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I think the biggest part of random events is that there is a general disconnect between historical events with lots of specific and random events than are generic and pedestrian. It's disconcerting to be fighting France as England in the HYW and then have several generic diplomatic moves that improve relations. And while sure there are triggers that could be added or alternate commands made, you still can't escape that at the end of the day, random events are just bland. The only exception is in country-specific random events, although those are few and far between in this mod.
 
I suppose one thing that could be done, although it would really only help to mitigate my complaints, is if we could somehow have slightly dynamic text...in that random events could be like MadLibs, where the name of the country receiving the event and the other countries involved could be fed into blanks.
 
Grabon,

You raise some good points.

One of the reasons I want more triggers and commands is so that I can get Interregnum's events (random and otherwise) further and further from both generic flavour and also inapporpriate function. Sometimes, even with scripted events, I feel I am wielding a sledgehammer to carve an intricate statue.

There's also of - of course - a difference between the needs of one mod and of another. That the SCT creates tools that to some seem too EU3-ish does not mean that the AGCEEP needs to use them. (The existing tools already permit us to create really outlandish events if we wanted to.)

Finally, I just need more complex options for trigger to cut down on the amount of coding I need to do.

MattyG
 
MattyG said:
There's also of - of course - a difference between the needs of one mod and of another. That the SCT creates tools that to some seem too EU3-ish does not mean that the AGCEEP needs to use them. (The existing tools already permit us to create really outlandish events if we wanted to.)

Yes of course, I just wonder what use there is in mimicking an existing product. ;)
 
Garbon said:
Yes of course, I just wonder what use there is in mimicking an existing product. ;)


... and that was my point. Having more and diverse tools helps us to move away from the outlandish and generic and toward the specific, detailed and subtle.


EDIT: I just crossed the threshold to 3000 posts!
 
Thank you YodaMaster.

I fear I will never attain such lofty heights.

Doesn't 3000 permit me to do something special with a graphic in my title, or something?

Anyway ...

I had another bunch of ideas. Again, sorry for any duplication. The first one is something I have long hoped for:



1. Make Stability adjustable by amounts, not just whole values. Having only six shifts possible has zero subtlety.

2. Make the other tech groups adjustable by whole values, not just by amounts.

3. Make the other tech groups reducable, just as with stability.

4. Make it so that the tech groups and stability can be adjusted by percentages, not just set values.

Regards,

Matty
 
MattyG said:
I fear I will never attain such lofty heights.
I did it in less than four years. Anyone can do the same (and no, I'm not spamming, at least not always...).

MattyG said:
Doesn't 3000 permit me to do something special with a graphic in my title, or something?
You have to send an image in correct style (EU2 shield, etc...) to any admin or moderator. Cat Lord, for example, will be happy to help you for the design.

MattyG said:
1. Make Stability adjustable by amounts, not just whole values. Having only six shifts possible has zero subtlety.

2. Make the other tech groups adjustable by whole values, not just by amounts.

3. Make the other tech groups reducable, just as with stability.

4. Make it so that the tech groups and stability can be adjusted by percentages, not just set values.
I can't agree more.
 
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Garbon said:
I think the biggest part of random events is that there is a general disconnect between historical events with lots of specific and random events than are generic and pedestrian. It's disconcerting to be fighting France as England in the HYW and then have several generic diplomatic moves that improve relations. And while sure there are triggers that could be added or alternate commands made, you still can't escape that at the end of the day, random events are just bland. The only exception is in country-specific random events, although those are few and far between in this mod.

i agree with you, which is why I do testing with random events OFF, so that I can stay more historical.

But the view appears to me that modders prefer random events to be more inclined to head nations to end up in wars, ie more bad relations with each other , yet still curbing great/huge AI nations to stay a moderate size
 
cool-toxic said:
Could you explain how it works ? I for one haven't tried all the mods for EU3. :D Think more of the eu2 oldies haven't aswell.
The proper electoral elections of the Emperor (combining many factors, not these all HRE states election like in EU2), imperial pressure in case of any of the HRE lands illegally annexed, imperial wars (with imperial army possible) etc.
 
