EDIT: This is not a serious post, it's a joke. It's also not trolling (I'm not actively trying to offend) and it's not spam either (it's amusing, which adds value to the forum and makes everyone feel better).
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Hello. I am a complete stranger who may or may not have played your games at some time in history. That gives me the right to tell the developers what to do, and to whine like a little baby if you don't.
First things first:
1. The economy. The EU3 economy is too complicated. All these numbers need to be calculated and stuff, and they give people a headache. Scrap the economy. Each province just gives a certain number of gold coins (not 'ducats', that's a made-up word) per month. No messing around with taxation or production. That's efficiency. Streamlining, folks. The average person has an attention span of 3.5 seconds, how will they focus enough on anything like the EU3 system?
2. Provinces. It's all well and good dividing the map into provinces. But really paradox, there's a limit on how many we need. 60-80 should do, nobody in this day and age can concentrate on thousands of them. Since EU3 is a big game, I understand why you might need a bit more than average, but any number of provinces over 200 is just crazy.
3. Time system. What's the point of days? Nothing happens in most of them anyway. Introduce a turn-based system like all the other popular games. When things are popular that automatically makes them good. One turn per month should do it.
4. Religion. There should be fewer religions, and they should all have their own unique system of perks and buffs. To respect the wonderful diversity of our amazing multicultural, diverse, ethnically diverse and youngly-multi-ethnic audience, we should not include any of the real religions, but throw them away and replace them with fictional ones. Write some lore and stuff about them, or just use mesopotamian gods.
5. Exploration. What is the point? The player knows what the world looks like anyway. Get rid of it, make the whole world visible from 0 AD onwards. Why limit the player's potential?
6. Timeline. A 1399 start is silly. Start in 0AD and end in 2000. 1399 is such a random, forgettable number, moving the start to 0AD will allow much more playability and freedom, and we all know and understand what those buzzwords mean!
7. Perks. We need perks. Conquer Scandinavia? Get a 'Viking Fury' +10 melee damage perk. Become king of England? Get extra bonuses from tea. Perks should be persistent between games to encourage long-term play.
8. Countries. Half the countries in EU3 are boring and broken. It's a much better idea to just allow 5-10 playable nations and keep the rest as unplayable minors.
9. Modding. Modding encourages piracy and theft and more bad things. Paradox should implement more security features to stop modding and hacking. Modders should not be allowed to change the intellectual property of the designers.
10. Water. we need proper rendered water, 3D and sloshing about with real fluid physics. This will showcase EUIV's technical advancements.
11. More historically-accurate Poland.

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Hello. I am a complete stranger who may or may not have played your games at some time in history. That gives me the right to tell the developers what to do, and to whine like a little baby if you don't.
First things first:
1. The economy. The EU3 economy is too complicated. All these numbers need to be calculated and stuff, and they give people a headache. Scrap the economy. Each province just gives a certain number of gold coins (not 'ducats', that's a made-up word) per month. No messing around with taxation or production. That's efficiency. Streamlining, folks. The average person has an attention span of 3.5 seconds, how will they focus enough on anything like the EU3 system?
2. Provinces. It's all well and good dividing the map into provinces. But really paradox, there's a limit on how many we need. 60-80 should do, nobody in this day and age can concentrate on thousands of them. Since EU3 is a big game, I understand why you might need a bit more than average, but any number of provinces over 200 is just crazy.
3. Time system. What's the point of days? Nothing happens in most of them anyway. Introduce a turn-based system like all the other popular games. When things are popular that automatically makes them good. One turn per month should do it.
4. Religion. There should be fewer religions, and they should all have their own unique system of perks and buffs. To respect the wonderful diversity of our amazing multicultural, diverse, ethnically diverse and youngly-multi-ethnic audience, we should not include any of the real religions, but throw them away and replace them with fictional ones. Write some lore and stuff about them, or just use mesopotamian gods.
5. Exploration. What is the point? The player knows what the world looks like anyway. Get rid of it, make the whole world visible from 0 AD onwards. Why limit the player's potential?
6. Timeline. A 1399 start is silly. Start in 0AD and end in 2000. 1399 is such a random, forgettable number, moving the start to 0AD will allow much more playability and freedom, and we all know and understand what those buzzwords mean!
7. Perks. We need perks. Conquer Scandinavia? Get a 'Viking Fury' +10 melee damage perk. Become king of England? Get extra bonuses from tea. Perks should be persistent between games to encourage long-term play.
8. Countries. Half the countries in EU3 are boring and broken. It's a much better idea to just allow 5-10 playable nations and keep the rest as unplayable minors.
9. Modding. Modding encourages piracy and theft and more bad things. Paradox should implement more security features to stop modding and hacking. Modders should not be allowed to change the intellectual property of the designers.
10. Water. we need proper rendered water, 3D and sloshing about with real fluid physics. This will showcase EUIV's technical advancements.
11. More historically-accurate Poland.
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