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Only the alliance including a human player is limited at five. AI alliances can include an unlimited number of participants.

yes correct, I thought they where 5 and 8 respectively.

I then suggest 3 and 5
 
The commanders certainly need to be detachable to shift them between different armies (or navies) and it would also be so good to rename armies/navies as we can do in victoria :)
Detachable commanders really gets on my nerves in Hoi, Eu3 and Victoria. If I encircle and kill off an army, the commander should not magically reappear in the list of available commanders.

But it should be easier to swap leaders around in EU2.
 
Detachable commanders really gets on my nerves in Hoi, Eu3 and Victoria. If I encircle and kill off an army, the commander should not magically reappear in the list of available commanders.

But it should be easier to swap leaders around in EU2.

Leaders should be detachable like in EU3 and killable like in EU2, but they shouldn't be able to teleport wherever they are needed like in EU3. They should be unavailable for some time after being detached (time needed to return to the capital and report for new assignment...didn't I already see that in some Paradox game?), and the should also need some time to arrive to the location of their new post, just like merchants in EU3 need time to arrive to a distant CoT.
 
i demand news by christmas;)

signed.
 
Leaders should be detachable like in EU3 and killable like in EU2, but they shouldn't be able to teleport wherever they are needed like in EU3. They should be unavailable for some time after being detached (time needed to return to the capital and report for new assignment...didn't I already see that in some Paradox game?), and the should also need some time to arrive to the location of their new post, just like merchants in EU3 need time to arrive to a distant CoT.

From a player friendly point of view that is a terrible idea. I'ts better to just be able to move leaders around when armies meet, that way you don't have to come up with new systems that just get in the way for the players fun.
 
From a player friendly point of view that is a terrible idea. I'ts better to just be able to move leaders around when armies meet, that way you don't have to come up with new systems that just get in the way for the players fun.
I tend to agree. However, one thing that might be nice is to be able to select which army a newly-arrived general should go to. It's a bit annoying to have a 4/4/4 leader appear in your rebel-killing army in Mexico with no quick way to get him to the front in Europe.
 
I tend to agree. However, one thing that might be nice is to be able to select which army a newly-arrived general should go to. It's a bit annoying to have a 4/4/4 leader appear in your rebel-killing army in Mexico with no quick way to get him to the front in Europe.
Spawn leaders on the largest leaderless stack on the same continent of the capitol. If all stacks on the continent are full then spawn it in the biggest stack anyway.

Would make more sense that way.
 
i would like to have a command where in events I can add or remove a state ID from another state's AI file
 
i would like to have a command where in events I can add or remove a state ID from another state's AI file
Or, by extension, being able to change any value possible in an AI file for the corresponding country.
 
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any way to get the "ctd upon direct rehost" fixed? sorry if mentioned already.
to be clear, when loading a game from within another game, and if more the 50-60 have passed without rehost, game crashes upon attempting to do so. it happens in all mods for me, not just agceep.
 
What, no christmas surprise? :(

I don't know if you're allowed to say something about it, but what's your policy on the first patch you send out? Will it only contain fixes, or will it have some new content as well? And when do you decide to "stop" including new content - after all, you could work forever if you want to include everything. :)
 
Yes, we need advertisement and updated indications about the work in progress, otherwise this thread will become a sort of "wishlist for enhanced eu2"! Please! :)
 
What, no christmas surprise? :(
Only Paradox can advertise.

Yes, we need advertisement and updated indications about the work in progress, otherwise this thread will become a sort of "wishlist for enhanced eu2"! Please! :)
Sometimes, wishlist becomes functionalities but it takes always time.
 
we sould have gotten information in december akready!

Give Us An Update!!!
 
There was a thread on OT forum where some PI's hints about January-fabruary 'surprise' (or whatever) was discussed, I hoped so much that it would be some kind of 'EU2 reloaded'...:) No anouncements so far though.
 
Yodamaster said it quite correctly when

Those who have the sourcecode cannot say anything.... NDA's rule.

No information whatsoever without Paradox's explicit concent.
 
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