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Ughh my brothers brought in a virus which infected me over the LAN, so now all my .EXE files are effectively destroyed and non-working... It doesn't cause any trouble to this project in general since I have all code, but I have to reinstall ~50 programs or something... And this was supposed to be my free day. :mad:
 
Well I do, it just wasn't running at that time. Anyhow, I figured after a while the files themselves weren't corrupted. It was rather so that when I had deleted virus' program file no programs could be accessed though the windows shell, and as I noticed later this was due to the virus writing itself as an argument for running programs in the registry. However, now it is solved.
 
The Kingdom of Spain:
spain.JPG
 
I just realized when you mentioned "Is the start date hardcoded?" that the state data might be non-modifiable from scenario setups. Thus it now appears all the state names that we put an effort into naming are useless (but I will keep them for the time being until I can verify this). The thing was that I switched the course of the converter from targetting save games as output to producing scenarios instead. This has advantages as disadvantages. Apparently since the converter does not convert to save games any more they states cannot be affected. But like I said, I will research this further. Meanwhile, if you don't feel to name states because of this you can just fill in with an empty pair "" of quotation marks.
 
OK, I'll add one with North Africa then (but it'll be the last one for tonight).

Another design issue (I really wish different people to enter input on this one). For the ease of conversion I suggest that all wars that were in the EU2 game will be removed since there is a 16 year jump. This includes all controlled provinces as well as specific battles etc. However, I also suggest alliances, vassalisations and general relationships between states should be converted in some way.
 
Actually the historical claims (or core provinces as I perfer to call them ;)), are quite easy to implement. As easy to implementing the owned provinces in fact. This means I suggest we try to have these converted first, and we can throw them away if the result looks strange.

Yeasterday night I was very close to finishing the converter into a state where it can convert Sweden, but due to some mysterious bug in the province ID loading code not the correct IDs are translated (yet). I have to work it out when I get home today, but when I get it working I shall post a screenie.
 
I finally got the damn thing to make its first real conversion, and here is the result:

converted_sweden.jpg



You can also download the converted file:
eu2vic_test.zip

Notice that TESTGAME1.eug is the Europa Universalis II game from which the game was converted, and that OUTGAME1.eug is the scenario file that you can put into your Victoria scenarios directory. Be sure to check Sweden's claims in 1836, it's actually quite funny how this will affect the political situation in the Baltic. :rofl:

EDIT: I'll take the rest of the evening off if you don't mind ;). I've got to celebrate something :D.

Also, I have another design issue. Should I even bother to convert cultures from EU2 to Victoria, or should I let countries get their 1836 ones? I feel that converting "Scandinavian" may arrange very interesting results as Denmark, Sweden (and possibly Norway and Finland is created) would share the same culture set of Danish, Finnish, Swedish and Norwegian...
 
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Please repeat your offer, I am too lazy to go back into the depths of this thread. We most certainly have things to do; the problem is that it is hard to keep track of who's doing and who's not doing what. Also, not only the province IDs will need converting, soon I will need assistance to convert country data. You will have to wait a while until I can give any specifications on this however.
 
They will indeed not show up if they haven't been added to the ID database file. About the ID translation: Although we supposedly got people working on Europe and Asia I haven't heard from them in quite some time. We shall see if they show up.

Time to beat the crap out of Denmark since this time there is noone else on the globe to help them:
ds.jpg
 
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I just added all of your most recent conversions to the ID database, and now it appears we got EU2 464 provinces converted in it. That's more than one third of the land provinces. :eek:

I have uploaded the most recent version, which currently can convert Denmark's and Sweden's territory as long as its inside the ID database. You can add other countries as well to Countries.txt, but you might want to hear me explain how to first. Besides, nothing more than territory currently gets converted so there's a limited amount of fun you can have with this.
Eu2Vic.zip
 
Thanks, I'll add the IDs in a couple of hours. I am starting to wonder whether I shall assign you to some other areas, as I still haven't heard from G-Klav and his work in Europe or Lord Ashrak and his work in asia. I know that Europe will be very difficult due to the immense number of different provinces and borders btween them there. I suggest you take a look at Data\Provinces.txt in a maximized NotePad window (you can find the file in the Eu2Vic.zip file). Basically, in Europe some of Northern Germany, all of Scandinavia, the Baltic coast, Italy and Spain have been converted. In Asia India, the other peninsula whatever its called (you know with Laos, Cambodia and those places) different islands and Austrialia have been converted. I believe Russia has no conversion whatsoever.

