relation which = ENG value = 50 }
	}
}

#########################################################################
#  Greece surrenders (Germany)
#########################################################################
event = {
	id = 2094
	random = no
	country = GER

	# Triggered by GRE 2093, GRE 2092 or ENG 2912

	name = "Greece surrenders"
	desc = "Despite a desperate last stand on the Mediterranen island of Crete the Greek government had to go into exile and Greece's armed forces surrendered to the enemy."
	style = 0
	picture = "itaplanes"

	action_a = {
		name = "We accept" # Historical partition of GRE fires
		ai_chance = 90
		command = { type = dissent value = -5 }
		command = { type = trigger which = 2095 } # GRE
		command = { type = relation which = ENG value = -50 }
	}

	action_b = {
		name = "Let us take it all" # No historical partition of GRE
		ai_chance = 10
		command = { type = supplies value = 200 }
		command = { type = relation which = ITA value = -50 }
		command = { type = relation which = BUL value = -20 }
		command = { type = relation which = ENG value = -75 }
		command = { type = sleepevent which = 2093 } # Either GRE wins or gets annexed...
		command = { type = sleepevent which = 2095 } # GER takes it all
	}
}

#########################################################################
#  Partition of Greece (HISTORICAL)
#########################################################################
event = {
	id = 2095
	random = no
	country = GRE

	# Triggered by GER 2094

	name = "Partition of Greece"
	desc = "The nation of Greece ceased to exist with the surrender to the Axis forces. Germany decided to divide the country between herself and her allies."
	style = 0
	picture = "itaplanes"

	action_a = {
		name = "OK" # Game over!
		command = { type = secedeprovince which = ITA value = 392 } # Ioannina
		command = { type = secedeprovince which = ITA value = 393 } # Kefalonia
		command = { type = secedeprovince which = ITA value = 394 } # Patras
		command = { type = secedeprovince which = ITA value = 395 } # Corinthe
		command = { type = secedeprovince which = ITA value = 398 } # Dodecanese
		command = { type = secedeprovince which = ITA value = 399 } # Rhodes
		command = { type = secedeprovince which = ITA value = 400 } # Cyclades
		command = { type = secedeprovince which = ITA value = 401 } # Athens
		command = { type = secedeprovince which = ITA value = 402 } # Agrinio
		command = { type = secedeprovince which = ITA value = 403 } # Larisa
		command = { type = secedeprovince which = BUL value = 410 } # Kavala
		command = { type = secedeprovince which = GER value = 405 } # Dardanelles
		command = { type = secedeprovince which = GER value = 396 } # Crete
		command = { type = secedeprovince which = GER value = 411 } # Salonika
		command = { type = secedeprovince which = GER value = 412 } # Edessa
		command = { type = trigger which = 2096 } # GER
	}
}

#########################################################################
#  Partition of Greece (Germany)
#########################################################################
event = {
	id = 2096
	random = no
	country = GER

	# Triggered by GRE 2095

	name = "Partition of Greece"
	desc = "The nation of Greece ceased to exist with the surrender to the Axis forces. Germany decided to divide the country between herself and her allies."
	style = 0
	picture = "itaplanes"

	action_a = {
		name = "OK" # Partition of Greece fires
		command = { type = inherit which = GRE }
		command = { type = secedeprovince which = ITA value = 392 } # Ioannina
		command = { type = secedeprovince which = ITA value = 393 } # Kefalonia
		command = { type = secedeprovince which = ITA value = 394 } # Patras
		command = { type = secedeprovince which = ITA value = 395 } # Corinthe
		command = { type = secedeprovince which = ITA value = 398 } # Dodecanese
		command = { type = secedeprovince which = ITA value = 399 } # Rhodes
		command = { type = secedeprovince which = ITA value = 400 } # Cyclades
		command = { type = secedeprovince which = ITA value = 401 } # Athens
		command = { type = secedeprovince which = ITA value = 402 } # Agrinio
		command = { type = secedeprovince which = ITA value = 403 } # Larisa
		command = { type = secedeprovince which = BUL value = 410 } # Kavala
		# command = { type = secedeprovince which = GER value = 396 } # Crete
		# command = { type = secedeprovince which = GER value = 405 } # Dardanelles
		# command = { type = secedeprovince which = GER value = 411 } # Salonika
		# command = { type = secedeprovince which = GER value = 412 } # Edessa
		command = { type = relation which = ITA value = 50 }
		command = { type = relation which = BUL value = 10 }
		command = { type = trigger which = 2097 } # ITA
		command = { type = trigger which = 2098 } # BUL
	}
}

#########################################################################
#  Partition of Greece (Italy)
#########################################################################
event = {
	id = 2097
	random = no
	country = GRE

	# Triggered by GER 2096

	name = "Partition of Greece"
	desc = "The nation of Greece ceased to exist with the surrender to the Axis forces. Germany decided to divide the country between herself and her allies."
	style = 0
	picture = "itaplanes"

	action_a = {
		name = "OK" # Italy gets most of Greece
		# command = { type = secedeprovince which = ITA value = 392 } # Ioannina
		# command = { type = secedeprovince which = ITA value = 393 } # Kefalonia
		# command = { type = secedeprovince which = ITA value = 394 } # Patras
		# command = { type = secedeprovince which = ITA value = 395 } # Corinthe
		# command = { type = secedeprovince which = ITA value = 398 } # Dodecanese
		# command = { type = secedeprovince which = ITA value = 399 } # Rhodes
		# command = { type = secedeprovince which = ITA value = 400 } # Cyclades
		# command = { type = secedeprovince which = ITA value = 401 } # Athens
		# command = { type = secedeprovince which = ITA value = 402 } # Agrinio
		# command = { type = secedeprovince which = ITA value = 403 } # Larisa
		command = { type = dissent value = -5 }
		command = { type = relation which = ENG value = -50 }
		command = { type = secedeprovince which = BUL value = 410 } # Kavala
		command = { type = secedeprovince which = GER value = 405 } # Dardanelles
		command = { type = secedeprovince which = GER value = 396 } # Crete
		command = { type = secedeprovince which = GER value = 411 } # Salonika
		command = { type = secedeprovince which = GER value = 412 } # Edessa
	}
}

#########################################################################
#  Partition of Greece (Bulgaria)
#########################################################################
event = {
	id = 2098
	random = no
	country = GRE

	# Triggered by GER 2096

	name = "Partition of Greece"
	desc = "The nation of Greece ceased to exist with the surrender to the Axis forces. Germany decided to divide the country between herself and her allies."
	style = 0
	picture = "itaplanes"

	action_a = {
		name = "OK" # BUL gets Kavala
		command = { type = dissent value = -5 }
		command = { type = relation which = ENG value = -5 }
		command = { type = secedeprovince which = ITA value = 392 } # Ioannina
		command = { type = secedeprovince which = ITA value = 393 } # Kefalonia
		command = { type = secedeprovince which = ITA value = 394 } # Patras
		command = { type = secedeprovince which = ITA value = 395 } # Corinthe
		command = { type = secedeprovince which = ITA value = 398 } # Dodecanese
		command = { type = secedeprovince which = ITA value = 399 } # Rhodes
		command = { type = secedeprovince which = ITA value = 400 } # Cyclades
		command = { type = secedeprovince which = ITA value = 401 } # Athens
		command = { type = secedeprovince which = ITA value = 402 } # Agrinio
		command = { type = secedeprovince which = ITA value = 403 } # Larisa
		# command = { type = secedeprovince which = BUL value = 410 } # Kavala
		command = { type = secedeprovince which = GER value = 405 } # Dardanelles
		command = { type = secedeprovince which = GER value = 396 } # Crete
		command = { type = secedeprovince which = GER value = 411 } # Salonika
		command = { type = secedeprovince which = GER value = 412 } # Edessa
	}
}
 
Ahistorical version where GRE gives in to Italian demands.

Code:
##################################################  #######################
#  Nai - Annexation of Greece (AHISTORICAL)
##################################################  #######################
event = { 
	id = 2906
	random = no
	country = ITA
	
	# Triggered by GRE 2089

	name = "Greece accepts demands"
	desc = "The Greek government accepted Mussolini's demands and surrendered to the mercy of the Italian Army."
	style = 0
	picture = "itaplanes"
	
	action_a = {
		name = "OK" # Greece will be a part of our Empire
		command = { type = inherit which = GRE }
		command = { type = dissent value = -5 }
		command = { type = relation which = YUG value = -10 }
		command = { type = relation which = ENG value = -50 }
	}
}

##################################################  #######################
#  Bulgaria gets piece of Greece (Italy) (AHISTORICAL)
##################################################  #######################
event = { 
	id = 2907
	random = no
	country = ITA
	
	trigger = {
		alliance = { country = BUL country = ITA }
		control = { province = 392 data = ITA } # Ioannina
		control = { province = 393 data = ITA } # Kefalonia
		control = { province = 394 data = ITA } # Patras
		control = { province = 395 data = ITA } # Corinthe
		control = { province = 401 data = ITA } # Athens
		control = { province = 402 data = ITA } # Agrinio
		control = { province = 403 data = ITA } # Larisa
		control = { province = 410 data = ITA } # Kavala
		control = { province = 411 data = ITA } # Salonika
		control = { province = 412 data = ITA } # Edessa
		NOT = {
			alliance = { country = GER country = ITA }
		}
	}

	name = "Italy shares Greece with Bulgaria"
	desc = "Following the annexation of Greece Italian dictator Benito Mussloini decided to reward its' Bulgarian ally by giving them control over Greek Macedonia."
	style = 0
	picture = "itaplanes"
	
	date = { day = 1 month = january year = 1936 }
	offset = 2 # Check for trigger conditions every two days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "OK" # Share with Bulgaria
		ai_chance = 90
		command = { type = secedeprovince which = BUL value = 410 } # Kavala
		command = { type = secedeprovince which = BUL value = 412 } # Edessa
		command = { type = relation which = BUL value = 10 }
		command = { type = trigger which = 2908 } # BUL
		}

	action_b = {
		name = "Let us take it all!"
		ai_chance = 10
		command = { type = relation which = BUL value = -10 }
		command = { type = sleepevent which = 2907 } # ITA takes all of GRE
	}
}

##################################################  #######################
#  Bulgaria gets piece of Greece (Bulgaria) (AHISTORICAL)
##################################################  #######################
event = { 
	id = 2908
	random = no
	country = BUL
	
	# Triggered by ITA 2907

	name = "Bulgaria inherits Greece Macedonia"
	desc = "Following the annexation of Greece Italian dictator Benito Mussloini decided to reward its' Bulgarian ally by giving them control over Greek Macedonia."
	style = 0
	picture = "itaplanes"
	
	action_a = {
		name = "OK" # We accept the Italian proposal
		command = { type = dissent value = -5 }
		command = { type = relation which = ENG value = -10 }
		command = { type = relation which = YUG value = -10 }
		}
}
 
More Greece. The Allies (mainly the UK), as in history, send troops to Greek mainland to assist in def against the German invasion. Also tried to simulate the last stand on Crete with an ENG-division "rescued" from the mainland.

For the Greek success in defending against the Italians I've seen a suggestion somewhere where the GRE AI-file can be changed so most forces are moved to the north. I'll see if I can find the instructions.

Code:
##################################################  #######################
#  Allies aid Greecce (HISTORICAL)
##################################################  #######################
event = { 
	id = 2909
	random = no
	country = ENG
	
	trigger = {
		war = { country = GRE country = GER }
		alliance = { country = GRE country = ENG }
	}

	name = "The Allies aid Greece"
	desc = "British Commonwealth forces were sent to Greece in april 1941 to aid in the defense against the Axis forces. The Allies also garrisoned the island of Crete, to protect their interests in the Eastern Mediterranean."
	style = 0
        picture = "greek_soldiers"

        date = { day = 0 month = january year = 1939 }
	offset = 7 # Check for trigger conditions every two days
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = {
		name = "We will stand by Greece!"
		ai_chance = 90
		command = { type = trigger which = 2910 } # GRE
	}

	action_b = {
		name = "It's a waste of manpower"
		ai_chance = 10
		command = { type = relation which = GRE value = -50 }
	}
}

