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Originally posted by Crook
Khazak and Uzbehk cultures are reserved for later use actually. Be careful with cultures though, I think the differences between the cultures are hardcoded, so if you put a khzak culture on British Isles, you might end up with a hardly convertible province :)

Do we know if there are hard-coded differences between cultures? Are they defined anywhere in the various files, or are they hidden?
 
I have a couple of questions:

1. Are we going to try to have some sort of organized numbering ID system for EEP events, monarchs, & leaders? Right now, it seems that IDs for events are assigned at random, which could lead to some confusion, both for contributors and users.

2. If we need to edit files like province.txt, should we submit our revised province.txt with a list of the changes, or just submit a list of the required changes, leaving it to Crook to take all of the submitted list of required changes, check for conflicts, & edit the master file for the EEP. I think my preference would be for the latter, as I think it would be less prone to leaving changes out (i.e. if there are ten province.txt files submitted, one of the changes, way down in some random province nearly hidden among the pages of data, is likely to be missed).
 
There are a few sticked threads in the EEP forum with the rules for event (and I think monarch, leader) ids. But they're kind of general, as in 20,000-30,000 for EEP West Europe (or whatever). The threadmasters were supposed to subdivide them as they saw fit, but that system seems to have broken down.

driftwood
 
I wanted to second the suggestion for getting the events to work with 1492 and 1617 (I happen to like 1520, but that's probably asking too much). I'm concerned about biting off more than can be chewed, and I think the focus ought to be on the events, and changes that allow the events to make more sense.
 
I have been playing a hands off game using EEP v0.2 and have noticed the following things happening in those areas of the world that have been changed:

Once Persia was allowed to rebel the Timurids collapsed rapidly and did not survive to become the Mughals.

The Golden Horde didn't collapse, very few provinces defected but once the Russians had conquerred Novgorod they rapidly swept them from the map, reaching Orenburg in record time.

The Ottomans did poorly at first but recovered to take most of what had once been Hungary at the historical time, they were slow in expanding in Asia and a 3-province Candar still exists in the late 1500's.

Vijayanagar's city of victory event was a damp squib, with no provinces being lost due to there being no Hydrabad, Mysore or Mughals when the event fired. I would suggest adding comands to free Hydrabad, Mysore and possibly Bengal if they cut their losses. Also if they are doing very well they will give the Mughals provinces in Central India, while keeping Northern India. Given the event text the trigger should require either that the capital isn't controlled or that they are at war.


These comments are based on one playing only. I would be interested in hearing if these happenings are typical or not.
 
Further Developed Culture List
Took some suggestians from board
I have changed the culture name of abenaki to
native-american. Replaced in the province file aleutian , amazonian, carribbean, cree , guajiro, inuit, mississippian, naskapi, patagonian, mataco, teremembe, tupinamba with abenaki. Replaced hawaiian with polynese.
So we have...
aleutian = catalan Baleares, Catalonia, Gerona, Roussillon,
Valencia. Aragon has as c.c.
amazonian = portuguese Algrave, Azores, Oporto, Tago Portugul c.c.
anglosaxon = english
cambodian = highland-scots Grampians, Highlands.
canary = irish Connaught, Lienster, Meath, Munster, Ulster
Eire c.c.
cree = welsh Wales. Wales c.c.
gaelic = bretton Armor, Bretagne, Morbihan. Britanny c.c.
guajiro = lowland-scots Lothian, Strathclyde. Scotland c.c.
hawaiian = flemish Brabant,Flandern. Flanders c.c. Brabant c.c
Burgundy c.c. Netherlands c.c.
inuit = bulgarian Bulgaria, Rumelia. Bulgaria c.c. Ottomans c.c.
mataco = croatian Croatia, Dalmatia, Krain, Ragusa.
Croatia c.c. Ragusa c.c. Hungary c.c. Venice c.c.
mississippian = bosnian Bosnia Bosnia. c.c. Ottomans c.c.
naskapi = friesian Friesen, Oldenburg Friesen c.c. Oldenburg c.c.
patagonian = tartar Astrakhan, Azow, Bogutjar, Crimea, Kalmuk, Kazan, Kouban, Orenburg, Samara, Tambow, Ufa, Uralsk, Volgograd Astrakhan C.C. Crimea c.c. Kazan c.c.

slavonic = serbian Kosovo, Serbia. Serbia c.c.
terembe =
tupinamba =

Netherlands should get flemish, and friesian when it gets Creation of Dutch republic
Tartar should be added to Russia with cliams on urals event
Highland-scots should be added to Scotland if James' ransom is paid
 
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This list is looking good. Is there any word yet on whether or not these changes will be included in the EEP, as obviously if the answer is yes, I have some work to do with the British Isles events.
 