Toio said:
i agree with you, which is why I do testing with random events OFF, so that I can stay more historical.

But the view appears to me that modders prefer random events to be more inclined to head nations to end up in wars, ie more bad relations with each other , yet still curbing great/huge AI nations to stay a moderate size

Who "modders"?
 
MattyG said:
Thank you YodaMaster.

I fear I will never attain such lofty heights.

Doesn't 3000 permit me to do something special with a graphic in my title, or something?

Anyway ...

I had another bunch of ideas. Again, sorry for any duplication. The first one is something I have long hoped for:



1. Make Stability adjustable by amounts, not just whole values. Having only six shifts possible has zero subtlety.

2. Make the other tech groups adjustable by whole values, not just by amounts.

3. Make the other tech groups reducable, just as with stability.

4. Make it so that the tech groups and stability can be adjusted by percentages, not just set values.

Regards,

Matty
hmm, why not just making MORE infra/trade "levels" ;) withe extra buildings as possibilities? would reflect the same as above, except will always give the player a feel of "progess" even if he is not ;) . and as such, keep him intreasted...reducing something, unless high on ambition, will just create a "defetist" attitude as a WHOLE, not just in its values :rofl:
 
Don't know if this is right place to ask, but I'd like more peace options.. Like monthly tibrute, renounce core, release nations, give all colonies or something like that. Also I'd like more diplomatic possibilities, like buy/sell province.
Would be cool to be able to form nations without event, too. But I don't think that's possible to make.
 
beregic said:
hmm, why not just making MORE infra/trade "levels" ;) withe extra buildings as possibilities? would reflect the same as above, except will always give the player a feel of "progess" even if he is not ;) . and as such, keep him intreasted...reducing something, unless high on ambition, will just create a "defetist" attitude as a WHOLE, not just in its values :rofl:


I agree that reducing a tech by a value is a tool to represent an extreme situation, like the effects of plagues or extended civil war.

I never intended with any of the various tools I have suggested that they be in common use.

However, take for example the Land tech. When a leader like Jan Zizska comes along, it could be used to elevate the tech level of Bohemia/Hussites to give them the tactical edge over their opponents which his generalship and innovation provided. Later, once the Hussites have defeated themselves and 'returned to the pack' militarily, the command can be executed to return Bohemia to Land tech 2 or 3, their advantage now gone.
 
Has anyone ever thought about enhancing the war/peace system by including another feature - or rather, reconstructing an existing one?
What I have in mind is the introduction of a truce/cease fire/armistice/insert_another_name_here, which would precede the actual peace negotiations. It would make the game look more historical: most peace treaties (that I know of) were preceded by a signing of armistice, sometimes a few days, and sometimes more than a year earlier. This would enable players (and AIs) to rebuild the army somewhat, maybe prepare better for the next stage of the war, or just stop the enemy from plundering their lands. It would make fighting between the opponents impossible for a given time, drawing a temporary border between the two countries - all provinces occupied by country A would be inaccessible by country B's units, and vice versa.
What do you think about this?

Also, speaking of peace resolutions - it would be nice to be able to negotiate the length of a truce, and perhaps Non-Aggression Pacts could be introduced as well, as a completely new feature?

Just my two cents. ;)
 
While we are sharing our ideas once again I'll just throw in some I thought of when reading the latest. :)

As an addition to Non-Aggression Pacts then an alliance leader could sign Non-Aggression Pacts with another alliance or nation. Then every nation in the alliances involved should sign it of course. But this would help the human alliance leader defened his allies from stupid wars.

Maybe add the diplomatic feature where you ask a nation to join you in declaring war upon another nation. You don't need to be allies for this.

And/Or add the option where you are in war and ask a nation to join without allying. This could be helpful for instance if you are in an alliance but wants to help one of you neutral neighbours.
 
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