##################################################  #######################
#  Allies aid Greecce (Greece)
##################################################  #######################
event = { 
	id = 2910
	random = no
	country = GRE
	
	# Triggered by ENG 2909

	name = "The Allies aid Greece"
	desc = "British Commonwealth forces were sent to Greece in april 1941 to aid in the defense against the Axis forces. The Allies also garrisoned the island of Crete, to protect their interests in the Eastern Mediterranean."
	style = 0
        picture = "greek_soldiers"

	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every two days
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = {
		name = "We need the help"
		ai_chance = 99
		command = { type = relation which = ENG value = 50 }
		command = { type = trigger which = 2911 } # ENG
	}

	action_b = {
		name = "We will fight on our own"
		ai_chance = 1
		command = { type = relation which = ENG value = -20 }
	}
}

##################################################  #######################
#  Allies aid Greecce (England)
##################################################  #######################
event = { 
	id = 2911
	random = no
	country = ENG
	
	# Triggered by GRE 2910

	name = "The Allies aid Greece"
	desc = "British Commonwealth forces were sent to Greece in april 1941 to aid in the defense against the Axis forces. The Allies also garrisoned the island of Crete, to protect their interests in the Eastern Mediterranean."
	style = 0
        picture = "greek_soldiers"

	date = { day = 1 month = january year = 1936 }
	offset = 7 # Check for trigger conditions every two days
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = {
		name = "Send the troops"
		command = { type = remove_division which = -1 } # They have to come from somewehere...
		command = { type = remove_division which = -1 } # They have to come from somewehere...
		command = { type = remove_division which = -1 } # They have to come from somewehere...
		command = { type = remove_division which = -1 } # They have to come from somewehere...
		command = { type = add_corps which = "W Force" value = land where = 411 }
		command = { type = add_division which = "2nd New Zealand division" value = infantry when = 2 }
		command = { type = add_division which = "6th Australian division" value = infantry when = 2 }
		command = { type = add_division which = "7th Australian division" value = infantry when = 2 }
		command = { type = add_corps which = "Creforce" value = land where = 396 }
		command = { type = add_division which = "Crete Garrison" value = infantry when = 2 }
	}
}

##################################################  #######################
#  Last stand on Crete (HISTORICAL)
##################################################  #######################
event = { 
	id = 2912
	random = no
	country = ENG
	
	trigger = {
		war = { country = GRE country = GER }
		alliance = { country = GRE country = ENG }
		event = 2911 # ENG sends aid
		event = 2092 # GRE government to Crete
		control = { province = 396 data = GRE } # Crete
	}

	name = "Last stand on Crete"
	desc = "The combined forces of the British Commonwealth and Greece made a last heroic stand on the Mediterranen island of Crete, forcing the Germans to launch the largest airborne invasion of World War II. At great losses the Germans eventually managed to conquer the island."
	style = 0
        picture = "greek_soldiers"

        date = { day = 0 month = january year = 1939 }
	offset = 7 # Check for trigger conditions every two days
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = {
		name = "We will not surrender!"
		ai_chance = 90
		command = { type = add_corps which = "ANZAC Corps" value = land where = 396 }
		command = { type = add_division which = "2nd New Zealand division" value = infantry when = 2 } # Evacuated from mainland
	}

	action_b = {
		name = "It's time to surrender" # We have to avoid more bloodshed
		ai_chance = 10
		command = { type = trigger which = 2094 } # GRE surrenders (no Battle of Crete)
	}
}
 
I will now look through the events written for the Hungary and Romania improvements packs as well as the few for BUL, left behind by Envarota. I'll also finish the test runs of Vladimirs YUG-events.

There's been a discussion regarding the coup in GRE that occurs in the game. Has anybody fixed that event? Otherwise can someone give me a proposal to new slider positions so I can rewrite it. Thanks!

Pls give me feedback on events above! I'm sure they can be enhanced... :)
 
What other things do you guys need done?

Just a question did you guys throw anything of a could of been possible alliance with Greece and Germany before Italy invaded Greece?
 
GermanWehrmacht said:
What other things do you guys need done?

Vladimir is our ÜberBalkanModFührer ;) and prob the only one that keeps track of everything in this thread. Maybe he can post an overview of what's going on.

Myself I focus on the events (mostly historical) that are missing from the game. Do you have a specific interest in any of the countries?
 
1Jack said:
Vladimir is our ÜberBalkanModFührer ;) and prob the only one that keeps track of everything in this thread. Maybe he can post an overview of what's going on.

Myself I focus on the events (mostly historical) that are missing from the game. Do you have a specific interest in any of the countries?
Well Greece has always been my interest since the Byzantine Empire. Whos in charge of the Greek department?
 
1Jack said:
From what I've read the Greek government was pretty pro-German but I guess that the Axis alliance and the spheres of interest overrode that, with Italy getting a free reign in the Mediterranean...
Actually it was Hitler who had a lot of interest in allying with the Greeks. He actually saw them as a more useful Ally than Mussolini's Italy (i mean who isnt more useful than Mussolini). Hitler was really mad at Mussolini for invading Greece and was more ticked that he had to bail him out.
 
Vladimir II said:
The first composition is excellent. But I think that your Zorba's dance do not start from the beginning. And i think that Mikis Theodorakis composed it during '60s, so I am not sure how is it siuting in WWII. Personally, it is one of my favourite musical compositions.
And you could find more. About music... it is never enough.

Yes you are right ..
I just upload it let's work only with the other.

Please respond me the follow , what else exactly you want from me?
1)Any help with alphabet etc? 2)the soundtrax the one is OK or you want more,3) do you want a new propaganda picture, 4)ANYthink else. Tell me all about you want to give you. Because I just giving you info generaly, I feel as troubling you .



1Jack said:
From what I've read the Greek government was pretty pro-German but I guess that the Axis alliance and the spheres of interest overrode that, with Italy getting a free reign in the Mediterranean...
I do not understand what do you mean about that , but for that I understand you mean that Greece want to be with Germans. This is not completely wrong.

From what I found Hitler was "loved" the greek history etc and he wanted to make a war with Greece but Mussolini wants etc (I think that you mean this)
Also Greece was in the same politics with Germany and the would be OK if it is not the Mussolini.
Some others says that Metaxas says no because he have to do it no because he belived it.


Some about history

As I have read ,also, Hitler did not have as his primary aim to take Balcans but Soviet Union. But Mussolini told him "It's OK you go to Soviets and I will take them easy " He meaned the balcans.
Hitler told him that it would not be so easy and he will found a resistance but he (Mussolini) did not listen him and he started acampain to Balcans taking a smaler army (in divitions) by that Hitler insists him..
So Mussolini gets easy in the Albania (1939) and he wait to be tha same with Greece. In Greece 1939 Italy have sing a ship (Helle = Ελλη) If you now that but nobody pay attention in that. The war started in 28-oct-1940 but the Greece wait about that and they are ready, so they pull back Mussolini who lost a part of Albania (a greek song tells about 20 years old "children" (from greece) taking part in this "pull back" which have reached in Tepeleni) just see in a map. It is a big territory Mussolini lost. So he asked help from Hitler (how was ready to declare war in Soviet Union) as a result in 6 - april -1941 they declared war in the encircled Yogoslavia etc and he took the Balcan in may to june of 1941. I have here to add that after that Hitler "lost" the trust he had in Mussolini and that Mussolini asked help althought with a hearted army he was keep trying to take Greece to regain Hitler trust.
You can understand that all these delay the war with Soviet union.
Which (Soviets) told a big thanks to Greece delaying them because Hitler finaly go in 22 June 1941 and declared the war. They resist a little etc and germany found them selves in the russia winder....
My proposion:
So when you desing you can put the german armies near Soviet Union and the relations between Balcans and germany to be good.
On the other hand Italy caming with a small army and their relations to not be good. You also have to add good relations with Soviet union and Balcans.
And of corse you must add Italy trying to attack with very unstrong and hearted army (becasue Mussolini tried to gain Hitler trust).
What about adding a negative point in relations when one of the axis losing a battle! Because the other did not trust him!!??
And if the above give you any idea in desing try it!