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Sorry for being too late into this discussion, but is there a sort of summary about things to do or suggestions already made as I wouldn't spam this thread?

Has anyone already suggested the possibility to bribe allied or friend countries or relative monarchs to DOW other countries or being attacked by those countries in order for the briber to legally attack them? In short terms, French kings such as Louis XIV's or François Ier's diplomacy...

And about the possibility to have Spain still divided into Castile and Aragon but acting as a unique nation until 1519? So Castile will go fully colonial while Aragon will go fully conquering southern Italy.

EDIT: any idea to solve the problem wih French culture in the imperial provinces as to stop France from getting them too early? I am talking about Franche-Comté and Savoy expecially for this issue.

The management of cores should prevent AI from enlarging into other provinces when still not cores, at least if not pushed by historical events for temporary occupations such as Napoleonic France, or instance.

Another issue would be the restitution of invaded provinces when the objective is one core province in particular or just trade advantages or simple cash or satellite status of a defeated country.
 
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Bordic said:
And about the possibility to have Spain still divided into Castile and Aragon but acting as a unique nation until 1519? So Castile will go fully colonial while Aragon will go fully conquering southern Italy.
Actually, I don't know how popular this suggestion is, but I propose doing this (if it's possible) until the early 1700s, when Filip V actually united Spain. I think if it's possible to implement it'd be pretty cool. I'd like to have the individual kingdoms of the Spanish empire at war with me before then. :)
 
mandead said:
Actually, I don't know how popular this suggestion is, but I propose doing this (if it's possible) until the early 1700s, when Filip V actually united Spain. I think if it's possible to implement it'd be pretty cool. I'd like to have the individual kingdoms of the Spanish empire at war with me before then. :)
Quoting from post 25, it could also be possible to unite Austria and Spanish kingdoms when Charles becomes King/Emperor/Archduke...under the same entity until his death and avoid Austria DOWing Spain and vice versa until WoSS and France DOWing Spain after WoSS.

It is also extendable to Scotland and England with the same monarchs until UK formation.

About Spain formed in 1700s, who then should control Southern Italy? Aragon? and Dutch lands? Castile? And Milan? Which one of them?
 
Bordic said:
About Spain formed in 1700s, who then should control Southern Italy? Aragon? and Dutch lands? Castile? And Milan? Which one of them?
Well, I'm no expert, but AFAIK Naples and Arágon were seperate kingdoms - as were the individual states (duchies, counties, &c.) which comprised the Burgundian/Spanish Netherlands - Milan too was a duchy, but at some point the king of Spain (or one of his vassals/family members) was duke.

For the purposes of game mechanics, I'd have the Spanish/Burgundian Netherlands united (ala Charles the Bold) with the county of Burgundy as BUR - BUR would then be in personal union with CAS, ARA, NAP, MLO, &c.

That's how I'd do it; I'm not saying it's the best way, it's just that I like historical accuracy where possible and I think it'd be cool to handle it that way. :)

It would certainly work - the king of Spain (ie, the player, assuming you're playing as Spain) would control the foreign policy of the various states under his control, so you wouldn't see your vassals being gobbled up and you being unable to do anything about it. The warscore would be universal - that is, if ENG is at war with the Spanish empire and controls several provinces belonging to BUR, SPA would have its warscore effected because it is SPA who would have to make peace with ENG, not BUR alone.

For an idea of the various different realms, just look at Filip II's list of titles (de facto I mean, not de jure) and most of them are states which could be in-game. As I say, though, to avoid a lot of problems the Spanish/Burgundian Netherlands would be treated as part of BUR, ran by SPA.
 
Another suggestion:

offer to buy a province from another country which is own core or even not contested by cross-cores instead of having it by DOW.

Alternatively to money there can be royal marriages, ad hoc alliances, DOWing enemies of own's counterpart, conquering counterpart's core provinces which are held by others in order to have a less expensive core province exchange.

EDIT: that is what happened historically in XVIIIth century's wars of successions, iirc.
 
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Bordic said:
What about connections of straits according to wheather? In winter Danmark-Scandinavia could be linked by frost sea as I seem to have read somewhere about the TYW? Whilst in other places winter should prevent any easy landing due to storms and fog?
It is a historical fact, yes, that Swedish troops marched from Skåne to Sjaelland on the ice. Not sure how well it would/could be implemented though.
 
