Tonioz said:
Don`t let yourself be involved in dark reality of infamous deceit. Stay on the side of forces of light. Don`t let yourself be fooled and ruined. Once you agree to discuss the problems of heaven, they will force all those who can read and write to sign the old paper to curse your essential freedom to use glorious hamachi. Thus you will lose the most aesthetic feeling of enjoying shameful dishonourable battles of europa-two and you will be reluctant to join the editors tribe and repeat the sorrowful destiny of fatuous Hive.
Or speaking seriously, please give me another beer.
damm...i like the poetic justice

. nice flow( not sure about the "hive" part

) i always wondered why he really stoped modding(eu2 that is).
seriously, i think yoda is quiet "balanced" and i think he will listen to everyone's requests at least, regardless if those will make the "final cut" or not. i think that now is the right time to try "fixing" certain mp shortcomings of various nature.
my own would be:
- the ability to insert a script with the games rules and other reminders( diffrent from game to game) within the stats ledger while mp is running, so players do not have to alt-tab for that(creating unecessarry latency) or keep asking them over and over again. maybe the ability to see one's own future events for his country( for no need to alt-tab as well)?
side note:-adding a "read on" file for all countries in agceep. from my own personal observations one of the reason agceep is not much considered as an mp scenario is the lack of information in how every nation is design to evolve.also same could be said about sp play as well?( for example how lithuania could become poland or russia, etc). and that in point form, as not to confuse mp candidates looking for a nation to play and getting "lost" in details.
- the ability to swich any player controled nation to "ghost" upon possible CTD by one of the players. also if the player is at war when crashing(against ai only, otherwise a rehost would be necessary anyway), the HOST to have a posibility to "ghost" the ai nation(S) as well until rehost is necessarry for other reasons. now this might be too complex in modding terms but who knows...
- fixing the annoying ctd's when a player is sending RM to another human, and crashing the former by this action( and other such related player to player diplomatic requests).
- fixing the "ghost" armies upon diploannexation. did not seem possible for a long time, but maybe it is now? or at least not having troops inherited at all option?( only as a solution for reducing the number of rehosts due to bugs/etc)
- the host beeing able to see everyones connection speeds and related technical data. as such the GM at least can decide and forsee wich connection are an "asset" and wich are not, and therfore can create an mp with "most important nations" scale to be given to the best connections. and like this avoiding a france( for example only ) that always crashes. generally more control to the host including messages wich tell them if a faster or slower speed can be achived or not, specific to each game's connections "pool".
-the ability for the player in beeing able to chanel (block or allow)neighborhood tech bonus to countries of his own choice(providing those are within same tech tree or not?). this would be a feature that would greatlly improve diplomacy including getting human vassals and thus enhancing a real web of intrigues , prefferences and "real time" optiones.
- making the "slider policy reminder" stick in mp as well so nobody forgets that and "cry" later.
-adding extra personal settings such as "country x is massing troops at our border" and such. now this might create extra latency? in that case would not be ideal. another example: adding possible message for both combatants when they can give or recive stab hits peace offers.
- player having the ability to ban a human alliance member without the need for cb and such.
-an "exchange maps" engine that gives full control to the player of what area(S) or individual province(S)/sea zone(S) he wants to share or not. maybe even having a "copyright" control on the other player in how the former will be using the maps and towards what end, etc. by copyright i mean that the owner of the maps should be instantlly aware of HOW his maps been used by the player that recive them( of course the reciver can share them further but not by lying in how or why).
-increasing and reworking the pirates effect(S) with regard to the "sender". this also could be in sp? pirates do not really create any bonus or handicap( other then a chance to get a bb point wich generally is of low importance in mp game, especially the late period... and for that matter , sending pirates is a pointless effort other then just "annoying" opponent). also an option at the game start to turn pirates "on" or "off" since they are not generally preffered from what i notice in most game rules. and ai sending pirates in an mp game is compleatlly pointless as well, at best annoying again.
- everyone beeing able to see everyones monarch stats( and not just the mostlly irrelevant yellow/red/green) i say irrelevant becouse any monarch with greater stats the 5 or 6 remains an "unknown" factor even for the player himself(unless he looks in the monarch's file).
side note: more random events with triggers "at war = yes" or "at war = no".
- a certain "chance" percentage into destroying all types of buildings(mayor/judge/baliff/population level) as a direct effect of pillage. if that certain pilage suffers pillage year after year, the chances of loosing buidlings shall increase accordinglly. also the player that does the pillage shall receive 50 percents of the cost of the building just destroyed?( the number could be worked out more, just an idea here)
-fix and make CLEAR the faq with regards to/and how centralization and the number of vassals are related to each other, and the effects, bonuses and handicaps that would be the direct result. and other such related aspects of economic "missinformation", that i might forget right now.
-when it comes to the actual eu2 militarry engine i had always found that "antique" at best. would there be any way to add the basic enhacemets as of creating "veteran", "expert" or "recruit" levels? and imput that into the engine by means of increased or lower stats for the generic leader(its fire and shock values).
-as well increase the "shock" and "fire" values possible for leaders, to above the present maximum 6? that would suerlly increase and trim down on the random outcomes of battles especially in earlly period.
- add the option of "break siege" upon attempts by the enemy to assult.