Wreck said:Toio, although I agree with you it seems like armies had a lot of attrition, I do think that they had more when moving -- easier to desert, then, for one thing. But in any case, the point of this rule is not only about historical accuracy. Rather, by making movement costly it induces players to keep armies still, and thereby cuts off a particularly unpleasant kind of MM. If there was no cost to movement, a player would do best by keeping all of his armies in motion all the time, so that they were essentially covering two provinces at all times. We don't want to make the optimum behavior for a player a MM-intense nightmare.
Thats true in that desertion happens more in movement, but the problems for our game is a combination of these
1. lack of attrition when static
2. manpower is too high, according to the book, War and society in renaissance Europe, by John Hale. the size of armies till 1540 was no greater than 30,000 and when the war was finished most armies would drop down between 10000 to 15000 in size as all armies used a high % ofmercenaries
Maybe the answer as per BurningEGo is to leave attrition as it is and lower all the manpower events or remove these manpower bonus events.
But I still maintain a flat % be it 1 , 2, 3 or whatever , attrition per month per army be it static or mobile might work just as well
My 2 cents worth