When I was playing as England yesterday I got an idea. I had earlier conquered France and when I was colonizing Quebec I got these boring names like "Queens borough" and "Port Anne" (This was with AGCEEP), and I was thinking, what about a new system?

My idea is that if you own a country with two cultures, a colony can randomly gain one of the two. For example, I had more French provinces than Anglo-Saxon in Europe but all my colonies turned Anglo-Saxon anyway. I was thinking, since I had more French than Anglo-Saxon in my entire country (And I was oppressing the French very well. :eek:o ) why not make them the pioneers to leave the country?

Then I thought, hell, maybe I can decide which to send? If you have 6 Colonists, and the French have the majority population in my country, let's say 4 of those are French cultured. I thought that I can decide which to send, to be able to simulate a Québec by myself! A French cultured settler gives the names Montréal, Québec, Trois Riviers, etc...

Then I got thinking about the Acadians, and that they were not the same as the French. I really wanted to simulate these, and checked if I could add in this "Colonial Culture", but alas. What I was thinking is, if some settlers come to a province, they can create a "Colonial Culture" (Region specific, fully modifiable) and the colony becomes that culture. Here's a brief example:

I click a province in the colonization menu, I have decided to use my remaining French settlers since I used my English elsewhere. The region in question is 'Acadia' and since I have played beforehand I know that Acadia will make French settlers 'Acadian'. I click the "Send Settler" button and I have 300 (Yeah, I don't like the 100 settlers thing) brave settlers off to the New World!

My settlers arrive and set-up a colony, it gets some random name I don't like and I change it to something better. Now, lets say I am a Reformed England ruling a Catholic France, and these settlers are French and brought along the Catholic religion. After about maybe 50 or 60 years, I get a pop-up that they have changed culture. They now refer to themselves as Acadians but it's not one of my accepted cultures, or is it? Since they are from the French settlers I sent away 60 years ago, they are automatically one of my accepted cultures but in another branch. Colonial Cultures.

This got me thinking too, should colonists take from the population of a city? These settlers were not made in a factory and it was 'real' people travelling west. So lets say that I have a Hugenot majority province in France. I don't want to have these Hugenots in France since they give me unrest, so I 'persuade' them to leave their homes. I decide to send them to Newfoundland and I have a new colony there, of Protestant (Or is it Reformed? :eek:o ) French. Now after a while of this persuasion, I have few Hugenots left, since most are living in Newfoundland by now!

Along with far more provinces in the Americas, and a different perspective on natives, I would like to see more clashes of Cultures. I would like to see some Germans in the New World if I own the entire of Germany as France, for example! :)
 
That's not really what happened. Kingdoms didn't just get to decide to send cultures to go colonizing. A more sensible (but highly unnecessary) system would be one where various culture and religions in a kingdom were kept track of and depending on one's policies, minority groups might decide to go to head towards the New World.
 
No comments on my other proposals? :(
 
Mats_SX said:
They are generally not allowed to comment. But sooner or later there ought to be some publication over the project.

I don't need any details just curious if there's someone who's been able to edit the sourcecode. :)
 
It should be possible to repay loans whenever you want to and decide the size of gifts.

In HoI2 some nations (there's some requirements regarding industrial capacity etc) can influence other nations so much that the target nation gets their policies changed. Something for EU2? It'll be great to be able to influence vassals to be for example more narrowminded, so they could convert some more.

Will the current alliance system be kept? If so, there should be a message when an "enemy" alliance expires (or is this available already?).
 
Prinz Wilhelm said:
No comments on my other proposals? :(
Don't worry, they will come... if we don't have to break Paradox rules in order to do it. ;)

Mats_SX said:
They are generally not allowed to comment. But sooner or later there ought to be some publication over the project.
No comment! :D

Birger said:
I don't need any details just curious if there's someone who's been able to edit the sourcecode. :)
And the answer is: Yes! :)
 
YodaMaster said:
Don't worry, they will come... if we don't have to break Paradox rules in order to do it. ;)

OOO! If you mean what I think you mean, that's awesome news! :cool:
 
I just tend to agree with Garbon for such system. And we need a level of abstraction.

I think it was already discussed here but a fully independent colonization system could be a long term project. Player could decide where colonies will be founded (political decision) or "helped" (setting attraction level of areas) but everything else is out of control, at least until colony becomes a colonial city (1000 inhabitants). And events will still have influence if modders want to.
 
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