No one has objected yet ...

I feel bad about condensing a bunch of Native American cultures into one, but if no one can tell me why we shouldn't, I see no reason not to. As we know from a certain AAR, it can be pretty boring to play as a NA tribe, while these would make substantial contributions to the British Isles and Iberia events.

Why were the Croatians singled out for getting their own culture?

driftwood
 
Because bulgarian was requested and it would have been silly to have a more specific slavoinc people yet leave the rest just slavonic.
Sos I further split it into bosnian, croatian, and serbian, to represent that they didn't get along. Also this allows the Ottomans to make Bosnia muslim since they will have it as a country culture but Serbia will be more difficult to rule since it won't. This is because of the revolts the serbians had agianst the ottomans. WHile I don't have any specifics of the Ottoman croatian relations, I didn't want to lump them with either of the other two cultures in the area because they cover the most area.
 
I still maintain that changing cultures is explanding the scope of the EEP to the point that it looks like a different mod to me. I think there needs to be a consensus on whether this ought to be part of the EEP or not. Perhaps a new stickied thread? SO far this discussion has been in different parts of the board and may not be visible to all users.
 
Originally posted by Isaac Brock
I still maintain that changing cultures is explanding the scope of the EEP to the point that it looks like a different mod to me. I think there needs to be a consensus on whether this ought to be part of the EEP or not. Perhaps a new stickied thread? SO far this discussion has been in different parts of the board and may not be visible to all users.

I've stickied a poll.
 
I think this has been a big problem in my (sadly 1.02 now, but still a patch behind) games. Most of the Persian provinces rebel under the timurids and then... seceede to Qara Koyunlu, couple of times they got Isfahan itself and then were way to strong for the Ak Koynlu to take over.
But waht's the deal - simple, Qara Koynly has none of the Timurid and Ak Koynlus "Ressurection of Persia" events and it makes things significantly harder for Persia to form, I think the same events as in the White Sheep file should be included for Qara Koynlu as well.

Speaking of which, shouldn't the Qara capital be in Baghdad? I mean almost every arabic power wanted to get Baghdad and place a capital there? Yes, Turks are an exception
 
Originally posted by driftwood
I feel bad about condensing a bunch of Native American cultures into one, but if no one can tell me why we shouldn't, I see no reason not to. As we know from a certain AAR, it can be pretty boring to play as a NA tribe, while these would make substantial contributions to the British Isles and Iberia events . . .

driftwood

RepublicofGenoa can confirm this, but I am pretty sure that the Native American cultures being altered are not the state cultures of any of the Native American states, like the Iroquois, the Incas, etc. They are only used in empty provinces, meaning that the moment a country colonizes the province, the culture is replaced with the culture of the colonizing power. These Native American cultures add nothing to the game, as they can never be an effective factor.
 
Vijayanagar's city of victory event was a damp squib, with no provinces being lost due to there being no Hydrabad, Mysore or Mughals when the event fired. I would suggest adding comands to free Hydrabad, Mysore and possibly Bengal if they cut their losses. Also if they are doing very well they will give the Mughals provinces in Central India, while keeping Northern India. Given the event text the trigger should require either that the capital isn't controlled or that they are at war.
I've solved this problem, but now there is another...what to do if the 2 countries ( Hydrarbad and Mysore...the other 2 (Bengal and Mughul Empire) played minor parts and could be ignored} don't exist...i did add a 100 year window of oppurtunity since it put the clause 'atwar' for either of them, but if neither exists to beginwith, then this event would never happen...

I'll be sending this event when i finifh my 'Fall of Delhi' event saga for Mughuls and Bengal.
 
There might be something wrong with the event that turns Tver into Russia. In a hands-off GC as Dakota, I revealed the map to find a big Novgorod (about what you'd expect for Russia in 1492), and a one-province Russia in Tver.

Looking at the event, I just don't get it, unless Novgorod somehow stomped Russia right after the event. Anyone have any ideas?
 
There might be something wrong with the event that turns Tver into Russia. In a hands-off GC as Dakota, I revealed the map to find a big Novgorod (about what you'd expect for Russia in 1492), and a one-province Russia in Tver.

That's probably what happened, they lost the war, or smth. If Russia formed, there is no way to form another Russia unless the first one is annihilated.