Don't be afraid to accidentally do someone elses work (eg. it's impossible to know how far they have come since their latest reports). But to be the most neutral I think the Mongolian line of provinces and the Siberian one are a good place to start (as well as the Euro-Russian ones).
 
I want general input on this question, not just team members:

I have concerns about how a player will be able to exploit the last years of an EU2 campaign. For example, as I was thinking about how to convert the EU2 ducats I found that why wouldn't a player with maxed most techs mint continually the last years of the game when inflation will not increase accordingly? Unless he already has a great deal of cash, the effect of dividing the treasury by the inflation level (eg. 2000d treasury / 10% inflation = 2000 / 1.10) will not make it less beneficial to mint like mad. We have other instances where players may create arbitrarily large EU2 armies above their support limits in order to have them converted into relatively more valuable Victoria divisions.

All areas within EU2 that will be subject to conversion will face this problem of inbalance, since any player wants to exploit any benefits that can be gained by artifically speeding up before or waiting with an action until after the conversion (eg. for a war). I do not want players to think or behave like that, and therefore I want to minimize any national strength differences that can be obtained by the conversion. Else I fear the last 20 years of an EU2 campaign will become a rush to complete certain actions before the conversion time, which is something that should be avoided to the maximum.

By the way, here is an updated version of the converter. It still can only take Sweden and Denmark (although this is editable from Countries.txt, and soon I need people to help me convert tags ;)). What is new is that ducats and victory points get converted into pounds and prestige respectively.

The file:
Eu2Vic.zip
 
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Great G-Klav! Hmm, do you think you could PM kokomo and warn him so he doesn't start to work on the areas you have already converted?

By the way, 1773 US does not look so great when converted...
strange_us.jpg
 
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I could arrange for you to make country tag conversion. Eg. in Eu2Vic.zip there is a file called Countries.txt in the Data directory. (Look for the zip earlier in this thread). Countries.txt looks like this:

Code:
tag_conversion_table =
{
    EU2_TAG1 = VIC_TAG1
    EU2_TAG2 = VIC_TAG2
    #Etc. It is a table where the EU2_TAG gets converted into its Victoria
    #equivalent, such as SWE = SWE (note that SWE is the name of both
    #EU2 and Victoria tags, although this is not always the case).
}

default_country =
{
    #This is default data that is copied into each country upon its
    #creation. You don't need to bother with it, it's not likely to
    #change, and then it's only adjusted for programming changes.
}

VIC_TAG1 =
{
    #The Victoria tags specified in the tag_conversion_table once
    #again occur here. The content is country specific data, such
    #as culture and ruling parties. I might continually remove some
    #of this due to programming, but the required content should
    #stay the same. This is where major work is needed, it takes
    #a lot of go into the scenarios\GC directory in Victoria and
    #locate the needed data for each country.

    #Example data (for Sweden):
    tag = SWE
    ai = "SWE.ai"

    culture =
    {
        type = swedish
        type = finnish
        type = norwegian
    }

    ruling_party = 6600

    government = constitutional_monarchy
    executive_designation = hms_government
    establishment = traditional_academic
    party_system = multi_party
    national_value = order
}

VIC_TAG2 =
{
     #Second tag specified in tag_conversion_table etc.
}

What do you think? If you want to take this position I can upload a new version with the tags I have done myself very soon (they are quite few in fact). Also, don't care about religion for now. I have specified it as protestant in the default country data, but it's only a place-holder until I convert the religion in the program.
 
Remember I took the EU2 Tirol province to be included with Italy (it's not historically correct with the entire province, but it looks much more like modern Italy); make sure you don't accidentally "steal" my IDs there.
 
|AXiN| said:
I have a question, if I may...

Will revoltrisk be carried across?

I don't think that'd be anything to attempt converting, mainly because RR in EU2 and Vicky use different systems.

To kokomo: So today I will force myself to try out your new IDs; self dicipline is hard to obtain. :( :eek:o :rolleyes: