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cool-toxic said:
If France hates Spain like the plague then I don't think a line in the AI file should be able to keep them at peace IMO. Or you should have an event which checks the relationship between the nations and can turn on and off this.. But would be better to have this tied to the relations directly.

Although, it might be useful on some level to represent trading companies (like how the AGCEEP wanted to implement British East India and VOC). One of the big problems we've had is how to prevent the company from declaring war on its mother country. Additionally, if nothing else was changed, such an ai line could be used during periods of time when several nations were ruled over by the same person.
 
Garbon said:
Although, it might be useful on some level to represent trading companies (like how the AGCEEP wanted to implement British East India and VOC). One of the big problems we've had is how to prevent the company from declaring war on its mother country. Additionally, if nothing else was changed, such an ai line could be used during periods of time when several nations were ruled over by the same person.
Yes I see. Well everyone can set it to none so it only adds. It's okay.
 
cool-toxic said:
If France hates Spain like the plague then I don't think a line in the AI file should be able to keep them at peace IMO. Or you should have an event which checks the relationship between the nations and can turn on and off this.. But would be better to have this tied to the relations directly.
But the idea is to use such line, not how to use it. ;)
 
I reiterate, it needs to be used judiciously.

It would enable the Polish-Lithuanian union to be modelled a little better, as an example from the RW.

It would enable events that mirror a close alliance without having to resort to breaking alliances so that you can rebuild them by commands. Knowing that the two (ai) countries simply won't attack each other could double for an effective alliance.

There are lots of possible uses in Interregunm, with it's alternative history and expanded possibilities.

But anywhere where you want to model a historical Peace is also a use, as long as you remember to use the remove command a few years later ...
 
I would like to see the removal of the automatic DOW by the nation which gained its independence via rebels
 
Toio said:
I would like to see the removal of the automatic DOW by the nation which gained its independence via rebels
How do you see this then?
A new entry in revolt.txt, such as war = yes/no, yes being the default behaviour?
 
YodaMaster said:
How do you see this then?
A new entry in revolt.txt, such as war = yes/no?

ATM, the new nation (recently independent) declares war, when it should be the old nation (recent owner of freed land) that should be declaring war , IF it wants
 
YodaMaster said:
Which consequences for the old nation then (BB, stab, etc), if it wants to DoW?

How will AI decide?

Any

But its pointless that when you (new nation) regain your freedom, you DOW and get annexed again
 
All that sounds like to me is that perhaps there should be better "bonuses" for revolters. Like perhaps a scalable amount of free troops upon declaration of independence that have full morale. It doesn't make sense that the original nation would have to declare war, seeing as how declaring independence is an act of war. :D
 
Garbon said:
All that sounds like to me is that perhaps there should be better "bonuses" for revolters. Like perhaps a scalable amount of free troops upon declaration of independence that have full morale. It doesn't make sense that the original nation would have to declare war, seeing as how declaring independence is an act of war. :D
Indeed, and the 'mother country' should always be able to annex the breakaway state in the first war, no matter how many provinces.

Examples: had the Spanish thoroughly beaten the Dutch, or the British the Colonists.
 
Garbon said:
All that sounds like to me is that perhaps there should be better "bonuses" for revolters. Like perhaps a scalable amount of free troops upon declaration of independence that have full morale. It doesn't make sense that the original nation would have to declare war, seeing as how declaring independence is an act of war. :D


correct in that you (new state) would only DOW with an army/militia
and
true , it does not make sense to DOW without an army
 
mandead said:
Indeed, and the 'mother country' should always be able to annex the breakaway state in the first war, no matter how many provinces.

Examples: had the Spanish thoroughly beaten the Dutch, or the British the Colonists.
When I first played EU2, I was rather surprised that this wasn't the case. I think it's pretty much a no-brainer. But what sort of badboy effects should it have?
 
MichaelM said:
When I first played EU2, I was rather surprised that this wasn't the case.
Indeed, and even more surprisingly, EU3 - this point had been argued for years, so it amazes me that they never got round to fixing it for EU3...

MichaelM said:
I think it's pretty much a no-brainer. But what sort of badboy effects should it have?
Well, we can debate this day & night, but off the top of my head I'd say 1 BB per province. Usually a revolter won't break away with too many provinces, so this seems fair.
 
mandead said:
Well, we can debate this day & night, but off the top of my head I'd say 1 BB per province. Usually a revolter won't break away with too many provinces, so this seems fair.
Plus the 6 for force-annexing? (But I guess the details aren't that important, especially if things are moddable.)
 
Attrition and revoltrisk

A suggestion:

To illustrate the troubles of an army in a hostile territory I was thinking if it would be possible to give attrition based on the province revoltrisk. This would simulate attacks and sabotage from the rebels in a province and would make it harder for a player since you can no longer place small armies in every province with revoltrisk and just wait for the revoltrisk to reach zero. You would actually need a strategy to fight rebellions.
 
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